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SWAT Commander: Prologue News

Further Prologue Updates and Improvements

Officers,

We continue our work on improving the prologue. All of it is based on the invaluable feedback with which you've been providing us and of course our drive to improve your experience with our preview of the game. So, today we're rolling out another update, this one for version 0.7.5.13, patch 0.4.

Here's a brief reminder of the recent changes to the prologue:

  • Updated difficulty levels: the Easy level now provides conditions better suited for getting to know the game's mechanics while the other levels were adjusted to improve the gameplay experience
  • Updated Civilian behavior: Civilians are now more willing to comply with SWAT operatives' orders.
  • Adjusted FXAA anti-aliasing to improve its visual presentation.
  • Reconfigured the lobby system to focus on manually adding players via Steam friends list to improve the co-op experience.
  • Fixed a stability issue reported to occur when Officers are in combat and when Suspects deploy grenades against you.
  • Fixed the issue of grenade icons not appearing on screen for grenades thrown by Suspects.
  • Based on your reports, we've resolved a number of matters that could cause the game to become unstable. Your general experience with the prologue's stability should now be improved.

Version 0.7.5.13, patch 0.4 changes:

  • The Briefing screen has been revamped with more compacted sections for easier, more intuitive navigation. Many of our players have been, for example, skipping the option of selecting the entry point where you start the mission. We intend for this to make the Briefing features easier to access.
  • Fixed an issue that allowed the camera to clip through walls and doors.
  • Fixed an issue where some barricaded doors were in the wrong position for players who joined someone else's multiplayer lobby (clients).
  • We've reworked a number of the game's features. They are now not impacted so much by the players' internet connection during co-op gameplay, which should result in general performance improvements in the game.

👉 CRUCIAL NOTE: Please remember that the functioning of the multiplayer lobby depends on the host as well. Make sure you have a stable internet connection and your configuration meets the game's specs if you wish to host a game.

Standby for further updates.

Over and out,
SWAT Commander Team

SWAT Commander: Prologue, version 0.7.5.13, patch 0.1

We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.

  • Fixed a stability issue reported to occur when Officers are in combat and when Suspects deploy grenades against you.
  • Fixed the issue of grenade icons not appearing on screen for grenades thrown by Suspects.
  • Based on your reports, we've resolved a number of matters that could cause the game to become unstable. Your general experience with the prologue's stability should now be improved.

SWAT Commander: Prologue, version 0.7.5.13

  • Updated difficulty levels: the Easy level now provides conditions better suited for getting to know the game's mechanics while the other levels were adjusted to improve the gameplay experience
  • Updated Civilian behavior: Civilians are now more willing to comply with SWAT operatives' orders
  • Adjusted FXAA anti-aliasing to improve its visual presentation
  • Reconfigured the lobby system to focus on manually adding players via Steam friends list to improve the co-op experience

Updates / Thank You for Joining the Prologue’s Launch

Officers,

We're creating SWAT Commander for you and we stand with you as our community, so following our prologue's launch, we'd like to first thank you all for joining to give the game a shot. We're excited to see that you are playing SWAT Commander, and we would also appreciate any constructive feedback from you if we can use it to improve the game. We are a small team with big ambitions, and we would like to make sure to bring you a title you will enjoy. Without you, it is impossible.

Following that, we realize our co-op prologue hasn't met many of your expectations and we want to do what we can to address your concerns and further enhance your experience with SWAT Commander.

To that end, we've already updated the prologue. Based on your recent gameplay experience, we would like to give you the solutions:

- We've resolved an issue that caused some language versions of the game to be unavailable
- We've disabled the Quick Match feature in favor of making public lobbies simpler. Go to 'Browse Lobby' and join from there for a game with random players.
- Your lobby's roster is now locked once everyone selects the 'Ready' status; it re-opens only after the mission is over
- The team bar now features a permanent 'leave lobby' button to make exiting one easier

👉 CRUCIAL NOTE: Please remember that the functioning of the multiplayer lobby depends on the host as well. Make sure you have a stable internet connection and your configuration meets the game's specs if you wish to host a game.

Those are our updates for now. Much like in a SWAT intervention where something unexpected happens, you respond, you adapt, and then you persevere. We remain in the line of duty.

Over and NOT out,
SWAT Commander Team

SWAT Commander: Prologue Is Now Available!



Officers, 👮‍♂️

The long wait is over and we're happy to lay the following report on your desk:

[h2]The free co-op SWAT Commander prologue is now available to all![/h2]

We need to mobilize as many SWAT units as possible. The violent shootout at a local service station needs your immediate intervention in the ""Hot Reception"" mission. So get together with your fellow officers to restore peace and order in one of three available game modes! 🚨

🔗 https://store.steampowered.com/app/2428730/SWAT_Commander_Prologue/

Over and out,
SWAT Commander Team