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BANDIT KNIGHT Playtest Patch Notes!

[p]Hello Bandits,[/p][p]It’s been over a month since the second Playtest went live. During this time, we’ve seen plenty of clean heists, smooth escapes, and clever strategies—and we’ve also received a lot of valuable feedback from the community. Thank you so much for all your support and for taking the time to share your thoughts with us![/p][p][/p][h3]A Small Playtest Update 🛠️ [/h3][p]While development continues behind the scenes, we’ve quietly rolled out a small update to the current Playtest build. This update mainly focuses on fixing a few issues reported by players, including:[/p]
  • [p]Improved enemy vision indicators[/p]
  • [p]Fixed text line-wrapping issues in the English version[/p]
  • [p]Resolved display problems on resolutions other than 1920×1080[/p]
  • [p]Fixed a rare crash that could occur when triggering Fever Time on certain maps[/p]
[h3]
Share Your Feedback 📝 [/h3][p]If you’ve already played the Playtest but haven’t filled out the survey yet, we’d really appreciate it if you could take a moment to share your thoughts via our Google form:[/p][p]https://forms.gle/w5oGPLQcBQ8eFtSW6[/p][p]
Every piece of feedback plays an important role in helping us polish BANDIT KNIGHT further! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]With the year-end holidays approaching, we hope all bandits are wrapping things up smoothly and getting ready for a well-earned break. We’d also like to wish everyone a happy early New Year!

We’ll be continuing development going into 2026, and we’re looking forward to bringing you closer and closer to the full release of BANDIT KNIGHT.
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