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Chronicles of Vaeltaja: In Search of the Great Wanderer News

'Ghosts n' Qualities' Sale is here!

In celebration of the new 'Ghosts 'n Qualities' update Chronicles of Vaeltaja is 20% off. The new update has added lots of features and improvements, such as the 'Quest Journal' with 'Codex', optional dungeon mapping, improved forest textures and tree sprites in some areas, improved crafting with lots of new materials and enemy drops, new dungeon, new enemy 'Ghost', new equipment and more!

If deep retro 1st person RPGs are your thing, Chronicles of Vaeltaja is your game with lots of quests and npcs to talk with, overworld areas full of secrets and treasures, dangerous dungeons with puzzles, traps and enemies, deep RPG mechanics with stats and skills, lots of equipment, items and tools to help you on your journey.

  • Many overworld areas ready to be explored
  • Over 10 dungeons
  • Lots of quests
  • 10 character classes with their own skills and some classes have their own sub-classes
  • Crafting
  • Treasure digging
  • Lots of different enemies with their own strengths and weaknesses
  • Optional 'Instant Movement' for those who want the classic gameplay feel
  • And so much more...

Hot fix v.0.7.0.0.1

Made a small change in certain setting that hopefully fixes the bug that may occur in some old saves by messing the day/night cycle. I couldn't reproduce the bug, so I'm not 100% sure this will fix it.

'Ghosts 'n Qualities' Update V.0.7 Patch Notes

Welcome traveler,

to the re-textured kingdom of Twin Falls! Here it finally is, the update that brings 'Quest Journal', optional dungeon mapping, new optional dungeon, ghosts, better crafting and so much more.

It's true, this update really brings optional dungeon mapping also. If you want to get yourself a 'Magic Map' to help you on your journey, pay a visit to the Royal Cartographer in the Castle's East Wing. He's got one to spare, but he will ask you a favour in return. You can assign the 'Magic Map' in any of the hot keys and use it like any other tool.

Now this is important for those, who play with old saves: If the player icon in the minimap in outside areas is still square, go to the Castle Town North and it should be fixed automatically. If you already are there and it doesn't change, exit the area and come back there. Same with the 'Instant Movement' option menu fix, if it doesn't work properly with old saves.

Quest Journal should update most of the quests in the old saves also, but some quests may need talking to certain npcs to update properly. You should be able to find out who to talk from the quest descriptions.

Though 'Codex' is now added, there's not much lore around yet, but that will change in the coming updates. But there are key bindings and information about character classes, stats and skills.

I hope I haven't forgotten anything. Thank you and enjoy!

Jani/Witchgrove Games

[h2]Patch Notes[/h2]

[h3]Added:[/h3]

  • Quest Journal
  • Codex
  • Magic Map for dungeon mapping, shows mapping percentage
  • New optional dungeon hidden somewhere in Twin Falls areas
  • New enemy: Ghost
  • Improved crafting system
  • New textures to Twin Falls areas, Witch Grove and Lake Road
  • New battle backgrounds to Twin Falls areas, Witch Grove, Lighthouse and Lake Road
  • New tree sprites to Twin Falls areas and Lake Road
  • New Temple Guard sprites
  • Blacksmith offers new weapons to craft
  • Nine Sister Shop's second sister has arrived and she can sell or craft you some new jewelry, if you've got the materials
  • Royal Cartographer added to Castle's East Wing
  • Spirit Lantern to protect from ghosts
  • Lots of new material for crafting
  • Enemy drops: Some enemies occasionally drop crafting materials
  • New equipment to be found (weapons, armor)
  • Loot added to one secret areas: Twin Falls Forest North, Lake Road, Pramea Shore, Lighthouse, Wizard's Tower
  • Loot added: Marsh of the Condemned, Bandit Cave, Smuggler's Cave, Underground Passage
  • Names to most NPCs
  • New player icon for outdoor minimap that shows direction
  • New icon for crafting materials


[h3]Changes:[/h3]

  • Some minor changes to Bandit Cave and Lighthouse's basement, doesn't really change the map layout or affect the gameplay - these are for the 'Magic Map' to work correctly
  • 'Missing Scout' quest's simplest solution has an ending, others will follow later
  • 'Unknown Silk' quest has ending
  • 'Broken Sword' quest has ending
  • Re-designed 'Grudge for Resurrection' quest
  • Better day/night cycle
  • Some changes to enemies at night in some Twin Falls areas
  • 'Eye of an Oracle' drains 'energy points' slightly slower
  • Cloaks and Gloves moved into 'Equipment' menu in Magic Shops
  • Rings added to Castle Town Magic Shop
  • Curiosity Shop has Spirit Lantern (can also be found somewhere else, if you haven't found the membership card)


[h3]Fixes:[/h3]

  • Fixed an error that had been copied to all damage formulas, this means that combat may need some more balancing in the future, but now the formula works exactly like intended
  • In dialog choices the first option is highlighted in shops and conversations
  • Fixed some light bleeding in Bandit Cave
  • Shadows work again properly
  • Zombie in the Great Forest North walks now properly and starts the right battle
  • Smuggler's Cave jar loot fixed
  • 'Instant Movement' options menu fixed

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' Update Coming on April 26th!

Good day, traveler!

Finally I can present the news that many have been waiting for some time now. The much desired 'Quest Journal' is finally arriving to Chronicles of Vaeltaja with the new update, but it is just a one part of the 'Ghosts 'n Qualities' update that changes the game's version number to 0.7. There's been some other features that have been requested from time to time and I wanted this update to be the one that finally brings them. But let's start with the 'Quest Journal', which brings couple of features of it's own.

[h3]New Features: Quest Journal and Codex[/h3]

  1. 'Quest Journal' can be accessed from the menu or you can use Journal (formerly known as 'Guide's Handbook') from the inventory's 'Books & Scrolls' section and place it into the 'quick bar' to access it. This way you don't have to navigate the menu every time you want to open it.
  2. There are own categories for available and completed quests and also sub-categories for the main and side quests. Each quest has a name.
  3. 'Quest Journal' has a 'Quest Tracker' that can be activated by choosing a quest from the Journal. 'Quest Tracker' will appear as a small info box on the right side of the screen and it tells you the current objective(s) of the activated quest. You can turn off the 'Quest Tracker' by deactivating the quest.
  4. 'Quest Journal' will keep track of every received quests and updates their description and objectives automatically. It also tells who gave the quest and the location where the quest was accepted.
  5. 'Quest Journal' has a 'Codex' which contains information about key bindings, character classes, stats and skills, but this is just the beginning. With the coming updates I will start to add some lore books that can be found around the kingdom. Those lore books will add 'Codex' entries which will tell more about the kingdom of Twin Falls and it's history. Each found 'Codex' entry will also give some experience points.


[h3]Re-Textured Twin Falls and Lake Road[/h3]

Twin Falls' areas and Lake Road both get enhanced textures, but there's more to it than just a simple overhaul. After this update you won't be finding spruces from the Twin Falls Beach (except one) or Twin Falls Forest South. Spruces can still be found from the other areas in Twin Falls. Also the more exotic palm resembling tree can be only found in the Twin Falls Beach and Forest South. This change gives the Twin Falls' areas more distinct look and feel.

Because of the new spruce textures in Twin Falls, Lake Road's textures had to be improved too. There's also some colour changes to the trees, so Lake Road looks better than before. The update will also bring better tree sprites to both, Twin Falls and Lake Road.

These new textures and sprites will affect the battle backgrounds, which have been remade for Twin Falls' areas and Lake Road.

Additional graphical improvements contain the new Temple Guard sprites and new icons for 'Quest Journal' and crafting materials.


[h3]Re-Designed Crafting/Forging[/h3]

Crafting/forging at the Blacksmith's shop, which opens after the player deals with the situation in Pramea, has gone through changes. Instead of just delivering some ore to Blacksmith and choosing an item, crafting now has it's own scene. In it you can see the list of items that can be forged and also the materials needed. This change will allow to improve crafting/forging and add new craftable items more easily in the future. But it doesn't end there: Blacksmith can also repair broken items you may come across while exploring, if you've got the right materials.


[h3]New Optional Dungeon[/h3]

A one floor dungeon will be added to somewhere in one of the Twin Falls' areas, that will give some proper use for the 'Eye of an Oracle'. You will actually need the 'Eye of the Oracle' to get into the dungeon in the first place.


[h3]New Enemy: Ghost[/h3]

With the new dungeon comes a new enemy: Ghost. The scariest thing about ghosts is that you can't normally see them when exploring dungeons, until you encounter one and the battle starts. But fortunately there is a way to make them visible: the 'Eye of an Oracle'. When you turn on the 'Eye of an Oracle', it will make all the ghosts near the player visible, but only for as long as it is turned on. Ghosts can also appear in other places than dungeons, so it might not be a good idea to take a stroll in the cemetery at night.


[h3]New Tool: Spirit Lantern[/h3]

There's a way to protect yourself from ghosts and it is called 'Spirit Lantern'. Though it can't reveal ghosts like the 'Eye of an Oracle', it can protect the player from their attacks when turned on. If a ghost is encountered while the 'Spirit Lantern' is turned on, the ghost will vanish and a small amount of experience is granted to the party. But 'Spirit Lanterns' are not easy to come by.


[h3]Minimap Improvements[/h3]

The square player icon in the minimap will be replaced with an arrow that will show the direction the party is facing. It's a small change but has a big impact and makes it easier to read the map and to navigate.


[h3]Other Changes, Improvements and Fixes[/h3]

  • Most NPCs will get names.
  • Some of the dialog has been improved.
  • Certain side quests have been tweaked to work better, for example the 'Hermit Quest', which can be found in the Marsh of the Condemned, is re-designed and is called 'A Grudge For Resurrection'.
  • 'Missing Scout' quest has now a proper ending, or at least the simplest solution has. There are couple of quests like this that will be extended in the future updates, but most of the side quests that can be found are already finished.
  • 'Instant Movement' has been re-designed and it finally works properly in the settings menu.
  • Day/night cycle has more variety in the lighting, for example there's now evening period before the day turns into night.
  • Optimization.

Update v.0.6.9.1

ADDED
  • Starting equipment for Knight
  • Own item category for crafting materials (this is in preparation for the upcoming changes to the crafting system)


FIXED
  • Broken lever in the Traveler's Hall
  • Hermit's sprite in the Marsh of the Condemned