Public Lobby Test Begins! AI Update!
[p]🚨 Officers,[/p][p][/p][h3]📢 The Public Lobby Test Event is on![/h3][p][/p][p]We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lobby, we're also adding permanent updates to the game's AI and UI. Details in the patch notes below! 👇[/p][h3][/h3][p][dynamiclink][/dynamiclink][/p][h3]Starting today, on February 11th, the event will last exactly one week and end on February 18th![/h3][h3]Please remember that the AI and UI parts of the update are permanent for the Prologue![/h3][p][/p][p]Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8 👈[/p][p][/p][p]SWAT Commander Prologue v.0.7.9.0 — Public Lobbies & AI update[/p][p]NETWORK[/p]
- [p]Public lobbies are now available, allowing players to host sessions open to everyone via the lobby browser — from now it can be anyone, not just Steam friends.[/p]
- [p]Voice chat has been added to lobbies, making communication possible directly from the menu before launching the mission.[/p]
- [p]Improved mission loading time.[/p]
- [p]Steam Overlay integration: players can now join lobbies and send invites directly through the Steam Overlay.[/p]
- [p]Added the ability for civilians to take photos. A small memento of your traumatic experience.[/p]
- [p]Improved civilian complaining behavior for a more realistic depiction of getting people to cooperate in high-stress situation.[/p]
- [p]Improved civilian fear reactions and responses to danger for more realistic behavior in crisis situations.[/p]
- [p]Fixed glitches in civilian fear reactions.[/p]
- [p]Fixed issues with civilians fleeing from dangerous situations.[/p]
- [p]Improved suspect combat reasoning and decision-making.[/p]
- [p]Suspects can now choose additional actions during combat.[/p]
- [p]Improved suspect cover usage. They're suspected criminals, not automated turrets.[/p]
- [p]Improved suspect hostage handling. Be particularly careful around those situations from now on.[/p]
- [p]Fixed suspect movement issues.[/p]
- [p]Fixed issues where suspects would stand up and re-engage in combat after losing line of sight while not restrained.[/p]
- [p]Fixed multiple issues related to suspect cover logic.[/p]
- [p]Fixed surrender behavior occurring too close to doorways for both suspects and civilians, improving positioning and safety during arrests.[/p]
- [p]Added a Quick Restart option to the pause menu (Restart button), allowing mission to be restarted without returning to the lobby.[/p]
- [p]Mission restart has been changed now the mission can be quickly restarted without going to the briefing for much greater convenience.[/p]