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Verdun News

FRONTLINE NEWS: Spring Update



We have a pretty packed update for Verdun today with a range of fixes and tweaks. We'd love to get feedback on some of these, in particular the MG deployment changes. There should be less clipping, floating, and exploitable positions where you can shoot without being seen. We've been crawling around the trenches in awkward places trying to do strange things with machine guns and have seen significant improvement.

In part this is due to a new deployment system: you now aim where you want to place your MG, or simply hold the deploy button while standing to go prone and deploy on the ground. A red marker will indicate where you will deploy, so you can easily see if particular bits of terrain are legitimate deploy locations or not.

Let us know your experiences with the new MG deployment!

On the opentesting branch there is also a new report function as part of the new user interface! It will be possible for players to report other players for cheating, chat harassment, voice harassment and offensive names. Data is gathered from the match, processed, and passed on to administrators who may then take manual action based on multiple reports. Note that we will not apply automatic bans based on reports.
The new report function in the new UI.

Updates!

Today's update fixes a range of issues, polishes various aspects of the UI, and makes improvements to bot behaviour. Here are some of the most notable:
    General Features
  • In the new UI (currently only on opentesting) players can now report others for cheating / toxic behaviour in-game, and add them to a personal ban list.
  • MG deployment improvements: less clipping/floating, fixes instances where MG players could see & shoot at someone while not being visible themselves.
  • On Artois, fixed "getting stuck under bridge".
  • Update to Douaumont fixing tunnel being sun lit on the inside.
  • Spawn map camera is less close in frontlines .
  • Fixed being able to switch squad type in squad defense after the first wave
  • Fixed third person choke animation not playing after dying by gas

    Menu Adjustments (in new UI on opentesting)
  • Now when you try to join a full squad, instead of attempting to load, no action is taken.
  • Front selection can now be done via a sub-panel in the main menu, instead of an overlaid menu.
  • Replaced Private Match banner button with Custom Match game mode button.
  • Added LOW/MED/HIGH server population indicators. Will also display ping if we have pinged this session.

    Bots
  • Fixed bots not dying from gas.
  • Bots will take of their gas mask after exiting gas.
  • Fixed issue where bots would still know where their target is if it went hidden by smoke/gas after acquiring the target. The first target acquisition was already never possible through smoke/gas.
  • Fixed bots sometimes not spawning.
Check out the full changelog!

Future Plans + Special Tannenberg Event

The new UI and tutorial system are very close to release now. We are also planning on removing the 32 player game mode to streamline the main menu and establish a clear focus on the 64 player Frontlines mode. Of course you will still be able to arrange 32 player games via private matches.

Finally, there will be a special event beginning in Tannenberg this Friday. If you've been following our Twitter or Facebook you'll likely have some idea what to expect...

FRONTLINE NEWS: Guns, artillery, and an Eastern Front trailer!

We just released a new trailer for our Eastern Front game Tannenberg, featuring all the battlefields currently in the game along with the historical battles which inspired them. Check it out!
https://youtu.be/lv1aKJrosU8
Gun Fire Rates

Which guns do you think have the fastest fire rates in Verdun? Outside of obvious candidates like the various machine guns, which rifles are able to put out the most rounds in sixty seconds? Surely something like the 10 round SMLE would be one of the best, right? The results in this post by forumite X may surprise you!

Heavy Artillery

You may know that you can adjust various things in private matches, such as bot numbers, accuracy, limiting the game to specific squads, and so on. It’s also possible to adjust the cooldown of NCO call-ins…
https://youtu.be/GArl7JBDlbQ?t=14
Now this is a heavy artillery barrage!

PS4 Community Event

Some of our PS4 players recently organized a community event, and sent us this nice screenshot :) If you'd like to join them in future, search for the Verdun WW1 Events community group on PS4.

A screenshot of the participants!

On our side, steady progress is being made on the big update for PlayStation 4 and Xbox One, which will bring all the new content which has been added to Verdun’s PC version to the consoles.

Until next time!

Chinese and Japanese translations added!

Today we had a small update for Verdun which included several bug fixes and two additional language packs. Read the full changelog here.

Language update

After several requests and reviews from players missing Simplified Chinese and Japanese translations in the game, we made sure to add the additional languages to Tannenberg and Verdun.

Screenshot of the squad overview in Simplified Chinese

Community events

Last week we saw several great events organized by community player Ranjid such as the historical Battle of Verdun 1916 event and the Second Battle of Artois, Lorettoschlacht 1915.

Screenshot of those participating in the Sunday battle - Lorettoschlacht 1915

Those wanting to participate in one of his or other player initiatives should make sure to keep an eye on the Competitions/ Event subforum. Community initiatives can be mentioned to one of the mods, this way we can make sure to help you promote your event. The next community event is planned for March 17. Another historical event based on the Battle of Verdun, this time on the map Fort Douaumont!

For those curious to know what’s next, please check out the https://www.ww1gameseries.com/roadmap.

Cheers!

The Battle of Verdun

103 years ago today, the Battle of Verdun began at 7:15 a.m.

It would be the longest battle on the Western Front in the First World War, with hundreds of thousands killed in the fighting and within the city of Verdun itself. We produced a short video to commemorate the 103rd anniversary of Verdun’s namesake battle.
https://www.youtube.com/watch?v=nz-VJd_HQ2Q&feature=youtu.be
Chinese and Japanese translations on the way!

Our last update added Turkish, Polish and Brazilian Portuguese language support. Japanese and Simplified Chinese will be supported within the next few days!

Here’s some screenshots from Tannenberg showing a few of the many languages supported in both games!

Work is also proceeding apace on the Verdun console update! Before that we plan to bring full controller support to the PC version of the game, release the UI update and add a new tutorial hint system. You can check out the roadmap for Verdun and Tannenberg for more.

That’s all for now! See you next time.

Tannenberg released and Verdun update!

We have some exciting news… today we officially released our second entry in the WW1 Game Series: Tannenberg!


Our Eastern Front shooter is available now, and all you Verdun owners have received a 25% loyalty discount voucher in their inventory - we’re looking forward to seeing you on the Eastern Front!
https://youtu.be/9RW4pfqNyeg
Verdun Update

Today also brings an update for Verdun! Alongside bug fixes and bot improvements, there is language support for Turkish, Polish and Brazilian Portuguese added, and Japanese and Simplified Chinese will be following soon after release! In addition, the price of Verdun will be slightly reduced, so if you know friends who have been interested, now could be a good time for them to check it out! Read the full changelog in our hub.

Tannenberg release!

The release of Tannenberg brings a new squad, map, weapons and… a secret event!
The new Bulgarian squad utilize a number of iconic weapons like the Mannlicher M90 carbine and the venerable Martini-Henry rifle. As a support squad, they can call in recon flyovers, and have access to a number of balanced loadout choices with rifles, pistols and grenades!



The Bulgarians will join fighting for the new map, which is set in the Dobrudja region between Bulgaria and Romania. With the strategically important waters of the Danube river visible in the distance, there is a central hilltop position to contest, with small fortifications scattered around the hillside leading down to a valley in the north.



After an Early Access period full of updates, useful feedback, and gameplay tweaks, every squad now has their own distinctive loadouts and abilities, and every map has a mix of strategic sectors, offering distinct advantages to the side strong enough to take control.

What’s more, we have announced a new special event for this Spring in Tannenberg. The details are still secret for now, but we’ll reveal more soon...

The battle has begun - the Eastern Front awaits!