1. Verdun
  2. News
  3. Game Update: Hot stuff

Game Update: Hot stuff

Earlier this year we read some interesting community discussions about the role of the Wex flamethrower in the game, and since then we spent some time looking into changes to the Wex in order to make it a more worthwhile weapon. With today's update it has been reworked and is out now for you all to try!

Here's what you can expect: in short, the range and power has been increased on the primary attack. Furthermore, a special trait of the Wex is the fire pools that are left behind. These fire pools have also been made more powerful, and a few tricky bugs that could stop them injuring people in certain situations have been squashed. This will make the Wex a capable area denial weapon if used right. Finally, there are some graphical tweaks to make the (now more deadly) fire a little prettier.



The update includes other tweaks and fixes, but it's primarily about the Wex.

Wex Changes
  • Improved the Wex's direct fire. Close to its original design, it fires 13 meters, and kills in two hits
  • Improved the Wex indirect fire pools, which can be used for area control or to 'throw' fire at places you cannot hit directly. Pools last 3 seconds and kill in five 'hits' if a player remains on it.
  • Fixed direct fire pools only damaging each enemy once.
  • Removed the limit on enemies that can be damaged by a single direct fire pool.
  • Reworked the Wex's particles to match its larger fire range.
  • Added particle collision for the Wex's flames (only on higher Particle Graphics settings).
You can read the full changelog on the Steam forums.



If you read all the way down here, congratulations. We have another update coming tomorrow that will let you see the battlefield in a very different way...