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Concubine News

New Adventures, Smoother Battles and a Living World Ahead

[p]Hey everyone! 💫[/p][p]This week brings another milestone in our Early Access journey, an update packed with new adventures, refined systems, and a touch of beauty across every corner of the palace.[/p][p]While we’re only highlighting four of the biggest changes here, there’s a lot more waiting in the full update notes. From performance upgrades to world visual polish, this build is bursting with fresh content and improvements that make every session more rewarding, vibrant, and fun.[/p][p]Let’s take a quick tour through some of the highlights! ⚔️[/p][p][/p][h3]🏙️ A New Random Instance: City Street[/h3][p]Step into the City Street, a shadowy new battleground filled with danger and opportunity.
The alleys whisper of ambushes and treasures alike, keep your wits sharp, and your weapons sharper.
[/p][p]This is just the beginning: new random adventures, including daring Rescue Missions, are already in development, expanding the world with each update.[/p][p][/p][h3]💎 Ja’far’s Accessory Shop Opens Its Doors[/h3][p]The elegant and mysterious Ja’far is now open for business!
Players can explore his collection of exquisite rings, necklaces, and trinkets, each designed to offer unique advantages and a hint of luxury.[/p][p]If you’ve been looking to power up your build, Ja’far’s boutique is the place to start.[/p][p][/p][h3]🧘‍♀️ Pose Mode: Now with 17 New Poses[/h3][p]Whether you’re striking a heroic stance or capturing a quiet palace moment, Pose Mode just got a major expansion. [/p][p]We’ve added 17 brand-new poses so you can bring your characters, and your screenshots, to life like never before.[/p][p][/p][h3]🌍 And So Much More…[/h3][p]From smoother early-level experiences and balanced loot to upgraded visuals, armor recolors, improved animations, and major performance gains, this update touches nearly every part of the game.[/p][p]We’ve listened closely to your feedback: death penalties are lighter, rewards are greater, and the world itself feels livelier and more responsive.[/p][p]For the full list of changes (and it’s a long one!), check out the complete update notes on Steam.[/p][p][/p][h3]❤️ Thank You for Being Part of This Journey[/h3][p]Your ideas and reports help us improve every week, and it truly shows.
As the palace grows and new adventures unfold, we’re constantly inspired by your creativity, patience, and passion.[/p][p]Stay tuned, more random adventures, new mission types, and deeper systems are coming soon.[/p][p]Until next time,
The Team ⚔️[/p]

Update 0.1.4 - Hotfix-1

[p]Hello Concubiners, [/p][p][/p][p]Just a quick hotfix, in today's update we had an issue that pumpkin decorations were disappeared from decoration mode if you put anywhere, their image in inventory was blank. We released a quick hotfix about that, they will be in decoration vendor for a while more. [/p][p]Here are the options you can do to retrieve them:[/p]
  • [p]If you have an auto save you can load that you didn't open in last update. Once you load that, pumpkins will be there.[/p]
  • [p]If you don't have that or if it didn't fix the issue, you can sell the current ones in inventory to vendor and buy the new ones back.[/p]
  • [p]And if you didn't play the game after today's update, no worries at all. You will be safe.[/p]
[p]We are sorry for the issue caused by this update. Team will keep working to bring a better game to all of our players.[/p]

Update 0.1.4 is Live - Check Out What's New

[p]Hello Concubiners![/p][p][/p][p]In this week’s update we introduce a new random instance, City Street. Bring potions, we hear the thugs are waiting for you. More random instances, decoratable player bases and Companion Rescue Missions are coming soon. [/p][p]Starter levels are now even more player & melee friendly. Still work in progress. We lowered gold & loot loss on death by 50% as you requested. [/p][p]Ja’Far has opened his accessory shop. Make sure to visit him frequently, his selection of jewelleries on sale changes as he pleases.    [/p][p]We have also addressed various issues reported & improved overall performance in this update. Hope you enjoy this week’s changes. [/p][p]Our next update will be a major one. [/p][p][/p][h2]GAMEPLAY[/h2]
  • [p]Gold & loot losses on death are scaled down to 50%[/p]
  • [p]Some instance rewards are scaled up and balanced[/p]
  • [p]City Street random Instance is added to map[/p]
  • [p]Added a mini boss to Bandit Camp & improved enemy behaviour[/p]
  • [p]Added 70 new accessories to Ja’Far’s shop[/p]
  • [p]Added 17 new poses to Free Pose Mode[/p]
  • [p]Missing waypoints are added to tutorial[/p]
  • [p]Halloween decorations are removed from The Palace[/p]
[p][/p][h2]VISUALS[/h2]
  • [p]UI/UX Improvements on inventory and HUD[/p]
  • [p]World map & points of interest visuals improved[/p]
  • [p]World map now shows accurate rewards[/p]
  • [p]Color variations for following armor sets are added[/p]
    • [p]Enchanting Veil[/p]
    • [p]Nightshade Enchantress[/p]
    • [p]Mystical Veil[/p]
    • [p]Midnight Siren[/p]
    • [p]Aurora Fighter [/p]
    • [p]Desert Huntress [/p]
    • [p]Steelfall Fury [/p]
    • [p]Verdant Vixen [/p]
    • [p]Nebula Valkyrie [/p]
    • [p]Relentless Vanguard [/p]
    • [p]Eclipse Harbinger [/p]
  • [p]Sultan’s textures improved [/p]
  • [p]New carpet & rug designs added[/p]
  • [p]Camera angles for vendor dialogues improved[/p]
  • [p]Weaponsmith & Carpenter animations improved[/p]
[p][/p][h2]PERFORMANCE[/h2]
  • [p]Improved performance in The Palace [/p]
  • [p]Updated all harem concubine models & textures [/p]
  • [p]Improved models & textures of all carpets & rugs [/p]
  • [p]Improved Tier 0 - 10 weapon models & textures [/p]
  • [p]Updated NPC animation blueprints[/p]
[p][/p][h2]BUG FIXES[/h2]
  • [p]Fixed a bug where vendor NPCs caused CPU performance hits[/p]
  • [p]Fixed placement bugs of some decoration items[/p]
[p][/p][h2]KNOWN ISSUES[/h2]
  • [p]Located an issue where some UI file sizes can cause performance hits[/p]
[p][/p][p]🙏 Thank you for your continued support, feedback, and passion! We’re working hard to make the world of Concubine richer, smoother, and more rewarding. Please enjoy this update and keep sharing your thoughts with us.[/p]

Update 0.1.3 is Live - Check Out What's New

[p]Hello Concubiners![/p][p][/p][p]This week’s update addresses some issues reported by our players. Remember to get your Halloween costumes from Lucieta and your starter accessories from Ja’Far while they last.[/p][p][/p][h2]GAMEPLAY[/h2]
  • [p]Enemy difficulty levels at starter areas are reduced, still work in progress[/p]
  • [p]Melee combat is improved and is now more viable for new players, still work in progress[/p]
  • [p]Returning to The Palace now heals player & companions.[/p]
  • [p]Tutorial now shows guidance sparks in The Palace for starter quest directions[/p]
  • [p]Flavius fight difficulty level is reduced, still work in progress[/p]
  • [p]Caravanserai Flavius gate now works as intended & will not lock player out[/p]
  • [p]Bow & dual wield animations where player was stuck in idle stance is fixed[/p]
  • [p]Weapon sheathing & unsheathing speed is increased[/p]
  • [p]Weapon switching speed is increased[/p]
  • [p]New battle themes added to instances[/p]
  • [p]Skeleton combat SFXs are changed[/p]
  • [p]Pose Mode animation list fixed[/p]
[p][/p][h2]VISUALS[/h2]
  • [p]The Palace Turkish bath ambiance & lighting improved[/p]
  • [p]Improved texture and render quality of various armor sets[/p]
  • [p]Added Scorpion Warrior Armor new color variations[/p]
  • [p]Added Silent Vengeance Plate Armor color variations[/p]
  • [p]Added Janissary Apprentice Armor color variations[/p]
  • [p]Added Amber Warden Armor color variations[/p]
  • [p]Added Jade Matriarch Armor color variations[/p]
  • [p]Emerald Huntress Armor is fixed[/p]
  • [p]Carbonite Shield now shows correct when wielded[/p]
[p][/p][h2]PERFORMANCE[/h2]
  • [p]Overall GPU intensive performance improvements[/p]
  • [p]Overall texture & mesh improvements[/p]
  • [p]The Palace outer landscape render performance improved[/p]
  • [p]Storage chests’ interaction performance is improved[/p]
  • [p]Improvements to reduce save file size [/p]
[p][/p][h2]BUG FIXES[/h2]
  • [p]Storage chest bug fix - Players will no longer lose their stored items [/p]
  • [p]Collison fixes at Grand Bazaar, Maiden Tower,  Galata Docks, The Crypts, Cistern, Yedikule Fortress, Rumeli Fortress[/p]
  • [p]The Palace doors now open at the right angle[/p]
  • [p]Invisible collisions & floors in The Palace are removed [/p]
  • [p]Fixed an issue where some shields were classified as weapons[/p]
  • [p]Various Decoration Mode collision & placement bugs fixed[/p]
[p][/p][h2]KNOWN ISSUES[/h2]
  • [p]Companion combat reactions may sometimes delay or become unstable [/p]
  • [p]Companions may sometimes get stuck on terrain & at corners[/p]
[p]
🙏 Thank you for your continued support, feedback, and passion! We’re working hard to make Concubine world richer, smoother, and more rewarding. Please enjoy this update and keep sharing your thoughts with us.[/p]

A Smoother Fight and Brighter Horizons

[p]Hey everyone! 💫[/p][p][/p][p]We’ve reached our third weekly sprint and we’re excited to announce that tomorrow we’ll be releasing the next update! While we’re still in our Early Access journey, this week marks a small shift, we’re starting to slow down the pace just a bit to focus on bigger, more meaningful updates. After next week’s hotfix, we’ll move to a 2–3 week cycle with deeper gameplay, performance and content improvements.[/p][p]But for now, we’ve packed this week’s update with tons of fixes, improvements, and colorful new touches you’ll love. Don’t forget to check out the full list in the detailed Steam post tomorrow.[/p][p][/p][h3]⚔️ Combat and Gameplay Improvements[/h3][p]This week we focused on making the early game experience smoother and a bit more forgiving for new players:[/p]
  • [p]Flavius is now slightly easier to defeat. Early random instances and the Caravanserai level have also been tuned down, enemies deal less damage and go down a bit faster.[/p]
  • [p]We’re still actively working on improving enemy AI, but for now, you should find the opening battles more approachable and less punishing.[/p]
  • [p]As for finding your way around, while the full tutorial isn’t ready yet, we’ve added a few shimmering breadcrumbs to help new adventurers navigate the palace and early quests more easily.[/p]
[p][/p][h3]🧭 Bug Fixes & Optimizations[/h3][p]One of the biggest focuses this week was the ongoing chest item loss issue, and we’ve made major progress:[/p]
  • [p]✅ Fixed issue: Players will no longer lose all of their stored items.[/p]
  • [p]⚙️ Partial fix: Save data is no longer being duplicated when chests are moved. There is still some unexpected data being saved from unknown sources, which we’re continuing to track down.[/p]
  • [p]⚠️ Partial fix: Loading the Palace with a large number of chests (or with a lot of save data) can still cause lag. The reduced save data makes this much less noticeable, but it still needs additional optimization work.[/p]
[p]You will safely rearrange your quarters again (though maybe don’t fill your room with 20 chests just yet 😅). We’ve also cleaned up numerous animation, collision, and lighting issues, expect smoother motion, fewer glitches, and better performance overall.[/p][p][/p][h3]💎 Visuals, Variations & Polish[/h3][p]Our artists, whenever they weren’t busy optimizing assets, went all in this week and added new color variations to several armor sets. [/p][p]You’ll notice new hues for the Amber Warden, Jade Matriarch, Scorpion Warrior, Janissary Apprentice and Silent Vengeance Plate, among others, making loot drops more exciting and diverse.[/p][p]We’ve also improved lighting and materials across multiple locations like the Grand Bazaar, and Rumeli Fortress, giving the world a more vibrant and immersive atmosphere.[/p][p][/p][h3]❤️ Thank You for Your Support[/h3][p]We can’t say this enough, your feedback is shaping the game every single week. Every bug report, suggestion, and kind word helps us move forward. As we transition to a slightly slower (but more powerful) update rhythm, we hope you’ll continue sharing your thoughts and ideas with us.[/p][p]Stay tuned for next week’s hotfix, and after that, some big new updates are on the horizon. Until then, keep exploring, fighting, and building your legend. ⚔️[/p][p][/p][p]With love,
The Team[/p][p]
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