🔥 Various Soulslinger demo updates: shotgun behaviour, active reload, enemy AI!

Hey there friends!
As announced in the last update a week ago, we rolled out a bunch of demo updates including overhauls, improvements and fixes for the Soulslinger: Envoy of Death - all based on your feedback! Once again, thanks a ton for your ongoing support! ❤️

Here is the list of things we did in the meantime:
- Completely redesigned the way the shotgun behaves, complete with new animations, new recoil, new bullet behavior and effects! While there are still some tweaks left to be done, overall the shotgun should look and feel closer to how we intended it
- Updated the enemy AI of the basic swarmer, archer and fire thrower enemies, the swarmer can dash to you to attack and the ranged enemies have melee attacks now, instead of running away from you when you get close
- Active reload: you can now press the "Fire" button at the right time to instantly complete the reload!
- Updated Soulslinger's movement, his movements should be more dynamic and react to your input faster
- Smoothed out enemy animations
- Updated enemy compositions to provide more fun challenges in the way enemies are spawned in
In the case you played the demo already, it would be awesome if you could give it another try and let us know what you think about the improvements. And if you haven't played the demo yet, that's great! Please play it and let us know what you think.
Either here in the comments, in the Steam Community Hub, on Discord or through our feedback survey - the banner guides the way:

As always: No feedback will remain unread. Promise! And if you liked the demo, please consider wishlisting and following us here on Steam. This would actually help us a lot!
Talk to you very soon, friends. Have a great time!
Ede out!
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/