Demo Patch Notes for v0.06.99.413
[p](Small Update: We've just updated the demo to version 0.06.99.383 to fix a bug that could break the game when visiting a 'Cursed Idol' on doom level 1 - for anyone wondering why the version numbers in their game don't match exactly.)[/p][p][/p][h3]Hey everyone![/h3][p]New demo patch coming through! Some new features, but mostly a lot of bug fixes![/p][p][/p][h2]New Features[/h2]
- [p]The beach biome now has a 2nd battle theme, which is played at 'Sentinel Sands' - give it a listen![/p]
- [p]A 'hide menu' button has been implemented in story encounter screens and upgrade screens - for all of you who want to take a quick peek at upcoming encounters on the map while making story decisions![/p]
- [p]General reworks and rebalancing of damage and health stats across the board[/p]
- [p]Both minibosses in the beach biome now spawn in reinforcements after you've cleared their first phase[/p]
- [p]Localization tweaks and improvements for Chinese, French, Russian and Portuguese[/p]
- [p]Rephrasing of several item description for more clarity[/p]
- [p]UI improvements to relic selection screen and level up screen[/p]
- [p]Fixed bug that caused disk animations to spiral out of control when using specific item combinations[/p]
- [p]'Squid Captain' now spawns small crabs instead of upgraded small crabs[/p]
- [p]Fixed bug that caused incorrect flick preview when opening and closing pause menu during flick[/p]
- [p]'Squid Armorer' now updates its current target line even after teleporting away[/p]
- [p]Fixed a bug that causes the 'flick compass' to "flicker" at very specific angles[/p]
- [p]Fixes a bug that caused music to stop playing after a very specific collision event[/p]
- [p]Changed a few text settings to prevent overflow in weapon sheet description texts[/p]
- [p]Fixed a bug where players sometimes received multiple rewards in encounters[/p]
- [p]Chinese/Japanese/Korean text is no longer italicized[/p]
- [p]Fixed bug where quitting the run in level up screen would break the game[/p]
- [p]Minor formatting fixes for languages other than English[/p]
- [p]Fixed a bug where in certain situations, items would show wrong damage numbers[/p]
- [p]Fixed some item-specific issues with saving and reloading[/p]
- [p]Channeling Power: Fireflies are now correctly kept if collecting them after dealing damage[/p]
- [p]Some infinite loops with the 'Retaliation Strike' upgrade of the Klabautermann are now fixed[/p]
- [p]Players can no longer get softlocked when clicking through screens too fast[/p]
- [p]Resolved issue where sometimes the mouse cursor could be broken[/p]
- [p]'Demotivating Start' curse now triggers and deals damage at the correct time[/p]
- [p]Game now runs in background as default[/p]
- [p]... and a lot more smaller fixes![/p]