Demo Patch Notes for v0.06.00.752
[h3]Hey everyone![/h3]
A big thank you to all the players who played our demo and provided us with lots of valuable feedback and bug reports over the weekend! We now have a nice list of things to fix, and we're already hard at work!
This patch is a smaller one, mostly consisting of changes to the in-game descriptions, some audio/visual polish, and of course, game balancing!
Here's a list for you to check out:
[h2]Text & Descriptions[/h2]
[h2]Audio & Video[/h2]
[h2]Balancing[/h2]
Of course, this is only the begining, and we've got many more improvements and fixes planned in the upcoming weeks! Stay tuned and keep the feedback coming – it's a huge help!
A big thank you to all the players who played our demo and provided us with lots of valuable feedback and bug reports over the weekend! We now have a nice list of things to fix, and we're already hard at work!
This patch is a smaller one, mostly consisting of changes to the in-game descriptions, some audio/visual polish, and of course, game balancing!
Here's a list for you to check out:
[h2]Text & Descriptions[/h2]
- We've rewritten and changed various descriptions, mostly upgrades but also some story encounter texts, based on your feedback!
- Especially the 'Sticky Bombs' relic and its upgrades should now be easier to understand (but a lot of the other weapons and relics received some improvements as well!).
- And as always, we've fixed smaller typos and formatting errors while we were at it. Let us know if you find more!
[h2]Audio & Video[/h2]
- The 'bell' sound played when a disk is defeated is now harmonized with the music track playing in the background. Try to take a good listen the next time you vanquish a foe!
- The world map now more clearly shows which enemy faction inhabits the upcoming regions.
- Remember those pesky spike traps in the jungle that deviously blended into the environment? Well, they now shake and move ever so slightly to remind players to stay away from them (or maybe push an unlucky foe into them?).
[h2]Balancing[/h2]
- We re-balanced the map layout of all encounter maps. More difficult paths should now feel more rewarding for those who dare to travel them!
- We've adjusted the overall shield players start with and gain with each level. Expect more of a challenge, especially on the higher doom level!
- Some of the more overpowered (and underpowered) relic upgrades have now been adjusted a bit to make them more balanced relative to each other.
Of course, this is only the begining, and we've got many more improvements and fixes planned in the upcoming weeks! Stay tuned and keep the feedback coming – it's a huge help!