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The Wind's Path News

Difficulty Settings

[p]I added some difficulty settings into the game. [/p][p]This isn't the normal "Easy Mode" or "Hard Mode" though. In the settings menu under the gameplay settings, there will be options to modify the game. Things like, giving the player a higher jump (making platforming more forgiving), or not allowing dashing/dodging. [/p][p]These settings can be mixed and matched to create personalized challenge runs or to ease the game's difficulty. [/p][p]The harder settings will probably break the game if you turn them all on. And the "assist" settings will make the game more forgiving to people who struggle with the normal game. [/p][p]If you have any ideas for challenge or assist settings please let me know. I'm looking for more options to add to the game.[/p]

Delta Time Implementation

[h2]Got a huge update for you![/h2][p]The Wind's Path is now framerate independent!🎉🎉[/p][p]This means no more slow down making the game come to a snail's pace. [/p][p]The Wind's Path was designed around 60fps gameplay. So if you weren't getting that solid 60 before, it won't slow down. Instead, it will become a bit choppier. If you had no slowdown before, this won't be an issue for you at all. The gameplay will be more consistent either way. [/p][p][/p][h2]Steam Deck Refresh Rate Compatibility[/h2][p]If you want to use the Steam Deck's refresh rate options, this will also allow you to extend battery life while playing at a lower refresh rate. [/p]

Input Buffer

[p]A much needed new feature has been implemented. [/p][p][/p][h3]Input buffering![/h3][p][/p][p]This will make the game a little more forgiving when handling inputs.[/p][p]If you press the jump, dash or attack buttons a little early, the game will now execute those inputs when allowed.[/p][p](Thanks again, Tim!)[/p][p][/p][p]This, along with previous updates, will make the gameplay smoother and be more forgiving on the players.[/p][p][/p][p]Enjoy the new grace period![/p][p][/p][p]PS[/p][p]If something feels off please let me know. [/p]

Update! Dashing out of attack recovery animation + Performance Improvements

[p]A few updates based on feedback.[/p]
  • [p]Now able to dash out of the attack recovery animation. Pressing dash after using the basic attack will let you instantly dash away or towards your target. (Thanks Tim!)[/p]
  • [p]1 old save file will be kept alongside the main save and backup files. Just in case you made a mistake and the autosave kicked in before you could quit the game.[/p]
  • [p]Fixed Billboard light Placement. The lights align with the billboard again.[/p]
  • [p]General performance improvements. HOPING that this makes the game run better and at a locked 60fps (For Steam Deck at the very least).[/p]
[p]If you're having any issues please let me know.[/p][p]That's all for now! [/p][p][/p]

Save Backup Update

[p]A couple of updates:[/p]
  • [p]The game will now create a backup save file. [/p]
  • [p]Safer saving system to mitigate chances of corrupting save file.[/p][p][/p]