1. Goldilock One: The Mists of Jakaira
  2. News

Goldilock One: The Mists of Jakaira News

Build 0.59.0

Build 0.59.0
[p]New Features and Fixes[/p][hr][/hr][p][/p][h2]✨ Highlights[/h2]
  • [p]New basic player movement with motion matching. This technology makes animations feel more natural and significantly improves the overall gamefeel.
    [/p]
  • [p]Performance optimizations applied across several areas of the game, resulting in a smoother experience for all players.
    [/p]
[hr][/hr][p][/p][h2]✨ Next Steps for the Demo[/h2]
  • [p]Combat Simulation System – Training Mode (Singleplayer)
    [/p]
  • [p]Loot chests with predefined resistance levels: depending on the damage type of your attacks, you may be able to break them open. These chests can also be unlocked with secret codes that you’ll be able to discover in different ways throughout the game.
    [/p]
  • [p]Combat Simulation System – Training Mode (PVP)
    [/p]
  • [p]A new combat style with Gauntlet and Shield is nearly complete. However, it will only be available in the scope of Early Access. Stay tuned on YouTube, where we’ll soon share more content about new areas and new creatures.
    [/p]
[hr][/hr][p][/p][h2]🛠️ New Systems Already Implemented in the Demo[/h2]
  • [p]Voice lines added to some NPCs.
    [/p]
  • [p]New narrative camera when interacting with NPC dialogues.
    [/p]
  • [p]New party system: you can now use potions on companions.
    [/p]
  • [p]New aerial attack (low-speed jump strike).
    [/p]
  • [p]Option to disable snow effects for improved performance.
    [/p]
  • [p]New Beer consumable, which applies a timed effect.
    [/p]
  • [p]Dynamic snow deformation system implemented in certain areas.
    [/p]
[hr][/hr][p][/p][h2]🎮 Improvements Implemented in the Demo[/h2]
  • [p]Improved Koxi behavior.
    [/p]
  • [p]Improved Fat Maxper behavior.
    [/p]
  • [p]Implementation of Buffs and Debuffs from animal skills.
    [/p]
  • [p]Adjustments to Motion Blur.
    [/p]
  • [p]Fixed sound issues in the shop.
    [/p]
  • [p]Counter now applies a longer Stun.
    [/p]
  • [p]Camera adjustment: Urian now appears centered at the bottom.
    [/p]
  • [p]Improved combat against Edgar.
    [/p]
  • [p]Fixed narrative choices in dialogues and quests.
    [/p]
  • [p]Enhanced navigation system (NavMesh).
    [/p]
  • [p]New Socket system: crystals are no longer lost when equipped.
    [/p]
  • [p]Intro video subtitles revised.
    [/p]
  • [p]All Refurbish equipment now includes a Socket slot.
    [/p]
  • [p]Fixed overlapping instructions in the UI.
    [/p]
  • [p]Komikaska Uvixa now also drops Gastric Juice.
    [/p]
  • [p]Urian reaches Level 2 faster (by defeating 3 Komikaskas).
    [/p]
  • [p]Added dead Komikaska body in the forest to support Quest 2 (Edgar).
    [/p]
  • [p]10% speed reduction for Komikaskas.
    [/p]
  • [p]New images added to the Social Menu.
    [/p]
  • [p]New default images for NPCs on the map.
    [/p]
  • [p]Expanded interaction box with Peter.
    [/p]
  • [p]Peter’s counter now has proper collision.
    [/p]
  • [p]NPCs are no longer climbable.
    [/p]
  • [p]Updated text for Quest 1 (Edgar).
    [/p]
  • [p]Peter’s quest now includes a Waypoint for loot.
    [/p]
  • [p]Quest 1 (Edgar) now requires buying a beer.
    [/p]
  • [p]New cinematic when solving puzzles.
    [/p]
[hr][/hr][p][/p][p]👉 This update delivers performance optimizations, combat improvements, new progression systems, and narrative adjustments, making the experience more fluid and immersive.[/p][p][/p][hr][/hr][p][/p][h2]📢 Final Notes[/h2][p]This is still a work-in-progress version. We are adjusting multiple systems and mechanics, so compatibility issues with save files between updates may occur.
If you encounter difficulties loading your progress, we recommend starting a new game and replacing your previous save.
We apologize for the inconvenience and thank you for your understanding![/p][p][/p][hr][/hr][p][/p][h2]💬 Your Feedback Is Very Important![/h2][p]Share suggestions, bug reports, or impressions directly on our Discord: 👉
[/p][p]https://discord.gg/AXP5R7Q[/p][p][/p][p]
[/p]

Build 0.57.0

[h3]🛠️ Build 0.57.0 - Patch Notes
[/h3][h3]👨‍💻 Dev Team[/h3]
  • [p]🔧 Improved Edgar’s AI – Adjustments made to make Edgar more responsive and natural.[/p]
  • [p]🛠️ Narrative Menu HUD Fixes – Fixed duplicated missions and missing text.[/p]
  • [p]🎛️ Settings Menu Overhaul – Improved UI and overall functionality.[/p]
  • [p]🪓 Edgar’s Axe Colliders Tweaked – Better hit detection and interaction.[/p]
  • [p]🗣️ NPC Movement During Dialogues Fixed – NPCs now remain still when speaking.[/p]
[hr][/hr][h3]🎮 Game Design[/h3]
  • [p]📜 Edgar’s Quest 2 Reworked – Improved flow and narrative clarity.[/p]
  • [p]🆕 New Quest Added: Peter – Fresh content now available in the demo![/p]
  • [p]💎 Dungeon Body Loot Crystal Fixed – Can no longer be consumed.[/p]
  • [p]🐛 Koxi Uvixa Spawn Fixed – Properly spawning in the intended area.[/p]
  • [p]⚰️ Fail-Safe Floor Added in Dungeon – Falling now results in death, as intended.[/p]
[hr][/hr][h3]🌍 World Building[/h3]
  • [p]🌲 Forest Landscape Improvements – Fixed areas where mobs were getting stuck.[/p]
  • [p]👣 Footprint Trails Added in the Village – Small details to enhance immersion.[/p]
  • [p]🏘️ Village Entrance Reworked – Snow and props updated for better visuals.[/p]
  • [p]🌿 Druvir’s Greenhouse Polished – Visual and structural enhancements.
    [/p][hr][/hr]
[p]📢 Final Notes
This is still a work-in-progress version. We are adjusting various systems and mechanics, so issues with save files between updates may occur. If you experience problems loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding![/p][p]💬 Your feedback is very important to us!
You can share suggestions, bugs, or impressions directly on our Discord server: 👉 [/p][p]https://discord.gg/AXP5R7Q[/p][p][/p]

Build 0.56.1

[h3]🛠️ Build 0.56.1 - Patch Notes[/h3][p]🔧 Development[/p]
  • [p]Fixed: Counter system adjusted to properly handle cooldown and fury.[/p]
  • [p]Visual updates applied to mobs and to Edgar in Quest 1.[/p]
  • [p]Added multilingual subtitles to the intro video.[/p]
  • [p]Implemented VFX feedback system when receiving damage.[/p]
  • [p]Ice and Fire Crystals now feature more noticeable visual effects.[/p]
  • [p]Improved animation timing for Edgar’s combos, resulting in smoother combat.[/p]
[p]🎮 Game Design[/p]
  • [p]New Lock-On system image added.[/p]
  • [p]Added a quest event requiring the use of the Memory Potion at the end of Edgar’s Quest 2.[/p]
  • [p]Waypoints updated on the minimap for better clarity.[/p]
  • [p]Dialogue texts revised for NPCs Ayana and Severino.[/p]
  • [p]Increased HP for early mobs: Komikaska (normal), Uvixa, and Koxi.[/p]
  • [p]Focus Slash ability buffed with increased damage.[/p]
[p]🌍 World Building[/p]
  • [p]Reworked lighting system with new light baking, enhancing visuals across multiple areas.[/p]
  • [p]Removed unused landscapes for optimization.[/p]
  • [p]Added obstacles to the FatMaxper arena for increased challenge.[/p]
  • [p]General optimizations led to improved FPS across the map.[/p]
[p]📢 Final Notes
This is still a work-in-progress version. We are adjusting various systems and mechanics, so issues with save files between updates may occur. If you experience problems loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding![/p][p]💬 Your feedback is very important to us!
You can share suggestions, bugs, or impressions directly on our Discord server: 👉 [/p][p]https://discord.gg/AXP5R7Q[/p][p][/p]

Build 0.53

[p]🛠️ Patch Notes - Demo Update[/p][p]🆕 Main Updates[/p][p]UI / UX:[/p]
  • [p]The active quest display on the player HUD now shows one Main Quest and up to two Side Quests. If more are active, they can be viewed in the Quest Journal.[/p]
  • [p]The event log has been repositioned below the minimap and the player’s health indicator.[/p]
  • [p]Improved and updated translations.[/p]
[p]⚙️ Development and Bug Fixes:[/p]
  • [p]A random issue where NPCs would get "stuck" or "sunken" into the ground has been fixed by improving the NPC activation method.[/p]
[p]🌍 World Building:[/p]
  • [p]Implemented a tree opacity fade system to reduce camera obstruction in the village's outdoor environment.[/p]
  • [p]Removed collision from some trees and smaller plants.[/p]
[p]🎮 Game Design:[/p]
  • [p]Creatures have been rebalanced to increase difficulty.[/p]
  • [p]Equipment can now be purchased from Severino’s shop in addition to being crafted.[/p]
  • [p]A new hint has been added to the final dungeon puzzle to help solve it.[/p]
  • [p]Adjusted Edgar’s dialogue to allow returning after choosing between AI Party, Local Coop, or Remote Play Together (all options tested and available).[/p]
[p]🔧 Known Issues to Be Resolved:[/p]
  • [p]Occasionally, when Edgar joins the party, he appears "dead" (with no health). If this happens, there’s an autosave right before—just restart for now. Fixing this is our top priority for Monday.[/p]
  • [p]Other issues are being addressed as general improvements. If you find any and want to help, feel free to report them here or on our Discord.[/p]
[p]📢 Final Notes
This is still a work-in-progress version. We are adjusting various systems and mechanics, so issues with save files between updates may occur. If you experience problems loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding![/p][p]💬 Your feedback is very important to us!
You can share suggestions, bugs, or impressions directly on our Discord server: 👉 [/p][p]https://discord.gg/AXP5R7Q[/p][p][/p]

Build 0.49

🛠️ Patch Notes – Demo Update
🆕 Main New Features
- Party System is fully functional
- Local Coop enabled with split-screen support
- Remote Play Together is available (for testing purposes)
- New enemy added: Koxi Uvixa, a Champion-type enemy

⚙️ Development
- Extra version of Urian that was spawning unintentionally has been fixed
- Added a pop-up message after defeating FatMaxper (BOSS) indicating the end of the demo experience
- Fixed a combo bug with Edgar when playing in local coop
- Ragdoll physics added for Urian, FatMaxper, and Edgar
- Koxi Uvixa enemy implemented, classified as Champion

🌍 World Building
- New light bake for improved visual fidelity
- FPS improvements due to optimization of the snow system implementation

🎮 Game Design
- Adjustments to Edgar's final quest for smoother experience flow
- Improved quest progression flow overall
- Updated Target Points to align with new quest objectives
- Translation updates applied
- Reworked Severino’s Quest 1 for better narrative consistency
- Added visual indicator for the Fungus quest to improve guidance

📢 Final Notes
🔧 This is still a work-in-progress demo.
We are actively adjusting many systems and features, so save file issues may occur between updates. If you encounter problems loading your game, we recommend starting a new game and overwriting the previous save. We apologize for the inconvenience and thank you for your understanding!

💬 Your feedback is extremely valuable!
Feel free to share any suggestions, bug reports, or impressions with us on our Discord server:
👉 https://discord.gg/AXP5R7Q