[h3]Hey everyone![/h3][p]New demo patch coming through - and a fairly big one at that! [/p][p][/p][h2]UI[/h2]
- [p]There's a new option in the settings called "Show Enemy HP Numbers" - enabling this will display the current healthpoints of all enemies on screen![/p]
- [p]Support for more screen ratios than just regular old 16:9 - everything from 20:9 (for all widescreen enthusiasts) to 4:3 (how retro!) should now work correctly![/p]
- [p]Lots of little UI tweaks - reworked icons, color adjustments, and much more![/p]
[h2]Balancing[/h2][p]We've been collecting all your feedback from the last few weeks and are in the process of adjusting the game's balance!
One thing we quickly noticed was just how
good players are actually at beating the demo - it seems like we've
underestimated all of you! [/p][p]As a result, the overarching theme here is going to be:
"More Challenge to Sink Your Teeth Into!"[/p][p]
And we're just getting started with the following changes:[/p]
- [p]The first miniboss (the humble 'Bomb Crab') now calls in reinforcements after its first phase.[/p]
- [p]On top of that, destroying its bombs will now cause them to explode - better plan ahead when flicking into them![/p]
- [p]All combat encounters in the jungle will now feature harder and more challenging enemy groups.[/p]
- [p]The 'Engineer Apes' found in the jungle will now spawn turrets every turn - and to make things even more interesting, the turrets themselves also deal more damage![/p]
- [p]The 'Cyborg Ape' miniboss now receives a stronger boost from its minions - and you'll actually have to destroy minions to stop them from boosting![/p]
- [p]In general, a lot of attacks from enemies across both beach and jungle biomes now hit considerably harder - especially boss attacks![/p]
- [p]The 'Barbwire Bramble' relic has been slightly nerfed by lowering the number of thorns it attaches to enemies to 2 and preventing re-attaching thorns in the same turn to the same enemy - we hope this will equalize the damage of all relics a bit![/p]
[h2]Audio[/h2]
- [p]The second enemy faction of the game (the dreadful Ape Armada) now has all of their sound effects added and implemented: Charging teslacoils, electrostatic rifles & energy cannons packing a powerful punch![/p]
- [p]2 new music tracks have been added: A second jungle biome battle theme and a very epic biome boss theme! [/p]
[h2]Localization[/h2]
- [p]Adjustments, fixes and improvements to the following languages: Italian, Chinese (Simplified) and Portuguese![/p]
[h2]Minor bug fixes[/h2]
- [p]Lots of little bug fixes for the UI & enemy behaviour![/p]
[p][/p][p]As always, thanks to everyone reporting bugs and providing feedback! We still have a lot of additional balancing changes (and extra features) planned for another patch (coming shortly!), so this is only the beginning![/p]