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The Wind's Path News

New save system

The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have any further issues. Thanks!

Small Fixes Update

Optimized particle effects to be less resource hungry

Calamity Lag fix

The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues.
Thanks for your time!



Demo Update!

The Wind’s Path Demo on Steam has been updated with some badly needed fixes.
Endless Project Games is still accepting feedback from anyone who plays the demo. So don’t be shy!

These fixes include the following:
  • New tutorial - Added a new tutorial to teach players more of the game’s mechanics.
  • Smoother Difficulty - Eased some of the entry levels to ease players into the main game.
  • Increased Attack Range - The basic wind attack has an increased range. This makes attacking enemies slightly safer because the player can attack from farther back now.
  • Updated Capsule Art



Added Tutorial!

A new tutorial has been added to help people learn the mechanics.
This should hopefully help ease players into the game. As always any feedback is appreciated!

Thanks!