Behind The Scenes: Geeky Edition
[h2]Smoke and mirrors[/h2]
Have you ever wondered how the game might look from "behind the scenes"? It's often quite strange and full of hacks. Smoke and mirrors. The bread and butter of Game Dev.
The RPG is quirky be design on itself. But it's a true rabbit hole inside.
Let's see some examples!
[h2]The Main Protagonist[/h2]
This is a test scene, sort of a playground, where I test new mechanics, items, characters, etc.
This how a player sees it:

And this is what it actually looks like:

Pretty, isn't it?
[h2]Debug View[/h2]
Just a regular converstaion between Protagonist and NPC:

And from the developer's point of view:

[h2]Building Blocks, aka "Components"[/h2]
The game is made with Unity game engine. A common practice is using so called Components. Basically they are pieces of code that you write and attach to an object, like if you were building legos.
Let's take a look at the Protagonist's object's hierarchy, it's nested
(this is not the full picture, it actually goes way deeper than that):

Each of those objects has it's own componts attached to it. Let's take a look at the root object's components set:

If you expand one of those components, you'll see this set of parameters which you can configure:

Of couse it's more complex than that, because you also need to take into account current level, skill upgrades, difficulty settings, etc. That gritty job gets done in the rabbit hole called "source code".
[h2]Bonus[/h2]
The Fan is actually always with you(Protagonist) in the same scene.
He just may become invisible at some portions of the game. But HE. IS. ALWAYS. WITH. YOU.

Yes, his initial position is a bit below you. You may ask why? I don't remember ¯\_(ツ)_/¯
[h2]That's it, folks![/h2]
Have a great time and get ready for the adventure, the release will happen this year!
Have you ever wondered how the game might look from "behind the scenes"? It's often quite strange and full of hacks. Smoke and mirrors. The bread and butter of Game Dev.
The RPG is quirky be design on itself. But it's a true rabbit hole inside.
Let's see some examples!
[h2]The Main Protagonist[/h2]
This is a test scene, sort of a playground, where I test new mechanics, items, characters, etc.
This how a player sees it:

And this is what it actually looks like:

Pretty, isn't it?
[h2]Debug View[/h2]
Just a regular converstaion between Protagonist and NPC:

And from the developer's point of view:


[h2]Building Blocks, aka "Components"[/h2]
The game is made with Unity game engine. A common practice is using so called Components. Basically they are pieces of code that you write and attach to an object, like if you were building legos.
Let's take a look at the Protagonist's object's hierarchy, it's nested
(this is not the full picture, it actually goes way deeper than that):

Each of those objects has it's own componts attached to it. Let's take a look at the root object's components set:

If you expand one of those components, you'll see this set of parameters which you can configure:

Of couse it's more complex than that, because you also need to take into account current level, skill upgrades, difficulty settings, etc. That gritty job gets done in the rabbit hole called "source code".
[h2]Bonus[/h2]
The Fan is actually always with you(Protagonist) in the same scene.
He just may become invisible at some portions of the game. But HE. IS. ALWAYS. WITH. YOU.

Yes, his initial position is a bit below you. You may ask why? I don't remember ¯\_(ツ)_/¯
[h2]That's it, folks![/h2]
Have a great time and get ready for the adventure, the release will happen this year!