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Peraglees - The Ooloufian Resistance News

The Peraglees Kickstarter has launched

The Kickstarter has launched Peraglees: The Ooloufian Resistance, we need your help and support guys. We have 13 tier you can pledge, each one comes with cool benefits.

Hope to see all you guys over there who have wishlisted the game.

Many thanks.
KAOTIX and the Team.

***03:31 08/06/2023*** BUILD 306 / 310 - DEMO VERSION

- Removed RushWing from the game.
- Added Guido Fury.

This was a memorial game to our friend, we now know he faked his death so he has been removed from the project. I don't want to add drama here on Steam. Please see the video I made on YouTube for more details.

YouTube Video: Why I removed RushWing from the project.

***17:47 27/05/2023*** - BUILD 304 - DEMO VERSION

- Fixed a bug were if player two was RushWing and you entered a jetski. You could use the jetski on land.
- Fixed a bug were the title screen failed to reset player vehicle status.
- Fixed a bug on the character select screen where if player two was enabled, the player indicator text would be invisible.

Major Peraglees: The Ooloufian Resistance Demo Update

- Fixed boss 2 end explosion which happened every frame causing multiple explosions to be spawned.
- Fixed some legacy code which was conflicting with player gun damage (rifle, flame, missile, SMG, laser). It was causing Level 1 damage even if the power level was greater than level 1.
- Boss damage on level 1
- Boss damage on level 2
- Wall damage on level 2
- Gun tower
- Tank left
- Tank right
- Car parked
- Car driving
- Lorry
- Hut
- Fixed an audio channel bug with the gun turret and flying gun turret for both characters.
- Fixed a bug with the hut, if two or more were destroyed at the same time. One would only spawn explosion effects.
- Fixed a bug where if the game was single player on character select screen, it briefly showed two player text.
- Fixed a bug where if the player got stuck on a moving vehicles, and hurt rolling animation wasn't playing. This could cause a soft lock.
- Fixed a bug where if RushWing got hit with a moving vehicle, an explosion would spawn.
- Fixed a bug where Oreient priority was over enemies (Overlapping).
- Fixed a few bugs with the goblin fly gunner A.I.
- Fixed tank left and right collision movement. Tanks were getting stuck on the tank stopper collision.
- Fixed an issue with the large splash damage causing a scaling issue. I've removed the scaling and reduced the time spent active.
- Fixed missile hitting collision but no splash damaged was spawned.
- Fixed an issue with destructible walls on level. They cannot spawn splash damage anymore.
- Fixed an issue were if you rolled over a sand bag then a car hit you, it could cause a soft lock.

- Rewrote the invincible code (To many conflicts in the old code causing animation issues).
- Rewrote the hurt by bullets code (To many conflicts in the old code causing animation issues).
- Rewrote the dying by bullet code (To many conflicts in the old code causing animation issues).
- Rewrote the hurt by missile code (To many conflicts in the old code causing animation issues).
- Rewrote the dying by missile code (To many conflicts in the old code causing animation issues).
- Rewrote Dexter's code (Had lots of issues)

- Modified the taking damage code (Took out some values which were not needed anymore).
- Modified boss 2 flame, nuke and player collision damage.

- Moved taking damage boss 1 code for both characters into the level code.

- Added alternative fire to vehicles (Pressing alt fire will now give you the ability to fire in a vehicle).
- Added a shoot limiter double fire button press for KAOTIX.
- Added a shoot limiter double fire button press for RUSHWING.
- Added when rolling players now flash to indicated they cannot be hurt.
- Added when KAOTIX is rolling, Dexter now attacks.
- Added more collision to Dexter.
- Added when player is in a vehicle and gets hit, player takes damage but no stalling. (To many conflicts in the old code causing animation issues).
- Added when player uses a Mega Bomb, KAOTIX and RushWing now activate their invisibility code. This will give players the ability to avoid collisions with bosses, approx. 2 seconds.
- Added authentic YM2612 explosions and also YM2612 Missile / Homing Missile sound effects.
- Added when tanks are destroyed, they spawn a splash damage object.
- Added a big explosion to boss 2 when he's defeated.


- Dexter cannot attack tower goblins now.
- Took out some code from the goblins which was disabled from older builds.
- Increased tank movement and shooting speed.
- Increased boss 2 tank man gunner shoot speed.
- Increased boss 2 tank cannon firing speed dependant on difficulty.
- Now when you run the game once and view the arcade intro, the second time you run the game it goes to the "GOOD MORNING" screen. No more waiting or until you press enter.
- Dramatically improve the sound mixing in the game.
- Made boss 2 hit box bigger.

Peraglees The Ooloufian Resistance OST

This song mean so much to me. Diives has made a beautiful peace of music which symbolises the power and strength RushWing had. Love you forever Derek, always will. x

Thank you so much Diives, for making this powerful song for the game.

Twitter preview: Fire Shadow on Twitter

Full song on YouTube: Fire Shadow on YouTube

More OST coming from the game daily, please remember to Wishlist Peraglees here on Steam and checkout our Kickstart pre-launch page here: Kickstarter Pre Launch

Checkout Diives on YouTube: Diives on YouTube
Diives on Twitter: Diives on Twitter