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Concubine News

A Holiday Surprise: Our First Major Update

[p]Hey everyone! ❄️✨[/p][p]What was meant to be a localization & tutorial update has turned into something far more ambitious.[/p][p]As we sifted through scripts, rewritten English content, tested UI flows, and chased untranslated fragments hiding deep in the game’s foundations, we realized this was not a usual update, it was a rebuild of how our game acts, speaks and welcomes its players.[/p][p]Meanwhile, something festive was approaching: New Year. [/p][p]Rather than spreading our updates over time separately, we made a decision:[/p][h3]🕯️ We are merging all into a single, beautiful holiday release[/h3][p]This is our winter gift to our players wrapped in polish, clarity, and celebration. Let’s take a closer look at what’s happening behind the scenes this week 👇[/p][p][/p][h2]❄️ Winter Decorations & Festive Preparations[/h2][p]While localization is reshaping the game’s foundations, our artists carved out a completely new player base: The Winter Palace. It is a seasonal, decoratable hub filled with warmth, lantern glows, and over a hundred festive decoration pieces waiting to be discovered by you.[/p][p]Nutcrackers, snowmen, sparkling ornaments, fresh carpets, sculpted meshes, all are ready for the big holiday release. Vendors are stocking behind the curtains and we hear there are two new sets of costumes.[/p][p]And a small reminder for our collectors: [/p][h3]🕊️ The Thanksgiving costume will be available for two more weeks.[/h3][p]Once Lucieta turns her attention to New Year attire, this festive gift will slip into her bottomless storage. If it’s not in your wardrobe yet, now is your moment to get it.[/p][p][/p][p][/p][h2]🌍 Localization[/h2][p]What began as translation quickly became something deeper.[/p][p]We found ourselves:[/p]
  • [p]Rewriting previous English content for clarity, character & tone[/p]
  • [p]Filling missing strings scattered through quests and systems[/p]
  • [p]Building new pipelines and tools to automate future translations[/p]
  • [p]Reviewing entire areas to ensure consistency across languages[/p]
  • [p]Improving fonts, materials, and icons to support every locale cleanly[/p]
[p]This isn’t just a localization effort, it’s a foundational upgrade, preparing Concubine for years of new stories, characters, regions.[/p][p][/p][h2]🧭 Tutorial Redesigned & Refined[/h2][p]Localization brought us back to the earliest moments of our players’ journey. As a result, the tutorial received:[/p]
  • [p]Smarter tutorial pacing[/p]
  • [p]Clearer instructions[/p]
  • [p]New steps[/p]
  • [p]Corrections[/p]
[p]The early game is now more welcoming, more in line, more in tone and much faster.[/p][p][/p][h2]🔊 Sounds & Voices[/h2][p]Our audio passes continue. In this update you will start to hear:[/p]
  • [p]New cues in boss fights[/p]
  • [p]Updated longbow tension and release sounds[/p]
  • [p]Richer ambient sounds, from crackling fire loops to distant horses[/p]
  • [p]Cleaner hit reactions, improved attenuation, and new MetaSounds[/p]
  • [p]Polished effects for Ecinni’s staff, Flavius’s strikes, and more[/p]
[p]These touches bring the world to life more in subtle but powerful ways. It is just the start, but even now Concubine is beginning to sound as alive as it looks.[/p][p][/p][h2]🎨 Visual Polish[/h2][p]While our systems evolved, so did our visual designs:[/p]
  • [p]Carpets are improved new, vibrant materials[/p]
  • [p]Poses are lit better and silhouettes are clearer[/p]
  • [p]Icon consistencies achieved across armor sets[/p]
  • [p]Decorative pieces updated with new names[/p]
  • [p]Collisions are smoother[/p]
  • [p]Improved decal behavior and reduced grass flicker[/p]
[p]With every update we work on making Concubine’s world look & feel better, few steps at a time.. [/p][p][/p][h2]🎁 Timing of the Holiday Update[/h2][p]To wrap everything together:[/p][p]Since we’re merging both updates into one, we won’t be pushing a build this week. The next update will launch in two weeks as our biggest update yet.[/p][p]We are bundling localization, tutorial overhaul, festive content, polish, audio upgrades, visual refinements, and dozens of behind-the-scenes improvements.[/p][p]Thank you for walking with us through these quieter development weeks. The world of Concubine grows more expressive, more stable, and more alive with every step we take together. ❤️[/p][p]Until next time,
The Team ⚔️[/p]

Support Us at IndieDB 2025 Indie of the Year Awards!

[p]Warriors of the Palace,[/p][p]As we continue shaping Concubine throughout Early Access, we want to take a moment to thank every single one of you. Your feedback, reviews, reports, and support have been the driving force behind each weekly patch, each improvement, and every new corner of the world we bring to life.[/p][p][/p][p]Now Concubine is trying to climb stairs on 2025 Indie of the Year Awards and your vote can make a huge difference for our indie team. If you want to support us:[/p][p][/p][h3]⭐ How to Vote[/h3]
  • [p]Visit the link below[/p]
  • [p]Click Vote Now[/p]
  • [p]No login required, though logging in boosts the effectiveness[/p]
  • [p]Share with a friend if you wish to support us even more
    [/p]
[p]🔗 Vote for Concubine on IndieDB [/p][p]https://www.indiedb.com/games/concubine[/p][p][/p][p]Your support has carried us through Early Access so far, and with your vote, we can climb even higher.[/p][p]⚔️ With gratitude,
The Concubine Dev Team[/p]

Update 0.1.6 is Live - Check Out What's New

[p]Hello Concubiners![/p][p][/p][p]In this week’s update we are adding a new random instance to the world map, The Byzantion Graveyard. Vengeful remains of rebellious Byzantine warriors & knights once banished by the Emperor himself are awaiting for you. Enter with caution and remember the golden rule: Bring potions.  [/p][p]This week’s surprise is the Pilgrim Costume. Please make sure to visit Lucieta and to get your Early Access exclusive costume while supplies last. We also hear Carpenter has new dining tables for you & your companions to feast together. Happy Thanksgiving![/p][p]We also addressed multiple issues reported by our players in this update:   [/p][p][/p][h2]GAMEPLAY[/h2]
  • [p]Two new steps added to tutorial, Favorite will now give directions to Ja’Far & Lucieta[/p]
  • [p]Enemy AI agro & combat behavior improved in some instances, work in progress[/p]
  • [p]Added missing parts of the following armor sets[/p]
    • [p]Amber Warden [/p]
    • [p]Emerald Huntress[/p]
    • [p]Silent Vengeance[/p]
    • [p]Janissary Apprentice[/p]
    • [p]Scorpion Warrior[/p]
[p][/p][h2]VISUALS[/h2]
  • [p]Character customization mirror material is changed for higher performance. [/p]
  • [p]Character preset Lakhsmi is updated[/p]
  • [p]A number of carpets are updated with higher texture quality[/p]
  • [p]Walk animation while wielding a bow has been changed[/p]
  • [p]Ja’Far finally shaved his hideous flying beard[/p]
[p][/p][h2]PERFORMANCE[/h2]
  • [p]New light balancing & optimization at The Palace [/p]
  • [p]Improved various particle effects[/p]
  • [p]Overall improvements for higher FPS[/p]
[p][/p][h2]BUG FIXES[/h2]
  • [p]Collision fixes at The Palace[/p]
  • [p]Floating asset fixes at various instances[/p]
  • [p]Enemy combat indicators will no longer persist after returning to The Palace[/p]
  • [p]Fixed a bug where pressing Enter in combat was teleporting player to The Palace[/p]
  • [p]Alchemist now won’t get confused when player completes a quest with a full inventory[/p]
  • [p]Companions killed in combat will not drop their weapons at bedroom when player teleports back to The Palace[/p]
  • [p]Boss health bars will no longer be displayed if player teleports to The Palace while in combat or after being killed by the boss[/p]
[p][/p][h2]KNOWN ISSUES[/h2]
  • [p]Removing third and fourth companions from party & adding them again may sometimes cause armor visibility glitches[/p]
  • [p]Swapping weapons in combat may unequip one weapon if player is dual wielding[/p]
[p][/p][p]🙏 Thank you for your continued support, feedback, and passion! We’re working hard to make the world of Concubine richer, smoother, and more rewarding. Please enjoy this update and keep sharing your thoughts with us.[/p]

Whispers of the Byzantion, Festive Gifts and a World Growing Sharper

[p]Hey everyone! ⚔️✨[/p][p]This week marks another exciting step forward in our Early Access adventure filled with restless spirits, festive surprises, sweeping improvements and a world that’s becoming richer and more responsive with every patch.[/p][p]From new battlegrounds stirring beneath ancient stones to long awaited visual and performance upgrades, this update is all about refining the journey while sprinkling in some holiday cheer. Let’s take a quick walk through the highlights![/p][p][/p][hr][/hr][p][/p][h2]♱ A New Random Instance Rises: The Byzantion Graveyard[/h2][p]Deep beneath the palace grounds lies a new danger: the Byzantion Graveyard, now added to the world map as our latest random instance. Shadows cling to the resting places of rebellious Byzantine warriors, vengeful spirits long banished by the Emperor himself.[/p][p]Enter carefully, tread lightly, and remember the golden rule: bring potions. The dead do not forgive easily.[/p][p]This addition comes alongside numerous fixes and adjustments to existing random instances as we continue expanding the variety and challenge across the map.[/p][p][/p][hr][/hr][p][/p][h2]🕊️ A Festive Surprise: The Pilgrim Costume[/h2][p]The palace is getting into the holiday spirit! [/p][p]This week brings a brand-new Pilgrim Costume, lovingly crafted and polished just in time for Thanksgiving.[/p][p]Visit Lucieta to claim your seasonal gift while supplies last, and don’t forget to stop by the Carpenter, new dining tables have arrived, perfect for feasts with companions. [/p][p]Let the celebrations begin! 🦃✨[/p][p][/p][hr][/hr][p][/p][h2]🔧 A Smoother, Sharper, More Polished Journey[/h2][p]Your feedback continues to guide our hand, and this update is packed with improvements across gameplay, visuals, and performance.[/p][p]Here are just a few of the big behind-the-scenes changes shaping the world:[/p][p]Gameplay Refinements
Enemy behavior continues to evolve, armor sets with missing pieces are being completed (including Amber Warden, Emerald Huntress, Silent Vengeance, Janissary Apprentice, and Scorpion Warrior), and several instance-specific bugs have been resolved, including the Caravanserai boss gate and various escape exploits.[/p][p]Visual & Character Improvements
From upgraded carpet textures, a new character preset to improved mirror materials and updated armor icons, The Palace is looking better than ever. Thanksgiving cosmetics received multiple polish passes, bringing the outfit to life with new materials, morph targets, and refined roughness.[/p][h3]Performance Boosts[/h3][p]Lighting received another major balancing pass, particle effects were optimized or replaced, and static meshes now handle many effects previously driven by heavier systems. Expect smoother framerates, less flickering, and generally more stable scenes throughout the palace and the world beyond.[/p][p]We’ve also begun refreshing the palace carpets, replacing older blurry textures that were both visually flat and heavier on performance. Several areas now feature updated, crisp, and highly detailed rugs that not only run better but also look better. This is an ongoing effort and you’ll see more of these vibrant new carpets rolled out across future updates.[/p][p]Bug Fixes Everywhere
Floating props, collision gaps, blurriness issues, missing materials, out-of-bounds spots, you name it, we’ve hunted them down. Many quirks across levels like The Palace, City Street and the Desolate Crossroads were attended to. .[/p][p][/p][hr][/hr][p][/p][h2]🌍 Localization Takes a Big Step Forward[/h2][p]Localization is taking a major leap forward![/p][p]English, French, and Turkish support is now active inside our test build and early testers along with our Patreon Companion-tier supporters and above can experience the updated UI systems firsthand.[/p][p]This early-access phase helps us spot issues faster and fine tune the flow before full localization goes public.
If you’d like to jump in early, explore new languages ahead of everyone else and support the game’s development directly, consider joining us on Patreon. [/p][p]Every supporter helps us push the Concubine world forward. ❤️[/p][p][/p][hr][/hr][p][/p][h2]❤️ Thank You for Another Incredible Week[/h2][p]Your feedback, reports and creativity make each update better than the last.[/p][p]As new areas rise, systems expand and the world grows more alive. We’re constantly inspired & motivated by your energy and dedication.[/p][p]More random adventures, missions, deeper systems and improved combat systems are on the horizon and we can’t wait to share them with you.[/p][p]Until next time,[/p][p]The Team ⚔️[/p]

Update 0.1.5 is Live - Check Out What's New

[p]Hello Concubiners![/p][p]In this week’s update we introduce a new random instance, Desolate Crossroads. [/p][p]A band of bandits & outlaws ambushed passing trader caravans at a crossroad far from the city. A message must be sent. Gather your companions, raid the crossroads & bring punishment to the horde![/p][p]PS. Bring potions, we are still working on combat balance.[/p][p][/p][p][/p]