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Isonzo Intel #5 - Class Warfare!

We just released a new dev blog for Isonzo! This time it's all about our new class system, which will allow you more freedom in how you equip yourself. Read the basics below, or get all the juicy details in the full blog:

https://store.steampowered.com/news/app/1556790/view/2967296416598907677
[h2]Class System[/h2]
In Isonzo we wanted to tailor the class selection to the nature of the fighting on the Italian Front and to reflect the new gameplay features we are introducing such as construction. We want to put a larger focus on non-combat roles for players to shape the battlefield and help their team members fight more effectively. The focus is on working together and advancing as a team, and the selection of classes reflects this.

The classes we have follow a generic class “archetype”, but for both the Kingdom of Italy and the Austro-Hungarian Empire there will be different weapons and uniforms based on actual historical units that fulfilled these roles. There will be more info in future blogs about the specifics of each class and how these are implemented per faction.

The below images are from our brand-new UI that is still very much Work In Progress (some icons are still a bit crusty). As you can also see we’ve significantly upped the level of detail on our characters as well. We’ll talk more about what that means as we draw closer to launch!

All factions have classes based on historical units, such as the Italian Alpini as mountaineer versus Austrian Kaiserjagers.

Read the full article on the Isonzo Steam Hub!