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Steamdeck support is here!

Reading time: 3 mins

[h2]Steam Deck Support is Here![/h2]

Hey Dwarffolk! đź‘‹

I’ve got some exciting news to share! Dwarf Legacy Demo now supports your Steam Decks! That’s right, the game is now fully compatible, optimized, and ready to roll on your Steam Deck.


[h2]What’s New:[/h2]
  • 🎮All controls fully supported on Steam Deck!
  • 🎯Rebindable controls, customize your gameplay the way you like it!
  • 🌊Optimized for handheld play, enjoy a smooth, responsive experience anywhere you are!

Short, satisfying game sessions, perfect for gaming on the go!



Whether you're commuting, chilling on the couch, or taking a break between other games, Dwarf Legacy is now easier than ever to pick up and play wherever you are.



Thank you for your continued support and happy portable gaming!
Now go out there and show us what you can do on the Deck đź’Ş
Wulo - Solo Developer

https://store.steampowered.com/app/2426280/Dwarf_Legacy

Dwarf Legacy Demo is Live!

reading time: 2 minutes

🛠️ Dwarf Legacy Demo is Here! 🛠️


Greetings, brave Dwarffolk!

I'm thrilled (and a little sleep-deprived) to finally share with you the demo of Dwarf Legacy, a passion project I’ve been forging solo in the depths of code and caffeine. Your adventure begins now and I can’t wait to hear what you think!

[h2]⚒️ What’s in the Demo?[/h2]

The demo includes a hearty chunk of the game to dig into:

👉10 hand-crafted levels designed to challenge, surprise, and occasionally explode
👉23 unique perks to shape your own playstyle, agile climber or bomb-happy berserker? You decide!
👉28 optional challenges for the boldest Dwarves among you. Think you can master them all?
👉Native support for Windows and Linux (Steam Deck included)
👉Playable with keyboard or game controller

[h2]đź’¬ Join the Conversation[/h2]
Your feedback is pure gold to me. Whether it's bugs, balancing thoughts, or just your favorite moment, let me know! I’ll be listening closely and making notes (probably on a napkin). Head straight to Dwarf Legacy Community Hub and share what's on your mind!

[h2]🔔 Don’t Miss What’s Next[/h2]
If you enjoy your time with the demo, please follow the game and add Dwarf Legacy to your wishlist. It’s a huge help for a solo dev like me, and it lets you know when new updates are brewing!

https://store.steampowered.com/app/2426280/Dwarf_Legacy

Thank you all for giving this demo a try. Now grab your pickaxe, tighten that beard braid, and dive in!

Glory to the Dwarffolk!
Wulo, Solo Dev of Dwarf Legacy

Dwarf Legacy Joins the Steam Ramadan Festival 2025!

Reading Time: 4 minutes

Ramadan Kareem to all players! May this holy month bring peace, joy, and prosperity to you and your loved ones. I invite you to embark on a mystical journey in Dwarf Legacy. I invite you to travel back in time and witness the grandeur of The Mountainhome before it was lost to legend.



[h3]Story of The Mountainhome[/h3]

Hundreds of years ago, The Mountainhome was the heart of Dwarven civilization, a majestic mountain fortress echoing with life and laughter. It was ruled by The Dwarven King, a wise and just ruler whose leadership brought prosperity to his kin. Under his reign, the forges never grew cold, and the golden halls were adorned with the finest craftsmanship.

During Ramadan, the dwarves celebrated in their own unique way, lighting the great lanterns of the mountain to symbolize hope and unity. The halls shimmered with warmth as families gathered, feasting and sharing tales of heroism and faith. In this golden age, The Mountainhome stood as a beacon of strength and harmony.

Dev Log 1: Movement and Aiming

Reading time: 3 min

When developing Dwarf Legacy, I wanted every aspect of the game to emphasize precision platforming. The shooting mechanic was no exception. Traditional twin-stick controls divide player's attention between aiming at a distant point and managing their character's movement. This approach didn’t work for my game, as players needed to focus on the hazards directly surrounding the character. This challenge led me to rethink and prototype a new system.

[h3]Introducing Weapons[/h3]
Playing the game without any weaponry, I found the most enjoyment in avoiding danger, jumping away from swarms of enemies, circling around them, and progressing through levels while keeping threats at bay. Once I mastered the movement mechanics, it felt natural to position the character relative to enemies: to the left, right, above, below, or at diagonal angles. This inspired the idea of limiting aiming to predefined directions.



Instead of free aiming, I clamped the shooting angles to the nearest 45° increments based on the right stick’s position. If the right stick wasn’t used, bullets would always fire straight up. This system felt intuitive until I introduced multiple bullets.

[h3]The Multiple Bullets Issue[/h3]
I loved the concept of firing bullets in multiple directions simultaneously. Initially, I implemented a system where one bullet was always fired straight up while the second followed the right stick’s input. However, this design was frustrating. Players often felt like they were wasting the upward bullet, especially when trying to aim precisely. Additionally, circling around enemy swarms became cumbersome, as players had to continuously adjust the right stick to track enemies. This friction led me to abandon the right stick altogether.

[h3]Position-Defined Aiming[/h3]
To me, movement and positioning are the most compelling aspects of precision platformers. This sparked a new idea: what if aiming was entirely tied to the character's position and state? Shooting could then be simplified to a single button press.

In Dwarf Legacy, the character exists in one of three states:
  1. Standing on the Ground
  2. Hanging on a Wall
  3. Flying in the Air

I designed the aiming directions based on these states. Here’s how it works with a two-bullet upgrade:
  1. On the Ground: Both bullets fire upward.
  2. On the Wall: One bullet fires toward the level, and the other fires diagonally upward.
  3. In the Air: One bullet fires upward, and the other fires downward.

Here is how it looks in motion:

[h3]Shooting From the Ground[/h3]


[h3]Shooting From the Wall[/h3]


[h3]Shooting In the Air[/h3]


[h3]Future of This Feature[/h3]
Simplified aiming has significantly improved Dwarf Legacy. It’s intuitive, enhances the core precision-platforming mechanics, and allows for additional bullets amount upgrades by adding new directions to the predefined states. Additionally, I’ve designed some enemy AI to benefit from these mechanics. For instance, enemies often hover diagonally from players, making them easier targets when the character is hanging on a wall.

[h3]Free Demo Coming Soon[/h3]
A free demo is coming soon to Steam, where you’ll be able to experience this feature firsthand. I’m excited to see how players adapt to and enjoy the refined aiming system. Wishlist Dwarf Legacy Now!

https://store.steampowered.com/app/2426280

[h3]See you in The Mountainhome![/h3]
Wulo, Solo Dev of Dwarf Legacy

Gameplay Reveal Trailer is live!

Exciting news for all adventurers!

I am thrilled to unveil the official gameplay reveal trailer for Dwarf Legacy!

Get ready to dive into the heart-pounding action of this roguelite puzzle-platformer, where every step brings you closer to reclaiming your lost legacy. The towering dungeons of The Mountainhome await, filled with treacherous traps, clever puzzles, and fierce enemies. Do you have what it takes to climb to the top?

[h2]Check out the gameplay trailer now and get your first glimpse of the journey ahead:[/h2]

[previewyoutube][/previewyoutube]

Prepare yourself for the challenge of a lifetime, and don't forget to wishlist Dwarf Legacy on Steam!

Wulo