1. Peraglees - The Ooloufian Resistance
  2. News

Peraglees - The Ooloufian Resistance News

PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0386 | CHICKLIT ENGINE V2.0

Hello friends, thank you for the support during the Steam summer sale. I have a little update for you all.


- Took Crisis Mode Alpha Test away. We're retooling this mode. It'll be back soon.

- Changed the way players collide with general collision, crates and obsticals.

- Goblins can now spawn and walk on screen, making the game much harder.

- Took out some deprecated code related to bosses which could cause softlocks after defeating them.

- Flamethrower now does more damage over time on all levels.

- Fixed goblin track turrets. They were moving when off screen causing them to destroy if they hit objects.

- Fixed an issue with Boss 6 lasers (Flower Boss). When p[layer is hit by them, it could cause a softlock until hit by a projectile.

- Boss 6 is now slightly harder.

- Boss 4 is now slightly harder.

- Fixed an issue where the game could softlock after the tutorial boss is completed.

- Fixed some small bugs which didn't affect the gameplay.


Have fun, please report bugs in the Discussion thread or our Discord community.

Thanks / Dave / KAOTIX Fury.

PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0384 | CHICKLIT ENGINE V2.0

- CRISIS MODE DLC! Is now in playable alpha! Jump in have fun and remember! Report bugs.

- Sometimes when player rolled and died by explosion, player would stay the same scale size. This is not completely fixed, but some protection code has been put into place to provent the player from being a giant sprite.

- Totally rewrote the Multiplayer helper code. Was causing all sorts of issues, clean rewrite fixed everything.

- Rewrote how players collide with big enemies. You'll only get knocked back once now, you'll have 2 seconds to relocate to a safe position.

- Enemies can't hurt you when using a Megabomb.

- Player water animation had a position issue, when player was hurt rolling in water.

- Player water effect had a higher priority than the boss.

- Fixed an issue where in some circumstances, object above players would not go transparent.

- Goblin flank now has protection code with collision, stopping him from going through walls.

PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0366 > | CHICKLIT ENGINE V2.0

Another small update guys, the previous update caused a big error.


- Fixed an issue where launching the game would cause a mmfs2.dll error. The game would then crash.

- Control display screen now displays keyboard and Xbox controls, instead of just one or the other when player Xbox controller was detected.

- Changed copyright text to updatable BMP text font.

- Got rid of the rolling demo on the title screen. To many variables resulting in unpredictable results.

- Move the intro cutscene back to starting a new game.

- No one likes seeing logos and intro splash screens on game boot-ups. The second time you boot the game after this update, you won't see these again unless to select "SAVE CHIP" on the main menu.

- Added Epilepsy Warning screen, for legal reasons.

PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0365 > | CHICKLIT ENGINE V2.0

If you played two-player, I'm really sorry about this one.

- Fixed a game breaking issue in 2-Player mode (Arcade mode).
Boss 9 and Boss 11's health values were set to default, which is 999999999999. Rendering the game pretty much unbeatable.

- Fixed a string issue in options menu for Music and Sound FX.

PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0363 > | CHICKLIT ENGINE V2.0

Small patch fix.

- Fixed a silly coding error which allowed players to use the Megabomb and roll when dying. (Produced funny results, not game breaking.)
- Fixed an issue where players couldn't shoot after leaving a vehicle or when two action happen at once.
- Goblin grenades could not be destroyed with Megabomb.

Anymore issues, please feel free to contact me via the DPADFTW Discord or the Steam Discussion forums.

Thanks
Dave / DPADFTW.