Update 3.2.0
- [p]Log in for the event-specific Anniversary Gift Box containing fireworks, an emoji, and a headband. Other login rewards include an Anniversary Housing Cake, an Anniversary Profile Frame, Unlockstones, Entropy Shards, Chaos Prisms, Obsidian Fragments, and Conversion Stones.[/p]
- [p]Hide and Seek Oremong returns with anniversary-specific rewards like Rare Housing Decorations, an Amitoi Selection Chest, and a new Title. Good luck in your search.[/p]
- [p]Orb: Fixed some Orb items not properly displaying on the character model.[/p]
- [p]Housing: Added a confirmation pop-up when moving to a new house.[/p]
- [p]Housing: Added a tutorial pointer that guides players to unlock Housing.[/p]
- [p]Housing: Fixed an issue where wallpaper and flooring from a visited house were shown on your own house if you owned one at the same address.[/p]
- [p]Ascended Arch Bosses: Unified the Ascended Arch Boss names and removed 'Frenzied Flame' text.[/p]
- [p]Movement: Fixed a case where characters could get stuck in the air when jumping while moving.[/p]
- [p]Party Board: Getting accepted into a Vanguard via the party board now cancels all other pending Party Board applications.[/p]
- [p]Battlegrounds: After reviewing Battleground queues and player feedback, we have no present plans to restrict Battleground matches to specific times of day. Battlegrounds will remain available around the clock![/p]
- [p]Battlegrounds: Added the ability to keybind the battleground Scoreboard, defaulting to caps lock key when in Battlegrounds.[/p]
- [p]Battlegrounds: Added end of match result messages indicating Victory, Defeat, or Draw.[/p]
- [p]Battlegrounds: Battle Commander and Healing Master morphs: Additional health gained now recovers immediately.[/p]
- [p]DaVinci's Favor: Interacting with Solia will no longer place players in a non-combat state.[/p]
- [p]Processing: New recipes have been added, allowing you to bulk-process 10x of common materials.[/p]
- [p]When using bulk processing recipes, experience gain is halved.[/p]
- [p]When using bulk processing recipes, Great Success rate chance is 0%.[/p]
- [p]Fluff buff: Sheep gathering success rate increased from 70% to 80%. Gathering time reduced from 5 seconds to 4 seconds.[/p]
- [p]Controller: 'Go to My House' button added to the main menu when using a gamepad.[/p]
- [p]Map: Minimum level requirements for gathering levels are now displayed with gathering icons on the map.[/p]
- [p]Fishing: Fishing Codex rewards updated from Precious Base Material Selection Chest to Rare Cooking Ingredient Chance Chest.[/p]
- [p]Gathering: Fixed an issue where gathering mining nodes on Gigantrite did not grant Mining experience.[/p]
- [p]Morphs: Zenith Firebird: Fixed a case where character hair color was being incorrectly displayed on the Zenith Firebird model.[/p]
- [p]UI: Fixed a variety of UI issues introduced in 3.0.0 related to improperly displaying detail sections or incorrect UI window focus when opening UI.[/p]
- [p]Abyssal Dungeons: Fixed an issue causing the Map to appear incorrectly within Syleus's Abyss 3F.[/p]
- [p]Abyssal Dungeons: Fixed an issue causing some assets to temporarily disappear when jumping while in certain locations of Syleus's Abyss 2F.[/p]
- [p]Raid: Fixed an issue occasionally causing the blue/red markers to not appear above players when Dragaryle's shield mechanic interrupts his fear mechanic.[/p]
- [p]Fixed an issue occasionally causing Lucien to get stuck in a wall within the Fate's Abyss Epic Dungeon.[/p]
- [p]Corrosive Veil and Hellfire effects will now choose random targets instead of selecting based on highest aggro.[/p]
- [p]Hellfire: Fixed an issue where Hellfire effect was not displaying properly at low graphics settings.[/p]
- [p]Thorn Armor: Now has a brief warning animation before activating, and damage reflection is limited to a maximum of 10 triggers per second.[/p]
- [p]Items: Fixed an issue causing some Accessories to have a Material type listed in their tooltip despite not granting a Material Passive effect.[/p]
- [p]Items: Fixed an issue preventing the Belt of Hypocrisy from being craftable with a Lithograph.[/p]
- [p]Items: Fixed an issue causing the Necromancer Visage Headpiece to appear incorrectly on consoles.[/p]
- [p]Items: Fixed some Skill Conversion Books that could not be placed in storage.[/p]
- [p]Fixed an issue where Lucien's Mercurial Greatblade's Silver Reaper's Gag Order effect was silencing melee and ranged skills.[/p]
- [p]Lucien's Code of the Heretic's Silver Reaper's Sentence effect duration increased from 2s to 3s, and fixed so duration is not affected by stats.[/p]
- [p]Grand Aelon's Longbow of Blight's Grand Aelon's Vitality effect now applies to party members.[/p]
- [p]Blood Hunter’s 4-set effect now displays stack count when stacked.[/p]
- [p]Morokai's Soulfire Greatblade's \[Morokai's Lightning] effect now works based on base damage at the time of attack.[/p]
- [p]This update contains adjustments to the high damage combo of Orb and Crossbows, among other skill changes.[/p]
- [p]Mastery: Fixed an issue causing the incorrect amount of damage to be applied for each stack for the Timebomb Overall Mastery Skill.[/p]
- [p]Camoflauge Cloak: Fixed an issue causing stealth to be cancelled by regular attacks triggering immediately after using this ability.[/p]
- [p]Phantom Smokescreen: Specialization: Back Attack: Fixed this specialization effect not being affected by buff duration bonuses.[/p]
- [p]Mastery: Dexterous Power: Fixed an issue where this effect would not apply when the Dexterity stat was 89.[/p]
- [p]Selfless Diffusion: The weaken duration increase is now limited to a maximum of 100 applications.[/p]
- [p]Serial Fire Bombs: Damage against monsters increased from 60% to 80%.[/p]
- [p]Focused Fire Bombs: Damage against monsters increased from 120% to 160%.[/p]
- [p]Fireball Barrage: Damage against monsters increased from 60% to 90%.[/p]
- [p]Touch of Despair, Corrupted Magic Circle, and Tevent's Grasp of Withering: Damage against monsters increased by 100%.[/p]
- [p]Specialization: Stellar Dash: Fixed an issue where consecutive attack detection was incorrectly set to 3 seconds. Adjusted damage boost per stack from 10% to 8%.[/p]
- [p]Temporal Leap: Effect now only applies cooldown reduction to Attack and Control skills.[/p]
- [p]Afterimage Explosion: Fixed an issue where weapon swapping would not work properly when using Afterimage Explosion with Orb not active.[/p]
- [p]Overcome Crisis: Activation conditions adjusted. Now activates when attacking an enemy within 10 seconds of being affected by the listed special conditions.[/p]
- [p]Time Bomb: Fixed an issue where damage per stack was being applied incorrectly.[/p]
