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Die in the Dungeon: Origins News

Hotfix: New Version 2.2.2 (91.5)

To complete the previous update, this hotfix addresses an unintended endless loop introduced when combining certain relics, and some graphical issues with numbers not accurately reflecting the actual values of dice and slots. Here's the full changelog:

- Fixed endless loop interaction between Poisonous Skin and Crimson Blade relics.
- Fixed Terrain Dice value not decreasing visually over turns.
- Fixed Pachinko Balls relic not showing extra value on slots.
- Missing translation for header text of "Relics from the past" reward.
- Added tentative fix to achievements not unlocking correctly.

Thank you for taking the time reporting issues and happy holidays to all!

Hotfix: New Version 2.2.2 (91.4)

The previous update 91.3 caused some performance issues that weren't there before. This hotfix update should fix those, and also improve the general performance of the game.

By the way, we're aware of a few issues related to the Terrain Dice and certain board interactions not working correctly, a second hotfix is on the way to take care of these bugs and more.

Thank you for playing!

Balance & Cameos Update: New Version 2.2.2 (91.3)

Hello everyone!

Origins is officially three weeks old... time sure flies! Now that the dust has settled a little, we wanted to address a few issues here and there to make sure the experience is as smooth as possible for everyone, including newcomers.

This update introduces multiple changes to the balance and difficulty of the game. The aim is to make the initial and middle phase of runs less punishing, giving more autonomy to players to build their strategies and decks. Also, we added a bunch of new relics with references to other indie titles we enjoy, have fun unlocking them! Here's the full changelog:

- Added five new unlockable relics! These relics can be unlocked by reaching a certain number of floors during your run. The relics are Heroic Backpack, Shapeshifting Fin, Miner Hat, Monkey Paw and Pachinko Balls. They are all references from other indie friends!
- Added a special reward on Floor 1 if the player reaches significant progress in the previous run.
- Grant Property rewards will always show on certain floors now.
- Dice extra value now shows and visually stacks effects from multiple sources (Grow property, relics, etc).
- Damage-dealing relics will now trigger Bloody Fang (and any other relic trigger by player attacks).
- Updated credits with some additional names and a new section.
- Changed "New Run" and "Continue" order on Title Screen, added confirmation pop-up if "New Run" option is pressed while "Continue" option is available.
- Added In-Game Timer and option to change visibility in Settings.
- Added Tutorial option in Settings. Tutorials can now be disabled entirely among other modes.
- Lisver's starting deck reduced to 7 dice.
- Fixed Dice with Flash property counting as two dice for Dancing Shurikens relic.
- Master volume setting not correctly muting music in certain situations.
- Fixed multiple issues with Bucket of Pain relic incorrectly handling energy points.
- Fixed Nightmare Plasma relic not correctly stacking effects over turns.
- Fixed Croissantpillars not triggering Tasty modifier when killed with Dancing Shuriken relic.
- Changed behavior of Frozen Knife and Melting Knife relics.
- Dice extra value not using the correct font on CJKR languages.
- Fixed issue with Chocolate Muffin not working correctly on battles triggered from events.
- Fixed issue with Chocolate Muffin effect being applied before other effects (like Boost Dice increasing the damage of Ant enemies).
- Fixed Blindfold of Rage not correctly applying extra value to Attack Dice.
- Fixed interaction between Flash Dice, Non-Flash Dice and Origami Frog causing incorrect behavior.
- Fixed extra value text on top of dice not using the correct font on CJKR languages.
- Fixed damage-dealing relics like Moon Chakram not triggering Disruptible modifier.
- Cockroach will no longer appear on mobs created during battle-triggering events.
- Multiple changes to mob procedural generation.

Quite a few! Aside from all this we're still working towards more features for upcoming updates, including console support, non-pixel font support and improving the localization in certain languages. So keep an eye for updates and join our Discord server in you want a closer look at development, including regular sneak peeks!

With that in mind, happy holidays to all of you and thank you for playing Die in the Dungeon!!

Hotfix: New Version 2.2.1 (90.2)

New hotfix update 90.2, mainly to address an issue with the tutorial on macOS.

Full Changelog:

- Fixed softlock during initial tutorial on macOS.
- Fixed Terrain Dice with Heavy and Flash properties not working correctly.
- Fixed crash when loading a new game with a corrupted save file.

Thank you for playing, more updates coming soon!

Mini Update: New Version 2.2.1 (90.1)

Hello everyone!

More than four days have passed since Origins was released, how are you liking the game? The response so far has been overwhelming, in a good way! We're reading all your feedback, and we plan to use it to improve both Origins and the final game.

Today, we're updating the game with a bunch of much needed bugfixes to the most important issues reported, including crashes and soflocks, along with some small balance tweaks. Here's the full changelog:

- Fixed Taste the Rainbow achievement not unlocking correctly.
- Fixed relics UI visualization blocking dice during events (and generally moving out of bounds when over a certain number).
- Fixed softlock when loading data from a run with the relic Empty.
- Fixed Nightmare Plasma relic not working correctly.
- Fixed softlock when switching dice on the board while holding a Flash Dice.
- Reduced minimum roll for Endless Mode events from 11 to 10.
- Wishlist pop-up should not display anymore after pressing the wishlist button.
- Fixed crash when trying to kill two Cockroach enemies at the same time.
- Fixed crash when Mirror Dice and Prism Dice target each other at the same time.
- Changed behaviour of relics Bloody Fang, Origami Frog, Medieval Scope and Liquid Karma.

For the upcoming updates, we want to include features like controller support and the ability to change the font in the game. We're also working on improving the localization and making additional changes to the balance of the game.

That's all for today, thank you for playing and be sure to let us know what you want to see next for Origins!