1. SWAT Commander: Prologue
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  3. SWAT Commander: Prologue, version 0.7.7.0

SWAT Commander: Prologue, version 0.7.7.0

[p]Officers, [/p][p][/p][h3]SWAT Commander is coming to Early Access on July 31st![/h3][p][/p][p]We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.[/p][p][/p][p]AI[/p]
  • [p]Suspects who previously surrendered and haven’t been restrained will return to combat when they see their accomplices arrive[/p]
  • [p]Added ability of Suspects and Civilians to move away from doors when surrendering[/p]
  • [p]Added ability of Suspects to perform a quick reload in the ‘fake surrendering’ mechanic if they need it[/p]
  • [p]Updated system for NPCs choosing a position where they will surrender[/p]
  • [p]Adjusted Suspects’ vision and hearing[/p]
  • [p]Adjusted weapon spread for shooting through doors[/p]
  • [p]Updated shooting logic of Suspects – they will now save ammo if they can't see their target well[/p]
  • [p]Adjusted burst length for the ‘firing through objects’ mechanic – Suspects will now shoot through them with automatic fire[/p]
  • [p]Improved focus system for Civilians (now they turn around more naturally)[/p]
  • [p]Fixed an issue where Civilians would follow compliance orders from Officers even if they were far away or behind a wall[/p]
[p]GAMEPLAY[/p]
  • [p]Added the ability to check the status of the door without opening it (‘C’ key by default, also supported for gamepad)[/p]
  • [p]Added game pause when gamepad is disconnected[/p]
  • [p]Changed default game difficulty level to ‘Easy’[/p]
  • [p]Rebalanced bleeding mechanic – you need to walk a greater distance before you take damage from blood loss[/p]
  • [p]Rebalanced conditions for receiving Evidence/Suspect progression hints [/p]
  • [p]Disabled the ‘firing through objects’ mechanic for Suspects when these conditions are met: no auto or burst fire mode is available for Suspects, ‘Easy’ difficulty level is enabled, the target door is metal, a mirroring Officer is behind the target door[/p]
  • [p]Disabled window frame collision for grenades[/p]
  • [p]Fixed issues with various door interactions: e.g. deploying C2, wedging, working with locks, retrieving installed devices[/p]
  • [p]Fixed Sniper weapon firing issues (shooting, noise generation)[/p]
  • [p]Fixed Sniper reporting previously reported NPCs[/p]
  • [p]Players will no longer receive a penalty for using lethal force against Suspects who are throwing a grenade[/p]
  • [p]Fixed issues with reporting of dead bodies[/p]
  • [p]Fixed an issue with Officers transitioning from a leaning to a sprint state[/p]
  • [p]Fixed door lock and C2 interaction outlines on barricaded doors[/p]
  • [p]Fixed player camera shake when tasing NPCs[/p]
  • [p]Fixed an issue where progression hints would spawn too early if it took the game’s session a longer time to load for the host[/p]
[p]NETWORK[/p]
  • [p]Updated mission launching process – fixed the issue of repeated client reconnects when loading a mission if the host’s processing is slowed down by various factors, e.g. playing on HDD[/p]
  • [p]Traffic optimization which should resolve many random disconnection issues[/p]
  • [p]Added current ping display to UI (appearing for the client when ping is above 100 ms)[/p]
[p]EQUIPMENT[/p]
  • [p]Updated the AC-60 rifle magazine mesh size to match its capacity[/p]
  • [p]Updated idle animation for the PA-500[/p]
  • [p]Fixed issues with grenade flight smoothness[/p]
[p]CHARACTERS[/p]
  • [p]Fixed various visual issues with NPC meshes[/p]
[p]ANIMATIONS[/p]
  • [p]Updated NPCs’ reaction animation while surrendering[/p]
  • [p]Fixed Door Wedge player interaction[/p]
  • [p]Fixed interruption of NPCs’ fear animations while surrendering[/p]
  • [p]Fixed C2 deployment animation issues[/p]
  • [p]Fixed visual issues in the process of restraining NPCs[/p]
[p]HOT RECEPTION LEVEL[/p]
  • [p]Fixed collisions & navigation issues[/p]
  • [p]Adjusted shadow rendering so that they are cast at much greater distances[/p]
  • [p]Adjusted Sniper FOV[/p]
[p]UI[/p]
  • [p]Added secondary interaction for contexts when you have two options for interacting with various objects[/p]
  • [p]Added 7 default loadout presets in the ‘Equipment’ screen[/p]
  • [p]Added game mode sorting so that each mission has the same order of modes[/p]
  • [p]Added more visible cues that mark Entrance selection and some other game settings as unavailable for session clients (some settings can only be changed by the session’s host)[/p]
  • [p]Updated Injector input so that now it’s split into two interactions – healing yourself and a target Officer[/p]
  • [p]Changed name of the ‘Ping’ feature to ‘Mark Location’ and adjusted its localizations; the function remains the same where it’s used to mark a specific spot in the mission’s space for other players[/p]
  • [p]Updated images: cover images for some missions and tutorial loading screen images[/p]
  • [p]Fixed issue where the debriefing screen did not appear on clients[/p]
  • [p]Fixed an issue where the loading screen could reappear multiple times during the client loading process (noticeable in case of HDD use by host)[/p]
  • [p]Fixed gamepad-related issues in the UI[/p]
  • [p]Fixed issues that appeared while using multiple Pepper Sprays in the additional menu and other issues related to Pepper Spray display[/p]
  • [p]Fixed an issue where progression hints would not appear if the host died[/p]
  • [p]Fixed spectator camera issues[/p]
  • [p]Fixed issues with show/hide HUD setting[/p]
  • [p]Added missing localization for Sniper position buttons[/p]
  • [p]Fixed UI display issues when removing C2[/p]
  • [p]Removed tutorial screen at first launch[/p]
[p]AUDIO[/p]
  • [p]Added new TOC responses, e.g. Officer injury/death, start of mission dialogs, and more[/p]
  • [p]added full voiceover to the Tutorial[/p]
  • [p]added more SFX to the ‘Hot Reception’ level (environment, water, damaged lamps, etc.)[/p]
  • [p]Added attenuation to some equipment animations[/p]
  • [p]Updated Battering Ram attenuation and sound cue[/p]
  • [p]Updated bomb disarming dialogues[/p]
  • [p]Updated weapon shot attenuation[/p]
  • [p]Updated Suspect footstep attenuation[/p]
  • [p]Updated explosion attenuation[/p]
  • [p]Fixed issues with incorrect voices for various characters[/p]
[p]OTHER[/p]
  • [p]Fixed damage-related achievements[/p]