Update 0.3.2 is Live - Check Out What's New
[p]Hello Concubiners 👋[/p][p]
This update focuses on performance optimizations, world polish, and foundational system improvements across multiple areas of the game.[/p][p]
While smaller in scope compared to major updates, these changes improve stability, visual quality, and gameplay consistency as we continue building toward a smoother and more refined experience.
[/p][p]Let’s dive in![/p][p][/p][h3]Performance & Optimization[/h3][p]We’ve made significant improvements to performance, especially in large environments and complex scenes.[/p]
This update focuses on improving performance, stability, and core systems, and we’ll continue expanding on these foundations in upcoming updates.[/p][p]Keep sharing your thoughts with us. We’re listening. 🔥[/p]
This update focuses on performance optimizations, world polish, and foundational system improvements across multiple areas of the game.[/p][p]
While smaller in scope compared to major updates, these changes improve stability, visual quality, and gameplay consistency as we continue building toward a smoother and more refined experience.
[/p][p]Let’s dive in![/p][p][/p][h3]Performance & Optimization[/h3][p]We’ve made significant improvements to performance, especially in large environments and complex scenes.[/p]
- [p]Major lighting and batching optimizations across multiple areas (Topkapi, Caravan, Galata Square, Docks, Hippodrome)[/p]
- [p]Reduced draw calls and overdraw in key locations[/p]
- [p]Improved shadow performance and adjusted shadow settings[/p]
- [p]Disabled unnecessary shadow casting on selected meshes[/p]
- [p]Optimized Niagara scalability with improved culling[/p]
- [p]Fixed volumetric cloud performance issues[/p]
- [p]General environment and rendering optimizations across multiple maps[/p]
- [p]Fixed navigation issues in Countryyard and CaravanSerai (stairs)[/p]
- [p]Adjusted lighting setups across multiple locations[/p]
- [p]Improved placement of static characters and environment assets[/p]
- [p]Added additional chests to Byzantine Graveyard[/p]
- [p]Updated area configurations for chest spawning limits[/p]
- [p]Minor visual and environmental polish across several regions[/p]
- [p]Skeleton minion damage adjusted for better balance[/p]
- [p]Updated Graveyard objective logic and related UI text (WIP improvements)[/p]
- [p]Improved vendor behavior:[/p]
- [p]Vendors now open trade on initial interaction[/p]
- [p]Better distribution of weapons and armor in vendor inventories[/p]
- [p]Difficulty indicators added to map system, you can now check your weapon & armor & health comparison against that map;[/p]
- [p]Green = Player is above expectations[/p]
- [p]Yellow = Player is at or slightly below expectations[/p]
- [p]Red = Player values are significantly below expectations[/p]
- [p]Fixed guards in the Palace spawning incorrectly inside the floor[/p]
- [p]Fixed various navigation and pathing issues across maps[/p]
- [p]Fixed incorrect frame rate limit settings in game options[/p]
- [p]Minor fixes and stability improvements across multiple systems[/p]
- [p]Fixed translation errors in German and the most of the translation has been improved through word and sentence revisions.[/p]
This update focuses on improving performance, stability, and core systems, and we’ll continue expanding on these foundations in upcoming updates.[/p][p]Keep sharing your thoughts with us. We’re listening. 🔥[/p]