Major Update – SWAT Commander: Prologue, version 0.7.6.4
[p]Officers, [/p][p]We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.[/p][p][/p][p]AI[/p]
- [p]Fixed aiming for Suspects using the RPG launcher or the kamikaze behavior model[/p]
- [p]Civilians now react to nearby shooting when they have already surrendered[/p]
- [p]Updated Suspect/Civilian alert system[/p]
- [p]Improved the system of Suspects focusing on noise as well as fixed various character focus issues[/p]
- [p]Fixed issues with Suspects’ fake surrender mechanic working less reliably than intended[/p]
- [p]Improved the ability of suspects and civilians to position themselves away from a door when surrendering[/p]
- [p]Suspects won't shoot if their target is not properly within line of sight[/p]
- [p]Improved the grenade throwing system of the AI to make it more consistent[/p]
- [p]Added bullet exit traces to surfaces they can penetrate[/p]
- [p]Updated Less Lethal Shotgun damage to be, in fact, less lethal[/p]
- [p]Updated noise system (it should now be easier to generate the necessary noise for various events at difficulty levels above Easy)[/p]
- [p]Updated C2 interaction area to make placing the charge easier and stop the lock and Tactical Mirror prompts from getting in the way[/p]
- [p]Fixed door ramming issues with the Battering Ram[/p]
- [p]Fixed issues related to carrying out and interrupting the restraining process[/p]
- [p]Fixed NPC head rotation bug[/p]
- [p]Fixed the ‘Bring Order to Chaos’ objective, so that it is properly checked off[/p]
- [p]Updated bleeding system[/p]
- [p]Sniper's shooting is now improved with better mechanics and noise generation[/p]
- [p]Fixed RPG missile damage[/p]
- [p]Sniper no longer reports previously reported individuals[/p]
- [p]Fixed penalties not being accounted correctly for characters with grenades[/p]
- [p]Fixed error caused by switching from leaning to sprinting in co-op[/p]
- [p]Sight movement while Aiming Down Sights (ADS), affected by the Officer’s breathing, is significantly reduced[/p]
- [p]Increased speed of entering ADS[/p]
- [p]Reduced recoil for all handguns[/p]
- [p]Fixed character model collision issue for taking damage when the character is using the Ballistic Shield[/p]
- [p]Fixed Shotguns recoiling infinitely while firing[/p]
- [p]Fixed issues related to incorrect Pepper Spray functioning for characters with injured hands[/p]
- [p]Fixed 2x and 3x scopes lowering performance[/p]
- [p]Updated Officers melee animations for special equipment[/p]
- [p]Improved scared state animations for Civilians and Suspects[/p]
- [p]Removed the ability of Suspects to reload while fake surrendering, which broke the process[/p]
- [p]Fixed an issue where the character would get stuck in the ground while incapacitated[/p]
- [p]Fixed pickup animations for characters interacting with a Battering Ram or Ballistic Shield equipped[/p]
- [p]Fixed issues related to Ballistic Shield collision models[/p]
- [p]Fixed issue related to NPCs performing ADS while having the Ballistic Shield equipped[/p]
- [p]Fixed various Injector interaction animations (e.g. interactions with other Officers, incapacitation movement bug)[/p]
- [p]Fixed player's interaction with the Door Wedge,[/p]
- [p]Surrendering will no longer interrupt scared-state animations of characters[/p]
- [p]Added a Character Selection tab in the Loadout screen, play as any one of the available Officers (it will only apply to co-op in Early Access, too)[/p]
- [p]Added special Evidence locating hints that should make securing it far more efficient during a playthrough[/p]
- [p]Added equipment presets and equipment randomization button to the Loadout screen, which allows you to save and load specific equipment setups[/p]
- [p]Added equipment counters to grenades menu[/p]
- [p]Added ‘Back to Briefing’ and ‘Back to Main Menu’ confirmation screens[/p]
- [p]Added gamepad support for tutorial UI[/p]
- [p]Revamped the layout of the briefing and co-op screen for improved functionality[/p]
- [p]Gamepad keybind improvements with various menus and equipment for easier use[/p]
- [p]Updated hints with references to gamepad keybinds[/p]
- [p]Fixed gamepad-focus-related issues in the weapon customization screen[/p]
- [p]Fixed issue caused by carrying multiple Pepper Sprays[/p]
- [p]Added immersive new HQ background SFX to the main menu[/p]
- [p]Added new TOC dialogue for reporting Civilians, Evidence, and Suspects[/p]
- [p]Added immersive new radio signal to alert about downed Officers[/p]
- [p]Decreased Suspect/Civilian footstep volume[/p]
- [p]Added introductory narration to mission briefing[/p]
- [p]Added sound effects to broken light sources[/p]
- [p]Added additional sound effects to the "Hot Reception" map[/p]
- [p]Updated "Low" and "Medium" graphics quality presets to offer better performance[/p]
- [p]Fixed Smoke Grenade affecting game performance[/p]
- [p]Added door handle rotation when the doors are used by characters[/p]
- [p]Improved optimization for particles[/p]