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Chronicles of Vaeltaja: In Search of the Great Wanderer News

Chronicles of Vaeltaja Hotfix v.0.6.4.1.1

Fixed a bug that made the game crash when entering a battle with a party that has less than six members.

Conjurers and Catacombs Update v.0.6.4

Welcome traveler,

to enjoy Conjurers and Catacombs update which brings Chronicles of Vaeltaja to version 0.6.4.
I've announced the update earlier this week, but I left out some important details: this update brings also a new dungeon Cemetery Catacombs. To enter those ancient and dark corridors, you have to talk to a couple of Conjurers found in the Lazy Moon Tavern. They will give you the details, if you're brave enough.

But that's not all. Because the Temple of Divine Architect has forbidden the ways of Conjurer in Castle Town, there's a new shop opened just outside the Castle Town: All Night Charms. And yes, it is open all the time! There you will find some summoning spells that will help you to strengthen your new companions. When it comes to Stats, 'charisma' is important to Conjurer, as it will affect how ferociously the summons will fight, but 'agility' and 'strength' help too, and of course 'intelligence' is needed to increase 'energy', so more powerful creatures can be summoned. And remember, Conjurer can become either a summoner or a necromancer!

There's also one new side-quest that can be found after exiting the catacombs and it will finally grant access to the small wooden house in the forest near the cemetery.

This update changes some mechanics by adding Combat Rows and Instant Movement, enhances visual side with icons and new torch animations. Brings couple of new enemies and fixes some bugs.

Even though this update doesn't break saves, I've noticed some strange behaviour when testing with old saves. I haven't encountered anything game breaking and I hope you won't either, but this is a good chance to start a new game as there won't be this big changes to the game mechanics in the future.

I am also glad to announce that to celebrate this update Chronicles of Vaeltaja will get 30% discount in less than 20 hours! Now is a good chance to buy the game, because after this discount ends there will be a slight increase in price.

I hope you will enjoy the new update!

Thank You!

Jani/Witchgrove Games

[h2]PATCH NOTES[/h2]

[h3]Added[/h3]

  • New character class: Conjurer
  • New dungeon: Cemetery Catacombs
  • New shop: All Night Charms
  • New side-quest
  • New armor: Outlaw Armor and Fine Conjurer's Robes
  • New enemies: Bandit Archer and Outlaw Marksman
  • Visual inventory
  • Item & Status icons
  • Category for keys in the inventory
  • Quickbar for tools
  • Row system for the player's party
  • Instant movement (optional)


[h3]Tweaks/Changes[/h3]

  • Separated melee and ranged damage and adjusted enemy skills to these damage types
  • Changed Whips to be effective from the back row also
  • New torch animations
  • Adjusted torch and lantern lighting
  • Changed new texture to Hearth of the Gods Inn's fireplace
  • Changed faster mouse plugin
  • Optimization


[h3]Fixes[/h3]

  • No need to press 'forward' when trying to activate doors, npcs or levers after turning towards them
  • Possessed Tree's attacks and skills fixed
  • Hermit dialog fixed (Marsh of the Condemned)
  • Halls of Onkalo Floor 2 north-eastern door fixed
  • A bug that prevented Knight's class skill from appearing in the skill list


[h3]Known Issues[/h3]

  • There are some strange behaviour in settings menu, for example new Instant Movement setting has to be activated with 'space' or controller button (same goes with deactivating)
  • Some settings resets each time game is launched and for example Instant Movement must be activated every time the game is launched
    (I've located the issue behind this behaviour, but haven't been able to fix them yet.)
  • Some strange behaviour with old saves may happen, for example hired party members may appear in the Castle Town, but they can't be hired twice (that will only lead to losing coins)
  • If you're already assigned tools for hotkeys, quickbar may show old icons before assigning those tools again

Conjurer and Combat Rows Update Coming on February 8th

Good day, traveler!

Chronicles of Vaeltaja's next update is just around the corner, so it's finally time to reveal some details. This update brings the second last Character Class, some changes to certain gameplay mechanics and UI changes.

The update will be released on Thursday 8th of February.

Let's start with the visual and UI stuff.

[h2]Visual Inventor, Quickbar, Item and Equipment Icons[/h2]

Inventory is now more visual with new icons for each type of items and equipment. This makes it easier to spot the needed items from the inventory and gives a nicer look to the whole item management overall. Shops will still list their inventories like before, but now icons appear before the items name.

But there is another new improvement that is affected by icons: A Quickbar! Finally you can see the tools that you have equipped at the bottom of the gameplay screen. Quickbar can be used for torches, lanterns, camping gear, hour glass, and there is at least one new tool coming in the near future, but more about that at later date.

There are some other visual improvements: new minimap frame, new torchlight animation and some adjustment to torch and lantern lighting.



[h2]Combat Rows, Status Icons, New enemies and Damage Types[/h2]

Combat Rows bring another big change to the table and give some tactical depth against enemies. In the beginning of the battle characters 4-6 are assigned to second row. If character in the front row falls in the battle, a character from the second row moves to front row until the fallen party member is revived. Row order: character 3 is behind character 1, 4 is behind 2 and 6 is behind 3. There will be small icons showing the row of each character.

With Combat Rows come two new damage types: melee and ranged. Characters in the back row are safe from most melee attacks, but there are some enemy special melee attacks that may still harm them. On the other hand, backrow characters are more vulnerable to ranged damage. Also flying enemies, such as leechers, can attack second row, though not as effectively as when they are attacking the first row.

To keep things interesting, this update will add two new enemy types: Bandit Archer and Outlaw Marksman. This changes some enemy mobs in several areas. Archer is equipped with a bow and Marksman uses a crossbow. Both have their own idle and attack animations.

Whip is the only melee weapon that can be used from the back row, so Witch Hunter is the only character class that is effective from both rows.

Status effects get their own individual icons too, making it easier to recognize them.



[h2]Optional Instant Movement[/h2]

The second last addition is a little more experimental, as it brings optional Instant Movement mechanic. This means that the gameplay can be changed to remind old genre classics, such as Dungeon Master, Eye of the Beholder and the first Lands of Lore. Instant Movement can be turned on in the options menu and unfortunately it works a little bit wonkier than other options: It has to be activated each time starting the game and it also needs to be activated with 'space' or controller's button, same goes with deactivating. I will try to find a fix for those issues as soon as possible.

[h2]Character Class: Conjurer[/h2]

Finally the second last character class is coming to Chronicles of Vaeltaja: Conjurer!

Like Mages and Priests, Conjurer has its own two sub-classes: Summoner and Necromancer. This means more variety in character builds as you can hire two of them. Conjurer works quite differently than other classes, as it can summon either enemies or undead to aid in the battle. These summoned creatures, such as nikarus, leechers, skeletons and zombies, will replace the Conjurer for a few turns and they will attack automatically using their basic attacks and skills. By improving Conjurer's stats, the summons will grow stronger too. But beware: Conjurer's life is bound to those summoned creatures.



There will also be some bug fixes, balancing, performance improvements and other tweaks to improve the gameplay experience. For example after this update there's no more need to push 'forward' after turning towards npcs, doors and levers before activating them.

I hope these changes, additions and improvements will make Chronicles of Vaeltaja even deeper and more enjoyable experience to old and new players.

Thank You!

Jani/Witchgrove Games

Chronicles of Vaeltaja Hot Fix v.0.6.3.1

- Fixed the stairs leading from Halls of Onkalo Floor 1 to Floor 2.

Witches and Hunters Update v.0.6.3

Welcome, traveler!
And surprise! The first proper update for this year brings more than just bug fixes, as the Witch Hunter arrives to Twin Falls. You can find him in the Castle Town Cathedral waiting for new adventures. But beware, he doesn't like witches and his rates may go up if you have one in your party. Talking about witches, this update also brings re-designed Witch with new skill/spellset. Whips are also added to weapon shop inventories, so Witch Hunter isn't restricted just to crossbows.

Enjoy!

[h2]PATCH NOTES:[/h2]

[h3]Added:[/h3]

  • Witch Hunter with it's own unique skillset
  • Re-designed Witch with new skill/spellset
  • Witch Hunter's and Witch's skills and spells to weapon and magic shops
  • Whips
  • Knight's Mace to Blacksmith's inventory
  • Added EXP to Lost Ring Quest
  • Added better spell and skill descriptions to shops


[h3]Fixes:[/h3]

  • Great Forest North minimap fixed
  • Warrior's Gauntlets can now be worn properly
  • Traveler's Hall's exit works now normally
  • Stunning Shot scroll works now normally
  • Unarmed damage formula fixed, so it doesn't add strength bonus twice
  • Some balancing to spell damage
  • Some minor tweaks