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Updates, updates, updates!

The Demo was released at version 0.7.5.17 back in December.
I've been gathering feedback from you, guys, and been making constant updates. Now it's 0.7.5.39.
So we had a whopping 22 iterations since than.

[h3]What's been done[/h3]
  • New faction: royal guards
  • New quests
  • New dungeon
  • Huge performance optimizations
  • UI improvements
  • Re-balancing
  • The introduction stage is now more clear with small quests like "Buy a Dagger"
  • Proofreading: less mistakes in dialogues
  • Proper keys rebinding
  • New settings and quaility-of-life things
  • A ton of bug fixes


[h3]The Introduction[/h3]
Also after watching a bunch of let's plays, I took a hard decision for an open world game and decided to lock the Village gates until you beat the very first boss. Let's explain why: in the very first dungeon (Beginner's Floor) you will get a scream/shout, a double jump and a ranged weapon - a mushroom thrower. The game becomes waaay more fun with all of those goodies. And, after that, the Village gates will open and you are free to explore the world!
And I left an option for hardcore players on how to get into the dungeon to an even deeper floor omitting the Village's Dungeon Entrance, haha!

So that's it for now, folks! Adventures await!
Please feel free to leave reviews and posts in discussions, it helps a lot.

Yours,
Dionysus Acroreites