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Peraglees - The Ooloufian Resistance News

PERAGLEES EARLY ACCESS VERSION 2.1.0251 | CHICKLIT ENGINE V2.0

The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it.

***FIXED BUGS***

- Finally fixed the Jetpack vehicle no-hit bug!
- Sometimes Kickstarter banners did not cycle.
- Collision issues with Stone Slitter.
- Stone Slitters could softlock the game when the player died by explosion.
- Some issues in die code for die by missile or die by bullet.
- You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly)
- Some water effects were not spawning in layer 12, causing palette issues.
- When Goblins entered a static turret, Y-Pos would set the static Goblin turret 16 pixels up (-16).
- When Goblins entered a flying turret, Y-Pos would set the flying Goblin turret 16 pixels up (-16).
- The missile would deploy from boss 3 at the start of level 3, causing vignette to fade out.
- Tutorial could softlock on fighting turrets.
- Tutorial bike spawn: Spawning bikes when on a bike. Position issues fixed.
- Tutorial boss was broken due to new code conflict.
- Water Jetski spray effect could go on the wrong layer.
- Boss 7 homing missiles can now be destroyed by the Megabomb.
- Cutscene 3, The Evil Good Shepherd: His eyes would sometimes turn back to red or not change at all.
- Cutscene 1, KAOTIX and Goblin: Explosion and Goblin death sound issues.
- Oreient did not count correctly on the mission end screen.
- When in the Character Select menu, entering pause and selecting options could enable 2-player mode.
- Entering a tank would cause the player to +X-POS 15 pixels.
- Pause menu back-to-game lag. (Implemented this because moving the HUD used to require the camera to go to x-0, y-0 position.)
- When KAOTIX is on a vehicle and 2-player was enabled from the pause menu, it could cause a camera position issue.
- Oreient HUD counter can now go above 9,999,999.
- Pressing Enter or X-Input 'A' button on the Credits screen multiple times will cause the exit sound to play multiple times.
- When a dog was chewing on a Goblin, if another Goblin collided with a dog, they would just disappear.
- Slade was faster than KAOTIX in water only when playing with an X-Input device.
- When skipping Cutscene 1 fast, the camera would stop and the animation would get set its first animation.
- Using an X-INPUT device, when entering a flying Goblin turret. Players would sometimes not enter the turret.


***ADDED***

- Enemy hit collision to Stone Slitter.
- Old Goblin shield collision code. (Build 204)
- Arcade mode level select.
- Pause menu to cutscenes; they now pause on text.
- Added 18 unlockable cheats for Arcade mode.
- 10 Steam Achievements.
- Added Steam cloud saves. Continue your progress on any compatible machine.
- Analog stick can now be used in the options menu for 1 and 2 players.
- Menu delay to all menus and cutscenes, preventing the user from selecting an option by mistake.


***MODIFIED***

- Goblin Flying Turrets can now pass over goblin collision.
- Size of goblin collision object changed from 32x32 to 64x64; fewer objects mean better performance.
- Reduced goblin collision objects by about 70%.
- When the player loses a life, health restores faster now.
- Reduced Goblin stopped collision code. (Grouped)
- Layer priority for Megabomb flash and explosion.
- Slade to Player 2 in the options menu.
- Controls in the options menu now state Player 1 or Player 2.
- User cannot enter the pause menu on the credits screen.
- KAOTIX and Slade's finishing pose animation.
- Exit and restart text on the options menu depending on whether a controller is plugged in.
- Reduced the tick and metal enemy hurt sound with player Flame and Laser.
- Stone Slitter can now be destroyed by players' vehicles.
- Gameover screen now takes you to the mission brief or main menu, not a level.
- All pick-up sprites have text now.


***LEVEL DESIGN***

- Level 5 Arcade Popped De Ping: Moved some boxes due to collision issues with truck-spawned Goblins.
- Level 5 Arcade Popped De Ping: Rearranged a few objects, nothing special.
- Added Level 8 Arcade Kulschrank Kutchen.
- Added Level 8 Arcade Boss 8.
- Added Level 9 Arcade Freenigh.
- Added Level 9 Arcade Boss 9.
- Slight changes to Level 1 Arcade.
- Slight changes to Level 8 Arcade.


***MUSIC***

- Updated level 2 FMA - Glyn.
- Updated level 4 Guerrilla - Glyn.
- Updated level 6 Bioluminescence - Glyn.
- Updated level 6 Boss Nepenthes - Glyn.
- Updated Character Select Prime - Glyn.
- Updated Main Menu Dip Switches - Glyn.
- Updated Gameover - Glyn.
- Updated Gut Check Continue - Glyn.
- Updated Crowdkill Shuffle Mission End - Glyn.
- Added level 8 Arcade track - Glyn.
- Added level 8 boss Borvil King WIP(2) Arcade track - Glyn.
- Added level 9 Heatin' Up Arcade track - Glyn.
- Added level 9 boss Freenigh Boss - Fang n' Fire arcade track - Glyn.

***Thanks for the awesome work as always brother. x


***CUTSCENES***

- Unlocked level 8 cutscene.
- Unlocked level 9 cutscene.


***STEAM DECK***

- No changes in this build.


***CHICKLIT ENGINE***

- Added stage fade. This will reduce frame count, keep the music playing, and give the ability to move players to a different position on the map.

Thanks, and happy gaming!
KAOTIX / DPADFTW.

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

YouTube version discussing bugs and features below.
https://www.youtube.com/watch?v=mV3d0MyP4Cs

FIXED BUGS

– Some types of explosions had incorrect layer priority.
– Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed.
– Transparent objects on layers were fetching code from multiple places; this is now smoother.
– Tank palette code was not working correctly.
– Reduced tank collision code and fixed it.
– Added tank collision to level 5 (Popped De Ping).
– Selecting save data 3 was overwriting save data 2.
– Palette issue with missile launchers: they did not turn yellow when set and changed to red instead.
– Some effects did not use fine collision detection, causing issues.
– Collision issues on Stage 3 in Arcade Mode.
– Static gun turret gunners spawned the static gun turret 16 pixels off.
– After using the Jetpack, all vehicles became indestructible.
– Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict.
– Sometimes players could shoot and move before fade-out.
– Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile.
– Using a Megabomb after destroying a boss caused a soft lock until the next level.

ADDED

– Stage 6 Boss.
– Stage 7 Boss.
– Splash damage to grey level mines.
– Kickstarter backer advertisements.

MODIFIED

– Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later.
– Water mines are now less transparent.
– Level tank collision code is now based on instance value.
– Reduced the speed and health of the flower mimic pollen.
– Flower mimic fires pollen faster and more aggressively.
– Adjusted flower mimic pollen’s alpha effect speed.
– Restored vehicle HUD timer to red to indicate you can’t roll off.
– Increased laser damage rate, making it more powerful against vehicles and bosses.
– SMG now deals 2 more points of damage per power level.
– Missile launcher now deals 30 damage on impact.
– Spread Shot Gun’s large bullets now deal 5 damage.
– You can now pick up items while on the Jetpack.
– The motorbike now fires 2x faster.
– The Jeep now fires 2x faster.
– The Jetski now fires 2x faster.
– The Jetpack now fires 2x faster.
– Boss 2 now fires his nuke faster; the nuke missile is also faster.
– The Jeep, Bike, and Flying Turret can now collide with enemies without exploding.
– Slightly reduced shield code.
– Boss projectiles can now damage shields.

LEVEL DESIGN

– Added Stage 6: Planet Pum Pum.
– Added Stage 7: Planet Emigrey.
– Removed some old tank collision objects from all levels.
– Added more collision to Stage 5.
– Added collision to blue fences in Stage 5.
– Added boxes to Stage 5.
– Added collision to boxes.

MUSIC

– Added Bioluminescence - Pum Pum Arcade Stage Theme by Glyn.
– Added Nepenthes - Pum Pum Arcade Boss Theme by Glyn.
– Added Outpost update - Peraglees Arcade Stage Theme by Glyn.
– Added Rack 'Em Up update - Peraglees Arcade Stage Boss Theme by Glyn.
– Added F.M.A. update - Gnome 8 Arcade Stage Theme by Glyn.
– Added Tankin' update - Gnome 8 Arcade Stage Boss Theme by Glyn.
– Added Steiner update - Ye Fenny Arcade Stage Theme by Glyn.

Thank you so much for all your hard work, brother. x

CUTSCENES

– Unlocked Stage 6: Pum Pum Cutscene.
– Unlocked Stage 7: Emigrey Cutscene.

STEAM DECK

– No changes in this build.

CHICKLIT ENGINE

– Cleaned up some code, general maintenance.

Cutscene & Story Mode Update

PERAGLEES EARLY ACCESS VERSION 2.0.0204 | CHICKLIT ENGINE V2.0

***FIXED BUGS***

- No explosion sound effect when vehicle timer runs out.


***ADDED***

- Announcer title screen vox.


***MODIFIED***

- Vehicle indicator via GETRGB. Starting YELLOW means you can't roll off a vehicle,

***LEVEL DESIGN***

- Added the Story Mode world HUB.


***MUSIC***

- Added Cutscene music by Diives (Scrolls).
- Added World HUB music by Diives (Map to the future).


***CUTSCENES***

- Added arcade mode intro cutscene.
- Added arcade mode Peraglees cutscene.
- Added arcade mode Gnome 8 cutscene.
- Added arcade mode Ye Fenny cutscene.
- Added arcade mode Calypsia cutscene.
- Added arcade mode Popped De Ping cutscene.
- Added arcade mode Pum Pum.
- Added arcade mode Emigrey cutscene.
- Added arcade mode Kulschrank Kuchen cutscene.
- Added arcade mode Freenigh cutscene.


***STEAM DECK***

- Fixed start-up volume issue. Music and Sound effects.


***CHICKLIT ENGINE***

- No changes in this build.

PERAGLEES EARLY ACCESS VERSION 2.0.0195 | CHICKLIT ENGINE V2.0

***FIXED BUGS***

- Water pallet issue introduced in build 0194.
- Layer issue with blood effect.


***ADDED***

- When Oreient bunch is in water, plays a new animation and creates water particle effects.


***MODIFIED***

- Forgot to update the build version in 0194 on the title screen.
- Optimised smoke effects.
- Optimised Oreient effects.
- Optimised events.
- Optimised RAM usage.
- Added more damage to the splash damage of mines and homing missiles.


***LEVEL DESIGN***

- Took out the later enemies on Peraglees, moved some object around and added more power ups.
- Took out the later enemies on Gnome 8.
- Took out the later enemies on Ye Fenny.
- Took out the later enemies on Calypsia.
- Added Oreient to water on Popped De Ping.

New Arcade Level - Popped De Ping

We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.

***FIXED BUGS***

- Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox)
- Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout.
- Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3.
- Sometimes bullet smoke could go through collision causing visible seam issues.
- Sometimes gun flare could go through collision causing visible seam issues.
- Sometimes blood could go through collision causing visible seam issues.
- Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues.
- When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear.
- When announcer says "boss time" and you enter the pause menu, music volume sets to 0.
- Tree tops in level 2 had shading applied to them.
- Goblins dying by bullets could clip through walls if there was collision above them.


***ADDED***

- Moving goblins can enter gun turrets when colliding with the item.
- New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul).
- When explosion and water effects are off screen, they have no sound effect played.


***MODIFIED***

- Moved black smoke to layer 19.
- Moved ground dust to layer 9.
- Moved ground cracks to layer 8.
- Moved ground stones to layer 8.
- Goblin die by explosion alpha trans. They fade faster now.
- Updated the tutorial to include the new mine placement ability.


***LEVEL DESIGN***

- Forgot to spawn collision on level 3 boss start, player has to stay in boss arena now.
- Popped De Ping Level template.
- Arcade level Popped De Ping.


***MUSIC***

- Popped De Ping arcade level music by Glyn (The Resistance)
- Popped De Ping arcade boss music by Glyn (Coastline Groove)


***STEAM DECK***

- Fixed startup volume issue on Music and SFX.


***CHICKLIT ENGINE***

- No changes in this build.