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Backpack Battles News

Backpack Battles Patch 0.9.14

[h3]Hi everyone,[/h3]

Another week rolled around and it’s time for some more adjustments to the new items and all the things they impacted! We will of course keep monitoring and see if more adjustments are necessary in the future.

Apart from that, we are working away at several exciting things that are not quite yet ready to be announced, we hope we can give more info soon! :)

[h2]Changelog for 0.9.14[/h2]
[h3]Balancing[/h3]
Neutral
  • Oil Lamp: Cooldown 3s -> 3.2s
  • Prismatic Orb: Heal increase 5% -> 4%
  • Prismatic Sword: Dark item bonus chance 10% -> 12%
  • Holy Spear: Mana Cost 25 -> 22
  • King Goobert: Heal 25 -> 30
  • Thornbloom: Maximum health gained 7 -> 8
  • Amulet of the Wild: Spikes 3 -> 4
  • Amulet of Alchemy: Potion trigger chance 40% -> 50%
  • Burning Torch: Chance to gain damage 35% -> 30%
  • Magic Torch: Cooldown 1.4s -> 1.5s
  • Frostbite now has the Vampiric type
  • Shiny Shell now has the Nature type
  • Flute and Fanfare now have the Magic type
Pyromancer
  • Burning Blade can now also be crafted using a Hero Longsword and 2 Flames
  • Molten Dagger: Damage -1
Berserker
  • Brass Knuckles: Cooldown 2.6s -> 2.5s
  • Anvil: Stamina reduction 4% -> 5%
  • Spiked Staff: Damage +2
Ranger
  • Belladonna’s Whisper: Damage per Poison 6 -> 5
  • Tusk Piercer: Spikes 3 -> 4
  • Yggdrasil Leaf: Added one
  • tile
Reaper
  • Nocturnal Lock Lifter: Lifesteal per Vampiric item 10% -> 8%
  • Snake: Maximum health per pet 55 -> 60
  • Cursed Dagger: Cooldown 2.2s -> 2.1s

Only 2 Days Left To Get a Rainbow Goob Plushie! 💙

[h3]Hi everyone,[/h3]

The Rainbow Goobert plush campaign will end in two days - so quickly pre-order yours now! 😊

The Rainbow covers the whole blob and unlike in Backpack Battles, you can even see what a Goobert's butt looks like! 😆




Thank you for your support!
- Doro and Mario

Backpack Battles Patch 0.9.13

[h2]Hi everyone,[/h2]

Hope you all had fun with the new items so far! Today it’s time for the first round of adjustments. Since the content is so fresh, we will be careful for now, but you can expect more adjustments soon when there was more time to experiment!

Good news - the Rainbow Goobert plushie is fully funded and available for one more week! Thank you everyone for the support ♥


[h2]Full Changelog for 0.9.13[/h2]
[h3]Balancing[/h3]
Neutral
  • Burning Torch: Damage -1
  • Stone Golem: Damage per Bag of Stones: 7 -> 8
  • Amulet of the Wild: Increased maximum Spike damage 30% -> 35%
  • Amulet of Alchemy: Potion repeat chance 35% -> 40%
  • Thornbloom: Empower chance 50% -> 60%, damage +1
  • King Goobert: Invulnerability 1.3s -> 1.5s
  • Holy Spear: Accuracy 100% -> 150%
  • Potion Belt: Cleansed debuffs 5 -> 6
Pyromancer
  • Dark Lantern: Debuffs per Dark item 8 -> 7, Invulnerability time 2s -> 1.8s
  • Burning Banner: Cooldown 3.6s -> 3.8s
Berserker
  • Spiked Staff: Mana Cost 4 -> 3
Reaper
  • Snake: Health per pet 40 -> 55
  • Demonic Flask: Damage per debuff 0.35 -> 0.4
  • Strong Demonic Flask: Damage per debuff 0.45 -> 0.5

[h3]Fixes[/h3]
  • Fixed visual glitch of the Heart Container/Heart of Darkness
  • Fixed invulnerability animation staying in shop
  • More visual effects now react to time speed changes in combat

Only one week left to get your Rainbow Goobert Plushie! 🌈

[h3]Hi everyone,[/h3]

The Rainbow Goobert plush campaign will end in a week, so pre-order one now! ♥



Here's the link: https://www.makeship.com/products/rainbow-goobert-plush 🌈



Thank you for your support!
- Doro and Mario

Summer Update OUT NOW!!

[h3]Hi everyone![/h3]

Backpack Battles is part of the Steam Summer Sale with a 10% discount!

And our biggest update yet is live right now with many new items and quality-of-life features that were requested by you!



[h3]The New Items![/h3]

We added a total of 15 items of different kinds.
There are 5 items that you can buy directly from the shop. This was based on this poll we made on our Discord server btw!



One of these items is the Unidentified Amulet, which transforms into one of 6 different new amulets.
We also added 5 new recipes.

Within this item set, there are some new mechanics like:
  • A weapon that uses stamina to generate Empower
  • Items that are Magic, Holy, Dark and Vampiric all at the same time
  • The first craftable bag
  • A way to damage ranged opponents with Spikes
  • And more!

That being said, it is to be expected that some of these new items will require balance adjustments in the future or push existing builds over the edge, so expect balance adjustments in the following weeks until we are happy with the state!

Speaking of balance… before we get there, here are some quality-of-life highlights of this version:

[h3]The combat log has grown more powerful![/h3]
  1. It now tracks when (de)buffs are reflected, nullified, resisted, protected, or prevented.
  2. When you hover over the entries after battle, it now restores states of items like potions, playing cards etc. as well as cooldowns and Battle Rage.
  3. We also added replay buttons!
  4. The meters now show the totals of damage done and stacks gained etc. and there are new ones for how often weapons missed attacks and were Out-of-stamina, activations and maximum health gained (all with plots!).
  5. In the panel above the combat log, you can choose if you want to see log entries for when an item activates.
  6. Last, but not least music will now play after battle so you can inspect the combat log while listening to some nice medieval soundtrack by alkacrab!

Also, the inventory now has an Undo/redo feature you can use if your restructuring did not quite work out as you have imagined. Just press Ctrl+Z to undo the last action and Ctrl+Y to redo it.

We want to thank everyone who tested the new stuff and reported bugs - this makes it possible for us to add new content so quickly.
And now to the change log, including all that is new and balance changes!

[h3]But wait, there’s one more thing![/h3]
There’s only one week left to order the Rainbow Goobert plushie - so get your colorful cuddly blob now!



Full Changelog for 0.9.12

[h2]New Content & Features[/h2]
  • NEW ITEM: Prismatic Orb
  • NEW ITEM: Unidentified Amulet (+Amulet of Life, Amulet of Feasting, Amulet of Energy, Amulet of the Wild, Amulet of Alchemy, Amulet of Steel)
  • NEW ITEM (Reaper): Toad
  • NEW RECIPE: Prismatic Sword
  • NEW RECIPE: Stone Golem
  • NEW ITEM: Shiny Shell
  • NEW RECIPE: Shell Totem
  • NEW ITEM: Oil Lamp
  • NEW ITEM: Maneki-neko
  • NEW RECIPE: Box of Prosperity
  • Added an UNDO FUNCTION! You can go back to old inventory placements with Ctrl+Z, redo with Ctrl+Y, define snapshots with Ctrl+ [1 to 9], and load them by pressing the same number (this only affects placements and can of course not revert buy/sell/crafting etc.)
  • Added a summer-themed outfit for each chibi
  • Item tooltips now update in real-time during combat
  • Added new BGM for battle when in Survival mode, and for after battle (before and during Survival
[h3]Combat Log[/h3]
  • Added totals to meters
  • Added meters & plots for weapon misses, item activations, maximum health gained, weapons out-of-stamina
  • Added entries when (de)buffs are reflected, nullified, resisted, protected, prevented etc.
  • You can show/minimize/hide activation entries using the panel above the combat log
  • Hovering entries after battle now restores states of items like potions, playing cards etc. as well as cooldowns, battle rage, and replays the related animations, damage numbers etc.
  • Added replay buttons to combat log



[h2]Balancing[/h2]
[h3]Neutral[/h3]
  • Debuffs that are reflected can no longer be reflected a second time
  • Reworked Burning Torch: Heat threshold is removed, chance increased
  • Mana Orb: Now only triggers once. Mana cost 30 -> 35, buffs gained 12 -> 17
  • Djinn Lamp: Now only triggers once
  • Blueberry, Crown, Holy Spear, King Crown, and King Goobert now have the Magic type
  • Glowing Crown: Cooldown 2.5s -> 2.4s
  • King Crown: Cooldown 2.5s -> 2.4s
  • King Goobert: Invulnerability 1.2s -> 1.3s
  • Spear: Minimum damage +1
  • Holy Spear: Cooldown 1.4s -> 2.5s, damage 5-12 -> 13-18, Block removal 6 -> 10
  • Holy Armor: Block 55 -> 60
  • Corrupted Armor: Block 70 -> 75
  • Spectral Dagger: Cooldown 2.5s -> 2.3s
  • Potion Belt: Cleanses 4 -> 5
  • Protective Purse: Block 12 -> 13
  • Stone Helm: Block 30 -> 35
  • Crossblades: Damage +3
  • Thornbloom: Chance to gain Empower 40% -> 50%, damage +1
  • Emerald (Inventory): More & faster Regeneration
  • Sapphire (Inventory): More & faster Cold
  • Tim: Critical hit and debuff resistance 30% -> 25%, cost 11g -> 10g
  • Hammer: Stun chance 50% -> 45%


[h3]Pyromancer[/h3]
  • Burning Banner: Cooldown 3.4s -> 3.6s, Blind chance 30% -> 50%
  • Friendly Fire: Cooldown 3.5s -> 3.4s
  • Dark Lantern: Debuffs per Dark item 9 -> 8


[h3]Berserker[/h3]
  • Reworked Wolf Emblem: No longer gives debuff resistance, now gives Empower or Block based on your current Block.
  • Anvil: Now affects a second weapon, damage bonus 2 -> 1


[h3]Ranger[/h3]
  • Mega Clover: Buff threshold 20 -> 15, Buff amount 40 -> 25
  • Bow and Arrow, Belladonna’s Whisper, Tusk Piercer, Fortunas Grace: Stamina usage 1.5 -> 1.2
  • Belladonna’s Whisper: Damage needed per Poison 7 -> 6
  • Carrot: Cooldown 4s -> 3.5s



[h2]Fixes[/h2]
  • Fixed a second Deck of Cards being available under very specific circumstances
  • Fixed a visual glitch when both players were in Battle Rage or invulnerable
  • Changed how Heroic Potion works internally, it now always creates a single log entry and issues with the Impractically Large Greatsword should be resolved
  • Fixed visual glitch when healing a try-heart


[h2]Other[/h2]
  • Added activation animations for Mr. Struggles, Ruby Chonk, Cauldron
  • Added new sounds for Squirrel, Rat, Snake, Dragons, and items made of Fire & Ice
  • Added hover particles for Cauldron
  • Added a click tolerance for shop items to make them easier to grab
  • It’s now possible to grab a single item from the storage box by box-selecting it
  • Item library, options, character sheet: Lots of things now respond to hover
  • When crafting something from an item with gems inside, gems are now placed into the crafted item
  • Steam Deck: Removed options that are specific to desktop

[h3]Item Library[/h3]
  • Filters (like the rarity) can now be right-clicked to apply it as an exclusive filter, and right-clicked twice to apply all except this one
  • Catalysts (crafting ingredients that are not consumed) are now marked on the info panel
  • Items now display their sockets when hovered