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  3. Alpha & Demo Patch Notes - V. 0.0.7.3

Alpha & Demo Patch Notes - V. 0.0.7.3

With King of Retail 2 going into Early Access on May 22nd (save the date!) I’ve got another update for both the Alpha and Demo versions of the game to further tee you up for unleashing your entrepreneurial skills upon the world of retail management.

We have shoes. We have new tutorials. We have custom keybinds, and plenty more.

Let's break down what's new in 0.0.7.3 and what you can expect in-game

[h2]Major[/h2]
  • Shoes! The shoe category has been added to King of Retail 2, with over 200 footwear options to deck out your store.
  • Added custom keybinds.
  • Added custom currencies for those seeking more than the mighty Krone.
  • Added additional tutorials and improved onboarding with further menu guides.
  • You can now move and remove rooms in your HQ.

[h2]Minor[/h2]
  • Added more visual contrast to the time of day icons.
  • Increased the floor space needed for registers, as employees could have a hard time reaching them when placed against the wall.
  • Reduced each queue spot's space demand.
  • Added an indicator to show if a queue is valid or not.
  • Added a confirmation button to queue setup.
  • Displays now provide more accurate help messages on why an article doesn't fit.
  • Increased interaction area of delivery units.
  • Entrances now show their spacing requirements when placing interactables.
  • Added an option to invert the Y-axis on the mouse.
  • Added mouse sensitivity options.
  • You can now rotate your character in the character designer.
  • Added collapsible functionality to the options menu.
  • You can now access the game settings from the options menu in the store, City and HQ.
  • You can now save and quit the game at HQ.
  • Changed article hover icons to show which storage and display type a product is compatible with.
  • Updated the UI for the Buy Register/Storage/Delivery units.
  • Removed the greeting level from the cash register menu.
  • Added default letter to cash register sign.
  • Removed wall-mounted displays.
  • Removed developer menu access; no cheating.

[h2]Balancing[/h2]
  • Customers can no longer re-evaluate an article that was considered for purchase, whether taken or not.
  • Increased customer waiting time at cash registers
  • Reduced property prices across the board.

[h2]Bugs[/h2]
  • Going to HQ from the “End of Day” screen puts you at the ground floor.
  • Saving the game pauses and locks the screen while the menu is open.
  • Fixed stretched textures on sidewalks.
  • Weather particles on windows now properly follow a moving door.
  • Queue collision now updates properly when changed.
  • Queues can no longer move into other objects.
  • The first spot in the queue will now properly update after a purchase.
  • Continued tweaking of weird beard/hair color combinations.
  • Category reputation no longer shows placeholder categories.
  • Category reputations are now scrollable, and doesn't exceed the screen
  • Top HUD menus now close when another menu is opened.
  • You can no longer click the “Transfer Money” button on the City screen.
  • Fixed an issue where several city menus could lead to a soft lock if not following the screen to the end.
  • Fixed an issue of characters occasionally levitating.
  • Adjusted the article selector button color to white, from gray.
  • Customers now leave the register when the store closes.
  • Customers now leave the register when the register is closed
  • The “Take Customer” button now stops flashing when the register is closed.
  • Fixed a bug where removing articles from a display could cause some to disappear.
  • Updated customer’s article answers when interacting/selling to them.
  • Greeters will also go home after a hard day's work.
  • Ending the workday in pause will no longer soft lock the game.
  • Employees should (hopefully) go to the registers after a break.
  • Fixed an issue where the Display context menu would stick to the screen.
  • Interaction menu reopens if the open menu is closed while still overlapping inventory.
  • Saved orders are now visible again.
  • Displays in the select folder are now left-aligned.

[h2]Hotfix Adjustments
[/h2]
  • Concepts now add new product categories to loaded game files.
  • Opening the radial menu now closes the previous open menu.
  • Shoe texture optimization.
  • Inventory now faces the player on spawn.
  • Add an Interior category to decorations for proper sorting.
  • Minor UI adjustments, and icon changes.
  • Luxury value was not used properly, but now is.


And there we have it!

These changes are now available for you to try out in the Demo build, so please hop in and swing by the King of Retail Discord to let me know how you’re finding it!

Once again, King of Retail 2 will be available on the 22nd of May in Early Access, so please consider adding the game to your wishlist and sharing it around. It helps a tonne.

Take care, and have a great sale!