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Peraglees - The Ooloufian Resistance News

New Arcade Level - Popped De Ping

We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.

***FIXED BUGS***

- Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox)
- Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout.
- Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3.
- Sometimes bullet smoke could go through collision causing visible seam issues.
- Sometimes gun flare could go through collision causing visible seam issues.
- Sometimes blood could go through collision causing visible seam issues.
- Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues.
- When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear.
- When announcer says "boss time" and you enter the pause menu, music volume sets to 0.
- Tree tops in level 2 had shading applied to them.
- Goblins dying by bullets could clip through walls if there was collision above them.


***ADDED***

- Moving goblins can enter gun turrets when colliding with the item.
- New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul).
- When explosion and water effects are off screen, they have no sound effect played.


***MODIFIED***

- Moved black smoke to layer 19.
- Moved ground dust to layer 9.
- Moved ground cracks to layer 8.
- Moved ground stones to layer 8.
- Goblin die by explosion alpha trans. They fade faster now.
- Updated the tutorial to include the new mine placement ability.


***LEVEL DESIGN***

- Forgot to spawn collision on level 3 boss start, player has to stay in boss arena now.
- Popped De Ping Level template.
- Arcade level Popped De Ping.


***MUSIC***

- Popped De Ping arcade level music by Glyn (The Resistance)
- Popped De Ping arcade boss music by Glyn (Coastline Groove)


***STEAM DECK***

- Fixed startup volume issue on Music and SFX.


***CHICKLIT ENGINE***

- No changes in this build.

PERAGLEES EARLY ACCESS VERSION 2.0.0186 | CHICKLIT ENGINE V2.0

Hey everyone, small patch here which fixes a few things and adds a stats screen at the end of the arcade levels. Hope you enjoy, new level coming soon. ːsteamhappyː

***FIXED BUGS***

- Fixed a bug on level 2 where the top tank can go through its collision. (Found by Sly_The_Fox)
- Level 2 boss flame could not be destroyed by players MegaBomb.
- Level 3 boss. The Evil Good Shepherd had issues focusing on KAOTIX in 1 Player mode.


***ADDED***

- The Flamethrower weapon to the corn field in Gnome 8. (Enjoy burning that corn!) (Suggested by Sly_The_Fox)
- When The Evil Good Shepherd's bullets hits a player, he stops shooting and laughs. Arcade mode boss 3.
- Mission stats screen in Arcade Mode. Explosion position idea. (Suggested by Sly_The_Fox)
- New tune by Glyn in mission stats. (Crowdkill Shuffle)


***MODIFIED***

- Corn burn health, burns quicker now.
- Reduced corn code. Slightly more optimised.
- Default HUD transparency is now set to 60%.
- Disabled debug mode.


***LEVEL DESIGN***

- Moved two arrow signs down slightly on Gnome 8.
- Took away two trees hiding tanks on Gnome 8.

PERAGLEES EARLY ACCESS VERSION 2.0.0184 | CHICKLIT ENGINE V2.0

Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1.

The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth.

Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+.

This is such a massive update so I won't be able to list everything. You'll notice this version does have less content than the previous version. Don't worry, we're hard at work reimplementing everything into our new engine.

New stuff:

- Brand new arcade levels made from scratch (new assets and level layouts).
- Music has been updated to their latest versions.
- Goblins now throw grenades and launch rockets, also their A.I. is heavily improved.
- New vehicular based enemies added.
- New mountable player vehicles. (Jetski, Jeep, Motorbike, Jetpack, Tank, Turret, Flying Turret).
- XBOX game pads are now fully usable.
- Peraglees is now a twin stick shooter. (Dual analog action!)
- Bosses A.I. have been rewritten, more challenging!
- New menus, they are beautiful!
- Added a new player gun. The Uzi Ripper!
- 2 player mode now has a help system. (No longer does player 1 or 2 have to tap out)
- Menus setup for new features to be implemented.
- New player win animation pose
- New player explosion animation. (Looks really cool).
- New front and back die by bullet animations.
- New in game pause menu with loads of options to choose from.
- 1 Player camera mods. (Access these during gameplay via the pause menu)
- Colour blind? We got you covered.
- Enable or disable player 2 while in game, just in-case mother calls your friend for dinner.
- Lot's of graphic options added.

Have fun with this one, we plan on doing a new update every 1-2 weeks.

Many thanks,
Dave / DPADFTW.

PERAGLEES EARLY ACCESS VERSION 2.0.0184 | CHICKLIT ENGINE V2.0

Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1.

The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth.

Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+.

This is such a massive update so I won't be able to list everything. You'll notice this version does have less content than the previous version. Don't worry, we're hard at work reimplementing everything into our new engine.

New stuff:

- Brand new arcade levels made from scratch (new assets and level layouts).
- Music has been updated to their latest versions.
- Goblins now throw grenades and launch rockets, also their A.I. is heavily improved.
- New vehicular based enemies added.
- New mountable player vehicles. (Jetski, Jeep, Motorbike, Jetpack, Tank, Turret, Flying Turret).
- XBOX game pads are now fully usable.
- Peraglees is now a twin stick shooter. (Dual analog action!)
- Bosses A.I. have been rewritten, more challenging!
- New menus, they are beautiful!
- Added a new player gun. The Uzi Ripper!
- 2 player mode now has a help system. (No longer does player 1 or 2 have to tap out)
- Menus setup for new features to be implemented.
- New player win animation pose
- New player explosion animation. (Looks really cool).
- New front and back die by bullet animations.
- New in game pause menu with loads of options to choose from.
- 1 Player camera mods. (Access these during gameplay via the pause menu)
- Colour blind? We got you covered.
- Enable or disable player 2 while in game, just in-case mother calls your friend for dinner.
- Lot's of graphic options added.

Have fun with this one, we plan on doing a new update every 1-2 weeks.

Many thanks,
Dave / DPADFTW.

Exclusive Price Update for USA and UK Gamers

Greetings, esteemed gamers from across the pond!

We are excited to extend a special invitation to our loyal supporters in the USA and UK as we roll out an exclusive price update for Peraglees, our immersive gaming experience. Your satisfaction and enjoyment are at the forefront of our priorities, and we are thrilled to unveil a remarkable 50% discount tailored specifically for you during our early access period.

At DPADFTW, we understand the importance of creating an inclusive gaming environment where enthusiasts from all corners of the globe can come together to embark on unforgettable adventures. Your feedback has been invaluable in shaping our journey, and in response, we are proud to introduce this unprecedented offer as a token of our appreciation for your unwavering support.

This limited-time opportunity during the early access phase presents the perfect chance to dive into the captivating world of Peraglees without breaking the bank. Whether you're exploring mythical realms, engaging in thrilling quests, or battling formidable foes, now is the time to seize the moment and join the adventure alongside fellow enthusiasts from the USA and UK.

Don't miss out on this exclusive opportunity to experience Peraglees like never before. Secure your access today and embark on a gaming journey unlike any other, all while enjoying unbeatable savings crafted especially for you, our cherished American and British gaming community.


Warm regards,
Dave / DPADFTW.