Hello everyone!
Origins is officially three weeks old... time sure flies! Now that the dust has settled a little, we wanted to address a few issues here and there to make sure the experience is as smooth as possible for everyone, including newcomers.
This update introduces multiple changes to the balance and difficulty of the game. The aim is to
make the initial and middle phase of
runs less punishing, giving
more autonomy to players to build their strategies and decks. Also, we added a bunch of new relics with references to other indie titles we enjoy, have fun unlocking them! Here's the full changelog:
- Added
five new unlockable
relics! These relics can be unlocked by reaching a certain number of floors during your run. The relics are
Heroic Backpack,
Shapeshifting Fin,
Miner Hat,
Monkey Paw and
Pachinko Balls. They are all references from other indie friends!
- Added a
special reward on Floor 1 if the player reaches significant progress in the previous run.
-
Grant Property rewards will always show on certain floors now.
- Dice extra value now shows and visually stacks effects from multiple sources (Grow property, relics, etc).
- Damage-dealing relics will now trigger
Bloody Fang (and any other relic trigger by player attacks).
- Updated credits with some additional names and a new section.
- Changed "New Run" and "Continue" order on Title Screen, added confirmation pop-up if "New Run" option is pressed while "Continue" option is available.
- Added
In-Game Timer and option to change visibility in Settings.
- Added
Tutorial option in Settings. Tutorials can now be disabled entirely among other modes.
- Lisver's starting deck reduced to 7 dice.
- Fixed Dice with Flash property counting as two dice for
Dancing Shurikens relic.
- Master volume setting not correctly muting music in certain situations.
- Fixed multiple issues with
Bucket of Pain relic incorrectly handling energy points.
- Fixed
Nightmare Plasma relic not correctly stacking effects over turns.
- Fixed Croissantpillars not triggering Tasty modifier when killed with
Dancing Shuriken relic.
- Changed behavior of
Frozen Knife and
Melting Knife relics.
- Dice extra value not using the correct font on CJKR languages.
- Fixed issue with
Chocolate Muffin not working correctly on battles triggered from events.
- Fixed issue with
Chocolate Muffin effect being applied before other effects (like Boost Dice increasing the damage of Ant enemies).
- Fixed
Blindfold of Rage not correctly applying extra value to Attack Dice.
- Fixed interaction between Flash Dice, Non-Flash Dice and
Origami Frog causing incorrect behavior.
- Fixed extra value text on top of dice not using the correct font on CJKR languages.
- Fixed damage-dealing relics like
Moon Chakram not triggering Disruptible modifier.
- Cockroach will no longer appear on mobs created during battle-triggering events.
- Multiple changes to mob procedural generation.
Quite a few! Aside from all this we're still working towards
more features for upcoming updates, including console support, non-pixel font support and improving the localization in certain languages. So keep an eye for updates and join our
Discord server in you want a closer look at development, including regular sneak peeks!
With that in mind, happy holidays to all of you and thank you for playing Die in the Dungeon!!