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Flick Shot Rogues News

🎯 FLICK SHOT ROGUES is part of Games Forged in Germany!

[p]We’re thrilled to be part of this Steam event presented by Games Germany — celebrating awesome games made in Germany!
[/p][p]If you haven’t tried it yet, the FLICK SHOT ROGUES demo is still available! Line up the perfect shot, trigger chaotic combos, and dive into a roguelike dungeon crawler where everything is a trickshot.[/p][p][/p][p]Play the demo and see what madness you can unleash![/p]

Gamescom here we come!

[p]We are excited to let you all know that the Flick Shot Rogues team will be at the Indie Arena Booth at gamescom 2025! We are really excited to share the game with you, answer your questions in person and see your flicking skills in action. [/p][p]You can find the game as part of the Indie Arena Booth in Hall 10.2 Booth F010g - E019 from on Aug 20th-24th. We don't know exactly where in the booth we are going to be just yet but will update this thread when we do. [/p][p]You can find all the details about the Indie Arena Booth here! [/p][p]We cant wait to meet you all! [/p][p][/p]

Demo Patch Notes for v0.06.68.674

[h3]Hey everyone![/h3][p]New demo patch coming through - and a fairly big one at that! [/p][p][/p][h2]UI[/h2]
  • [p]There's a new option in the settings called "Show Enemy HP Numbers" - enabling this will display the current healthpoints of all enemies on screen![/p]
  • [p]Support for more screen ratios than just regular old 16:9 - everything from 20:9 (for all widescreen enthusiasts) to 4:3 (how retro!) should now work correctly![/p]
  • [p]Lots of little UI tweaks - reworked icons, color adjustments, and much more![/p]
[h2]Balancing[/h2][p]We've been collecting all your feedback from the last few weeks and are in the process of adjusting the game's balance!
One thing we quickly noticed was just how good players are actually at beating the demo - it seems like we've underestimated all of you! [/p][p]As a result, the overarching theme here is going to be:
"More Challenge to Sink Your Teeth Into!"[/p][p]
And we're just getting started with the following changes:[/p]
  • [p]The first miniboss (the humble 'Bomb Crab') now calls in reinforcements after its first phase.[/p]
  • [p]On top of that, destroying its bombs will now cause them to explode - better plan ahead when flicking into them![/p]
  • [p]All combat encounters in the jungle will now feature harder and more challenging enemy groups.[/p]
  • [p]The 'Engineer Apes' found in the jungle will now spawn turrets every turn - and to make things even more interesting, the turrets themselves also deal more damage![/p]
  • [p]The 'Cyborg Ape' miniboss now receives a stronger boost from its minions - and you'll actually have to destroy minions to stop them from boosting![/p]
  • [p]In general, a lot of attacks from enemies across both beach and jungle biomes now hit considerably harder - especially boss attacks![/p]
  • [p]The 'Barbwire Bramble' relic has been slightly nerfed by lowering the number of thorns it attaches to enemies to 2 and preventing re-attaching thorns in the same turn to the same enemy - we hope this will equalize the damage of all relics a bit![/p]
[h2]Audio[/h2]
  • [p]The second enemy faction of the game (the dreadful Ape Armada) now has all of their sound effects added and implemented: Charging teslacoils, electrostatic rifles & energy cannons packing a powerful punch![/p]
  • [p]2 new music tracks have been added: A second jungle biome battle theme and a very epic biome boss theme! [/p]
[h2]Localization[/h2]
  • [p]Adjustments, fixes and improvements to the following languages: Italian, Chinese (Simplified) and Portuguese![/p]
[h2]Minor bug fixes[/h2]
  • [p]Lots of little bug fixes for the UI & enemy behaviour![/p]
[p][/p][p]As always, thanks to everyone reporting bugs and providing feedback! We still have a lot of additional balancing changes (and extra features) planned for another patch (coming shortly!), so this is only the beginning![/p]

Announcing the winners of our 'Next Fest Contest'!

[p][/p][h3]Hey everyone! [/h3][p]Steam Next Fest is officially over and so is our contest! There's been a lot of action on our Discord last week:[/p]
  • [p]New highscores being set and quickly surpassed[/p]
  • [p]New strategies and meta builds being devised[/p]
  • [p]And even players beating the dev team at their own game with ludicrously high numbers![/p]
[p]So, without any further ado, here are the results for all three categories (drumroll):[/p][p][/p][carousel][/carousel][p]Congratulations to 'Nova' , 'Slow', 'Pun_Kin' and 'Zet'! [/p][p]As stated in the initial contest announcement, all winners will receive a free copy of the game once it releases later this year! [/p][p]And of course, a big thank you to everyone who participated - we hope you had as much fun competing as we (the dev team) did following your progress and highscores![/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Demo Patch Notes for v0.06.42.771

[h3]Hey everyone![/h3][p]Another small demo patch coming through![/p][p][/p][h2]New Features[/h2]
  • [p]We've added highlights and audio feedback to some of the parts of the "flickbow" (the widget that appears when you start aiming your flick): A lot of players didn't realize they can actually fine-adjust both their flick direction and flick power, so we hope that this little change will communicate this better![/p]
  • [p]Also, we now show the tutorial explaining the fine-adjust features a bit earlier in the run[/p]
[h2]Localization[/h2]
  • [p]Our localization team has been going over all the texts in the demo and polished translations all across the board![/p]
[h2]Audio[/h2]
  • [p]The jungle biome now has its own unique map theme - it's really catchy![/p]
[h2]Minor bug fixes[/h2]
  • [p]Fixed some typos and formatting errors in some descriptions[/p]
[p][/p][p]As always, thanks to everyone reporting bugs and providing feedback! We do read everything that's posted on the Discord, in the demo reviews and all the feedback coming through email - and as soon as NextFest is over, we'll get right to implementing it![/p]