Demo Patch Notes for v0.06.68.674
[h3]Hey everyone![/h3][p]New demo patch coming through - and a fairly big one at that! [/p][p][/p][h2]UI[/h2]
One thing we quickly noticed was just how good players are actually at beating the demo - it seems like we've underestimated all of you! [/p][p]As a result, the overarching theme here is going to be:
"More Challenge to Sink Your Teeth Into!"[/p][p]
And we're just getting started with the following changes:[/p]
- [p]There's a new option in the settings called "Show Enemy HP Numbers" - enabling this will display the current healthpoints of all enemies on screen![/p]
- [p]Support for more screen ratios than just regular old 16:9 - everything from 20:9 (for all widescreen enthusiasts) to 4:3 (how retro!) should now work correctly![/p]
- [p]Lots of little UI tweaks - reworked icons, color adjustments, and much more![/p]
One thing we quickly noticed was just how good players are actually at beating the demo - it seems like we've underestimated all of you! [/p][p]As a result, the overarching theme here is going to be:
"More Challenge to Sink Your Teeth Into!"[/p][p]
And we're just getting started with the following changes:[/p]
- [p]The first miniboss (the humble 'Bomb Crab') now calls in reinforcements after its first phase.[/p]
- [p]On top of that, destroying its bombs will now cause them to explode - better plan ahead when flicking into them![/p]
- [p]All combat encounters in the jungle will now feature harder and more challenging enemy groups.[/p]
- [p]The 'Engineer Apes' found in the jungle will now spawn turrets every turn - and to make things even more interesting, the turrets themselves also deal more damage![/p]
- [p]The 'Cyborg Ape' miniboss now receives a stronger boost from its minions - and you'll actually have to destroy minions to stop them from boosting![/p]
- [p]In general, a lot of attacks from enemies across both beach and jungle biomes now hit considerably harder - especially boss attacks![/p]
- [p]The 'Barbwire Bramble' relic has been slightly nerfed by lowering the number of thorns it attaches to enemies to 2 and preventing re-attaching thorns in the same turn to the same enemy - we hope this will equalize the damage of all relics a bit![/p]
- [p]The second enemy faction of the game (the dreadful Ape Armada) now has all of their sound effects added and implemented: Charging teslacoils, electrostatic rifles & energy cannons packing a powerful punch![/p]
- [p]2 new music tracks have been added: A second jungle biome battle theme and a very epic biome boss theme! [/p]
- [p]Adjustments, fixes and improvements to the following languages: Italian, Chinese (Simplified) and Portuguese![/p]
- [p]Lots of little bug fixes for the UI & enemy behaviour![/p]