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Backpack Battles Patch 1.0.4

[h3]Hi everyone,[/h3][h3][/h3][p]Our goal today is to even out the different subclasses more.[/p][p]For Mage, both the crafted spells and chess have started to gain some traction, but are not quite there yet so they will be receiving some more love.[/p][p][/p][p]We will continue with our weekly balance patches until all the new things are well integrated, and plan to slow down after that.[/p][p]
Have fun everyone! :)[/p][p]
[/p][h2]Changelog for 1.0.4[/h2][p]Neutral[/p]
  • [p]Mana Orb: Buffs 22 -> 20[/p]
  • [p]Paradise Birb: Gains Nature type[/p]
  • [p]Blood Goobert: Vampirism 2 -> 3 [/p]
[p]Ranger[/p]
  • [p]Snowmaster: Cooldown 3.3s -> 3.1s[/p]
  • [p]Piercing Arrow: Luck chance 65% -> 60%[/p]
  • [p]Acorn Ace: Stamina reduction 12% -> 10%[/p]
  • [p]Markswoman: Attack speed 30% -> 35%[/p]
[p]Reaper[/p]
  • [p]Poison Frog: Cooldown 3.8s -> 3.4s[/p]
  • [p]Mr. Struggles: Speed bonus 110% -> 100%[/p]
  • [p]Nocturnal Lock Lifter: Heal amplification 25% -> 30%[/p]
[p]Pyromancer[/p]
  • [p]Dark Lantern: Invulnerability 1.5s -> 1.3s[/p]
  • [p]Burning Banner: Blind chance 50% -> 65%[/p]
[p]Berserker[/p]
  • [p]Spiked Wall: Damage blocked 12 -> 15[/p]
  • [p]Duffle Bag: Damage reduction 22% -> 25%[/p]
  • [p]Deerwood Guardian: Damage reduction 10% -> 12%[/p]
  • [p]Shaman Mask: Cooldown 3.4s -> 3.2s[/p]
  • [p]Dragon Set: Cooldown 1.1s -> 1.0s[/p]
[p]Mage[/p]
  • [p]Devouring Sphere: Cooldown 3.7s -> 3.2s[/p]
  • [p]Death Lotus: Buff removal 2 -> 3[/p]
  • [p]Lantern Berry: Cooldown 4.2s -> 3.4s[/p]
  • [p]Ice Flower: Cold chance 25% -> 30%, Block 13 -> 17[/p]
  • [p]Prismatic Wand: Cooldown 6s -> 5.5s[/p]
  • [p]Magic For Dummies: Maximum health 7 -> 8[/p]
  • [p]Cupcake Goobert: Heal 12 -> 18[/p]
  • [p]Chess Board: Cooldown 0.8s -> 0.7s[/p]
  • [p]White Knight: Stamina gained 1 -> 1.5, speed bonus 35% -> 50%[/p]
  • [p]Black Knight: Stamina removed 1 -> 1.5[/p]
  • [p]White Bishop: Cleanse 6 -> 8, heal amplification 10% -> 15%[/p]
  • [p]Black Bishop: Debuffs 4 -> 5, heal/max health reduction 10% -> 15%[/p]
  • [p]White Rook: Block 30 -> 35[/p]
  • [p]White/Black King: Cost 6g -> 5g[/p]
  • [p]Water Elemental: Cooldown 3.2s -> 2.8s[/p]
  • [p]Ultima Ascension: Added
  • tiles. Cooldown 12s -> 10s, trigger speed bonus 15% -> 25%[/p]
[p]Adventurer[/p]
  • [p]Hero Shield: Damage bonus 13% -> 15%[/p]
  • [p]Rope: Duration 5s -> 6s[/p]
  • [p]Mercury Elemental: Block generated 25% -> 30%[/p]