1. SWAT Commander: Prologue
  2. News

SWAT Commander: Prologue News

SWAT Commander Is Now Available!

Officers, 👮‍♂️

The time has finally come! We are proud to report that…

📣 SWAT Commander is now available in Early Access!
This launch wouldn’t be possible without our fantastic community, so we’d like to right away take this opportunity to thank you all for the years of support and helpful ideas you’ve been sharing with us!

Leap into action and embark together with your squad on our first six missions, available in both single and cooperative gameplay with three different game modes each!

What’s currently available in Early Access?
  • Single player gameplay with a computer-controlled SWAT squad that takes orders from you as its leader.
  • Dozens of direct and sequential commands that allow you to carry out your perfect strategies for breaching, entering, clearing, and securing targets.
  • Cooperative gameplay where you and your friends form a squad of your own with up to 5 players in total.
  • 6 missions set in distinct environments, telling their participants about different situations that required a SWAT intervention.
  • 3 game modes for each of the missions that alter their environments and objectives into new challenges.
  • Over 40 items of equipment – weapons with customizable attachments, helmets, armor, grenades, different ammo types, and special tools that you configure for yourself or your operatives.
  • A dedicated behavioral system that brings to life your officers as well as the civilians and suspects encountered during missions. With characters responding differently to various factors, your tactical skills will constantly be put to the test.
  • And many, many more features that will allow you to configure the challenge and experience you have with our game as well as possible.

Visit our game's Steam page and check out our release date trailer for more!

Join our Discord or let us know in our Community Discussions if you have any feedback you’d like to share or questions you want to ask about our game!

Over and out,
SWAT Commander Team

SWAT Commander Is Now Available!

[p]Officers, 👮‍♂️[/p][p]The time has finally come! We are proud to report that…[/p][h2]📣 SWAT Commander is now available in Early Access![/h2][p]This launch wouldn’t be possible without our fantastic community, so we’d like to right away take this opportunity to thank you all for the years of support and helpful ideas you’ve been sharing with us![/p][p]Leap into action and embark together with your squad on our first six missions, available in both single and cooperative gameplay with three different game modes each![/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]What’s currently available in Early Access?[/p]
  • [p]Single player gameplay with a computer-controlled SWAT squad that takes orders from you as its leader.[/p]
  • [p]Dozens of direct and sequential commands that allow you to carry out your perfect strategies for breaching, entering, clearing, and securing targets.[/p]
  • [p]Cooperative gameplay where you and your friends form a squad of your own with up to 5 players in total.[/p]
  • [p]6 missions set in distinct environments, telling their participants about different situations that required a SWAT intervention.[/p]
  • [p]3 game modes for each of the missions that alter their environments and objectives into new challenges.[/p]
  • [p]Over 40 items of equipment – weapons with customizable attachments, helmets, armor, grenades, different ammo types, and special tools that you configure for yourself or your operatives.[/p]
  • [p]A dedicated behavioral system that brings to life your officers as well as the civilians and suspects encountered during missions. With characters responding differently to various factors, your tactical skills will constantly be put to the test.[/p]
  • [p]And many, many more features that will allow you to configure the challenge and experience you have with our game as well as possible.[/p]
[p]Visit our game's Steam page and check out our release date trailer for more![/p][previewyoutube][/previewyoutube][hr][/hr][p]Join our Discord or let us know in our Community Discussions if you have any feedback you’d like to share or questions you want to ask about our game![/p][p]Over and out,
SWAT Commander Team[/p]

SWAT Commander Goes Into Early Access Tomorrow!

[p][dynamiclink][/dynamiclink][/p][p]Officers, 👮[/p][h2]📣 Deployment Day is tomorrow![/h2][p][/p][p][/p][p]And to us that means one very important thing – SWAT Commander is going to become available in Early Access! With the first of the game’s missions finally available to all of our players, there will be a number of objectives to complete in their various environments. Ready to break a gang war? A brawl over a prized car? An underground dog fighting ring…? [/p][p][/p][previewyoutube][/previewyoutube]

SWAT Commander: Prologue, version 0.7.7.0

[p]Officers, [/p][p][/p][h3]SWAT Commander is coming to Early Access on July 31st![/h3][p][/p][p]We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.[/p][p][/p][p]AI[/p]
  • [p]Suspects who previously surrendered and haven’t been restrained will return to combat when they see their accomplices arrive[/p]
  • [p]Added ability of Suspects and Civilians to move away from doors when surrendering[/p]
  • [p]Added ability of Suspects to perform a quick reload in the ‘fake surrendering’ mechanic if they need it[/p]
  • [p]Updated system for NPCs choosing a position where they will surrender[/p]
  • [p]Adjusted Suspects’ vision and hearing[/p]
  • [p]Adjusted weapon spread for shooting through doors[/p]
  • [p]Updated shooting logic of Suspects – they will now save ammo if they can't see their target well[/p]
  • [p]Adjusted burst length for the ‘firing through objects’ mechanic – Suspects will now shoot through them with automatic fire[/p]
  • [p]Improved focus system for Civilians (now they turn around more naturally)[/p]
  • [p]Fixed an issue where Civilians would follow compliance orders from Officers even if they were far away or behind a wall[/p]
[p]GAMEPLAY[/p]
  • [p]Added the ability to check the status of the door without opening it (‘C’ key by default, also supported for gamepad)[/p]
  • [p]Added game pause when gamepad is disconnected[/p]
  • [p]Changed default game difficulty level to ‘Easy’[/p]
  • [p]Rebalanced bleeding mechanic – you need to walk a greater distance before you take damage from blood loss[/p]
  • [p]Rebalanced conditions for receiving Evidence/Suspect progression hints [/p]
  • [p]Disabled the ‘firing through objects’ mechanic for Suspects when these conditions are met: no auto or burst fire mode is available for Suspects, ‘Easy’ difficulty level is enabled, the target door is metal, a mirroring Officer is behind the target door[/p]
  • [p]Disabled window frame collision for grenades[/p]
  • [p]Fixed issues with various door interactions: e.g. deploying C2, wedging, working with locks, retrieving installed devices[/p]
  • [p]Fixed Sniper weapon firing issues (shooting, noise generation)[/p]
  • [p]Fixed Sniper reporting previously reported NPCs[/p]
  • [p]Players will no longer receive a penalty for using lethal force against Suspects who are throwing a grenade[/p]
  • [p]Fixed issues with reporting of dead bodies[/p]
  • [p]Fixed an issue with Officers transitioning from a leaning to a sprint state[/p]
  • [p]Fixed door lock and C2 interaction outlines on barricaded doors[/p]
  • [p]Fixed player camera shake when tasing NPCs[/p]
  • [p]Fixed an issue where progression hints would spawn too early if it took the game’s session a longer time to load for the host[/p]
[p]NETWORK[/p]
  • [p]Updated mission launching process – fixed the issue of repeated client reconnects when loading a mission if the host’s processing is slowed down by various factors, e.g. playing on HDD[/p]
  • [p]Traffic optimization which should resolve many random disconnection issues[/p]
  • [p]Added current ping display to UI (appearing for the client when ping is above 100 ms)[/p]
[p]EQUIPMENT[/p]
  • [p]Updated the AC-60 rifle magazine mesh size to match its capacity[/p]
  • [p]Updated idle animation for the PA-500[/p]
  • [p]Fixed issues with grenade flight smoothness[/p]
[p]CHARACTERS[/p]
  • [p]Fixed various visual issues with NPC meshes[/p]
[p]ANIMATIONS[/p]
  • [p]Updated NPCs’ reaction animation while surrendering[/p]
  • [p]Fixed Door Wedge player interaction[/p]
  • [p]Fixed interruption of NPCs’ fear animations while surrendering[/p]
  • [p]Fixed C2 deployment animation issues[/p]
  • [p]Fixed visual issues in the process of restraining NPCs[/p]
[p]HOT RECEPTION LEVEL[/p]
  • [p]Fixed collisions & navigation issues[/p]
  • [p]Adjusted shadow rendering so that they are cast at much greater distances[/p]
  • [p]Adjusted Sniper FOV[/p]
[p]UI[/p]
  • [p]Added secondary interaction for contexts when you have two options for interacting with various objects[/p]
  • [p]Added 7 default loadout presets in the ‘Equipment’ screen[/p]
  • [p]Added game mode sorting so that each mission has the same order of modes[/p]
  • [p]Added more visible cues that mark Entrance selection and some other game settings as unavailable for session clients (some settings can only be changed by the session’s host)[/p]
  • [p]Updated Injector input so that now it’s split into two interactions – healing yourself and a target Officer[/p]
  • [p]Changed name of the ‘Ping’ feature to ‘Mark Location’ and adjusted its localizations; the function remains the same where it’s used to mark a specific spot in the mission’s space for other players[/p]
  • [p]Updated images: cover images for some missions and tutorial loading screen images[/p]
  • [p]Fixed issue where the debriefing screen did not appear on clients[/p]
  • [p]Fixed an issue where the loading screen could reappear multiple times during the client loading process (noticeable in case of HDD use by host)[/p]
  • [p]Fixed gamepad-related issues in the UI[/p]
  • [p]Fixed issues that appeared while using multiple Pepper Sprays in the additional menu and other issues related to Pepper Spray display[/p]
  • [p]Fixed an issue where progression hints would not appear if the host died[/p]
  • [p]Fixed spectator camera issues[/p]
  • [p]Fixed issues with show/hide HUD setting[/p]
  • [p]Added missing localization for Sniper position buttons[/p]
  • [p]Fixed UI display issues when removing C2[/p]
  • [p]Removed tutorial screen at first launch[/p]
[p]AUDIO[/p]
  • [p]Added new TOC responses, e.g. Officer injury/death, start of mission dialogs, and more[/p]
  • [p]added full voiceover to the Tutorial[/p]
  • [p]added more SFX to the ‘Hot Reception’ level (environment, water, damaged lamps, etc.)[/p]
  • [p]Added attenuation to some equipment animations[/p]
  • [p]Updated Battering Ram attenuation and sound cue[/p]
  • [p]Updated bomb disarming dialogues[/p]
  • [p]Updated weapon shot attenuation[/p]
  • [p]Updated Suspect footstep attenuation[/p]
  • [p]Updated explosion attenuation[/p]
  • [p]Fixed issues with incorrect voices for various characters[/p]
[p]OTHER[/p]
  • [p]Fixed damage-related achievements[/p]

One Week Left To SWAT Commander's Early Access!

https://store.steampowered.com/app/1619310/SWAT_Commander/

We hope you're as thrilled as we are, Officers! 👮

With just one week until Deployment Day – when we officially release SWAT Commander in its Early Access version – it's not much longer until a number of innocent civilians are going to need the intervention. Rescue them from fanatical cultists, ruthless gangers, and scammed investors turned terrorists with nothing to lose.

And for that last part, that's when things tend to get really explosive… 👇

https://youtu.be/ggXLlNlLKFo