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SWAT Commander: Prologue News

Recent News & Incoming Prologue Update

Officers,

We're proud to report that our current stats show our game's free co-op prologue has been activated on Steam over 300 000 times, matching our initial wishlist and then some! So, thank you again for trying out SWAT Commander: Prologue!

Many of the game's improvements just wouldn't be possible without your involvement, so we appreciate every bit of feedback that we can use. And speaking of using your feedback, our team is of course still hard at work introducing further enhancements to our main app, due to be released in Early Access soon.

What's very relevant to the prologue, however, is that we're going to use our progress with the main game to do a solid new update of the prologue app as well. Stay tuned for news on that, too.

For more updates on both our progress and the EA release date, we invite you to follow the full SWAT Commander game here on Steam:

https://store.steampowered.com/app/1619310/SWAT_Commander/

Over and out,
SWAT Commander Team

Weapon Update – SWAT Commander: Prologue, version 0.7.5.14

Officers,

We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.

EQUIPMENT
  • Changed the position of all primary weapons relative to the player's camera to make the first-person perspective more convenient
  • Implemented new weapon movement animations for primary weapons to achieve a much smoother effect and better handling simulation
  • Fixed the issue with the smoothness of the thrown grenade flight for clients
  • Fixed issues with throwable camera movement
  • Enhanced explosion effect of sting grenades when displayed at longer distances
  • Changed the default equipment preset for new players to improve game experience if equipment loadout screen isn't used before a game is started
  • Fixed heavy armor model on officer in equipment loadout screen

UI
  • Fixed HUD errors in displaying the incorrect ammo information in some contexts
  • Some animations in the Briefing UI have been sped up for faster navigation and better usability
  • Improved the functioning of the ""Ready/Not Ready"" button in the Briefing screen
  • Added the option to select a random Entry Point in the ""Entrance"" tab of the Briefing screen
  • The list for adding friends to your lobby will now be sorted by which of them are online
  • Fixed issues related to the game HUD's grenade icons

Standby for further updates.

Over and out,
SWAT Commander Team

Further Prologue Updates and Improvements

Officers,

We continue our work on improving the prologue. All of it is based on the invaluable feedback with which you've been providing us and of course our drive to improve your experience with our preview of the game. So, today we're rolling out another update, this one for version 0.7.5.13, patch 0.4.

Here's a brief reminder of the recent changes to the prologue:

  • Updated difficulty levels: the Easy level now provides conditions better suited for getting to know the game's mechanics while the other levels were adjusted to improve the gameplay experience
  • Updated Civilian behavior: Civilians are now more willing to comply with SWAT operatives' orders.
  • Adjusted FXAA anti-aliasing to improve its visual presentation.
  • Reconfigured the lobby system to focus on manually adding players via Steam friends list to improve the co-op experience.
  • Fixed a stability issue reported to occur when Officers are in combat and when Suspects deploy grenades against you.
  • Fixed the issue of grenade icons not appearing on screen for grenades thrown by Suspects.
  • Based on your reports, we've resolved a number of matters that could cause the game to become unstable. Your general experience with the prologue's stability should now be improved.

Version 0.7.5.13, patch 0.4 changes:

  • The Briefing screen has been revamped with more compacted sections for easier, more intuitive navigation. Many of our players have been, for example, skipping the option of selecting the entry point where you start the mission. We intend for this to make the Briefing features easier to access.
  • Fixed an issue that allowed the camera to clip through walls and doors.
  • Fixed an issue where some barricaded doors were in the wrong position for players who joined someone else's multiplayer lobby (clients).
  • We've reworked a number of the game's features. They are now not impacted so much by the players' internet connection during co-op gameplay, which should result in general performance improvements in the game.

šŸ‘‰ CRUCIAL NOTE: Please remember that the functioning of the multiplayer lobby depends on the host as well. Make sure you have a stable internet connection and your configuration meets the game's specs if you wish to host a game.

Standby for further updates.

Over and out,
SWAT Commander Team

SWAT Commander: Prologue, version 0.7.5.13, patch 0.1

We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.

  • Fixed a stability issue reported to occur when Officers are in combat and when Suspects deploy grenades against you.
  • Fixed the issue of grenade icons not appearing on screen for grenades thrown by Suspects.
  • Based on your reports, we've resolved a number of matters that could cause the game to become unstable. Your general experience with the prologue's stability should now be improved.

SWAT Commander: Prologue, version 0.7.5.13

  • Updated difficulty levels: the Easy level now provides conditions better suited for getting to know the game's mechanics while the other levels were adjusted to improve the gameplay experience
  • Updated Civilian behavior: Civilians are now more willing to comply with SWAT operatives' orders
  • Adjusted FXAA anti-aliasing to improve its visual presentation
  • Reconfigured the lobby system to focus on manually adding players via Steam friends list to improve the co-op experience