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Battle Pass: Infernal Star

Turn up the heat with the Infernal Star Battle Pass, available now through June 5th, 2 p.m. PT. It features the Infernal Slayer armor, Infernal Slayer’s Shroud, Shoulder Shuffle Gesture, Ash Hound Morph, Minto Choco Pippin Amitoi, and more.

Want even more unique rewards for completing seasonal challenges? Battle Passes are an optional seasonal purchase that can turn your accomplishments into new cosmetics, crafting materials, items, and various in-game currency. Each Battle Pass features a free track and a premium track that can be unlocked with Lucent. Look forward to new spoils every season.

Learn more about the Infernal Star Battle Pass rewards below and then explore answers to your most common questions.

[h3]Rewards[/h3]

There are desirable rewards at every level, but the most ambitious adventurers will strive to achieve max level (level 50) for the following loot.
  • Level 1 (Premium Track): Ash Hound Dash Morph
  • Level 10 (Premium Track): Pose - Ponder
  • Level 20 (Free Track): Gesture - Shoulder Shuffle
  • Level 31 (Premium Track): Minto Choco Pippin Amitoi
  • Level 45 (Premium Track): Infernal Slayer’s Shroud
  • Level 50 (Free Track): Illusion Scroll
  • Level 50 (Premium Track): Infernal Slayer Armor

Don’t forget to use your Star Crystals for valuable items in the Infernal Star Point Shop. As you progress your Battle Pass, you’ll earn Star Crystals as free rewards at levels 5, 10, 15, 25, 30, 35, and 45. Additional Battle Pass experience upon reaching level 50 will be converted into Star Crystals. Be advised, at the end of the Battle Pass season, your Star Crystals will turn into Quality Recovery Crystals.

Here are some of the featured items from the Infernal Star Point Shop.
  • Rare Rune Category Selection Chest
  • Precious Processed Gem Selection Chest
  • Trait Extraction and Conversion Stones
  • Nebula Charge Stones
  • Rare Artifact Chance Chests
  • Weapon Mastery Experience
  • Skill Conversion Books
  • Trait Unlock Stones
  • Precious Parchment
  • and more!

Want to learn more about how the Battle Pass works? Check out our FAQ.

Thanks for your support and we’ll see you in Solisium!

Wilds of Talandre: World Design

THRONE AND LIBERTY: Wilds of Talandre introduces new diverse environments to Solisium. From an ancient library hidden within the cliffs of a lake to the ruins of a fallen ancient giant, NCSoft iterated on multiple concepts before doubling the size of their world. We caught up with the Development Team for insights into how they meticulously crafted some of the free expansion’s most memorable areas.

[h3]Herba Village[/h3]

Herba Village’s wind wheel lift is located at the highest point in the center of Talandre, allowing players to easily take in the landscape of the new zone. The wind car routes were also designed with this in mind. We spent a lot of time thinking about what a flying chariot in THRONE AND LIBERTY would look like. Using magical elements only felt too artificial and predictable, so we started with the concept of a modern-day cable car and explored ways to make it feel as medieval as possible.
  • An aerial transportation system using massive chains or ropes.
  • Operated manually or powered by wind, using cogs and pulleys.
  • A large rotating wheel that winds and unwinds the rope to create movement, similar to a quarry pulley system.

It’s not just a simple means of transportation, but an open-air design that allows players to fully appreciate the breathtaking vistas of Talandre.

[h3]Bercant Mansion[/h3]

We referenced the layouts of various castles and mansions to make Bercant Mansion feel like an actual home of a powerful noble faction. As a result, the Bercant Masion features a unique architectural style not seen in existing zones, designed with the goal of leaving a strong impact on players.

Inspired by the ornate exterior of the Louvre, we prioritized stylistic distinction over historical accuracy. The mansion tells the tragic story of Limuny Bercant. We reinforced this narrative visually by contrasting its elegant architecture with the dilapidated village and desolate farmland outside. Inside, we used red as a key accent color to create a sense of opulence, standing in stark contrast to the desaturated tones of the exterior.


In the audience chamber, where Limuny appears as the boss, the most beautiful red tree in the realm ironically emphasizes the theme of a cursed transformation into nature.

We aimed to create a dramatic contrast between the mansion’s interior and exterior for a truly memorable scene. This area serves as a key visual representation of the game’s story and themes, designed to leave a lasting impression and enhance player immersion.

[h3]Temple of Truth[/h3]

The Temple of Truth was inspired by an ancient library hidden within the cliffs of a lake. To emphasize the mystery of antiquity and the passage of time, it features a concealed entrance and ancient architecture.

We made the ancient and mysterious characters luminescent to express the mystical power of the library, while the crumbling and ruined appearance further emphasizes the passage of time. As for the theme of recording facts and history, what better choice than a library?


This is a place where ancient records transform into truth, surrounded by enormous inscriptions. Here players will confront knowledge long thought lost to time.
[h3]
Quietis’ Demesne[/h3]
This region originates from Quietis, a giant who ruled over water. We wanted to convey the events that took place here in the past. Said to be the most powerful of the ancient giants, Quietis lost his heart in a war against a coalition of humans, elves, and orcs. He was then petrified and became Conquest of Quietis, a land that still bears the scars of battle.


The concept for this area is a landscape of ruins intertwined with the undulating terrain formed when Quietis lost his heart and collapsed.

The Guardian’s Forest: This area represents the aftermath of Quietis’ fall, where the ground has cracked open, releasing powerful magical energy. We envisioned this mystical forest as a place where destruction and magic intertwine creating an awe-inspiring yet eerie atmosphere.


The Scream of Quietis: This area depicts Quietis turning to stone and merging with nature. The landscape reflects a forgotten history, where remnants of past wars and myths are woven into the terrain itself. I remember working on this area with the idea that players could engage in battle on the back of the fallen Quietis.

Conquest Battles: This stage features a steep ravine leading to a circular battleground. The ravine is filled with massive boulders, shattered by Quietis’ impact and tangled with vines and tree roots that have emerged through the cracks. We designed this area with a specific contrast in mind. After crossing the harsh and treacherous bridge, players will arrive at a calm and serene battlefield.

[h3]Black Anvil Forge[/h3]
The dwarves established a civilized settlement even in the harsh terrain, possessing their own unique culture and technological prowess. This explains the advanced transportation elements such as elevators and minecarts throughout the area. From their weapons and armor to their architecture, everything in this region was forged from powerful ores.


We wanted to use iconic colors to represent the harsh environment and strength of the dwarves:
  • Red soil symbolizes a land filled with both life and hardship.
  • Black stone architecture features sharp, angular, and geometric designs, emphasizing the dwarves’ strength and grandeur rather than soft, rounded shapes. We believed that incorporating stone and metal elements was essential to enhance the medieval fantasy aesthetic.
  • Green minerals, the source of both dwarven vitality and magic, serve as a striking highlight, adding depth to the overall concept.

Through these three symbolic elements, our goal was to create a distinct region that reflects the dwarves’ advanced craftsmanship and ingenuity.

[h3]Crimson Manor House[/h3]
The Crimson Manor House follows the same architectural style as the Bercant Mansion, but with a rougher and more grotesque emphasis. The basement laboratory within the mansion combines elements of a prison, laboratory, and bone-themed design, adding to the dark atmosphere of the Crimson family.


Through this eerie design, we strove to suggest that sinister and secretive experiments took place here. The Snowburn Highlands and Manor Fields are desolate regions abandoned by humans. Now they’re ruled by wild monsters, conveying the concept of a raw and untamed wilderness.

We drew inspiration from the Dolomite landscapes of Italy, and designed areas outside of the Crimson Manor with stone-carved objects, mushroom-like peaks, and lakes of awakening, making them appear as if overtaken by unusual flora. These design elements act as symbolic representations of nature’s beauty and the hidden dangers within, creating a powerful visual storytelling experience.



[h3]Swamp of Silence[/h3]
The Swamp of Silence is the game’s most frequently changing environment. The water level of the entire swamp fluctuates due to various factors such as day and night, clear skies, and rain, subtly altering the gameplay experience.

Long ago it was once a vast ocean, but became a swamp after the sudden disappearance of the seawater. The sharks that couldn’t escape in time endured years of suffering, but over generations of adaptation evolved into the dominant predators of the marsh. Based on this backstory, we designed the area to feel dark and desolate, emphasizing the harsh natural environmental and its bleak atmosphere.



The Swamp of Silence is divided into two distinct zones:
  • River Swamp: We aimed to capture the natural feel of green landscapes by incorporating vegetative elements such as ferns, moss, aquatic plants, and lotus flowers.
  • Sea Swamp: This area is shrouded in mist, limiting visibility and adding to its mysterious and desolate feel.

We placed wrecked ships that couldn’t escape when the seawater receded, and Minutrite creatures lying in pain and mud, partially obscured by the fog. This enhanced the sense of secrecy and abandonment.

Exploring this region, players will notice unique rock formations scattered throughout. Though the final in-game implementation changed slightly, the original concept featured large rocks with cavernous holes, each housing evolved sharks. To capture the texture of these rocks, we drew inspiration from naturally eroded and weathered stones, formed over thousands of years.


One final standout element in this area is the rotating ship. It was designed with the concept of a ghostly vessel drifting in the current, endlessly circling the same spot. This dynamic element was carefully integrated to balance the stillness of the marsh with motion. We wanted to create a harmonious yet eerie atmosphere.

[h3]Forest of the Great Tree[/h3]
Amidst countless trees in this region stands the majestic Ancient Tree of the Sage, the most magnificent of them all. Talandre is now a ruin and left with scars due to the long wars, but the ancient tree remains unchanged, preserving its timeless beauty.


The concept for the Forest of the Great Tree is based on a mystical and spiritual place where ancient elves once taught magic to humans. We designed the silhouette to ensure that the elven architecture and the grand ancient tree blend naturally, emphasizing the idea that this sacred tree protects the elves.

At night, the tree emits a soft, ethereal glow, further enhancing its mysterious aura. Inspired by Yggdrasil from Norse mythology, our focus was on showcasing the immense scale of the tree, avoiding overly complex structures to allow its grandeur to be immediately captivating.


Let us know which area in the new zone is your favorite. Thanks for your support and we’ll see you in Solisium!

May Community Events


Join activities like Mystic Portal: Treasure Hunt, Fortune’s Calling, and special Archboss Guild Raids throughout this month. These events are more than just fun twists on your favorite game modes. From Conquest Battles with over one million Lucent on the line to a Queen Bellandir Archboss variant featuring new loot and mechanics, we want your accomplishments to be even more rewarding.

Here’s everything you need to know about the upcoming community events.

[h3]Mystic Portal: Treasure Hunt[/h3]
Hunt down hidden treasure chests now through May 15 for a variety of spoils, including an Amitoi, Morph, and character progression materials. Each day you’ll receive a Mystic Key as a login reward. Use Mystic Keys to open Mystic Portals across Solisium. Solve puzzles and finish the minigame to claim your prizes.

[h3]Fishing Bonuses[/h3]

Extra weapon specialization points and expedited fishing progression will also be available from May 15 through May 22. Craft special bait, find your preferred fishing spot, and reel in event-specific rewards. It’s the perfect chance to get into fishing or brush up on your bait.

[h3]Color Craft: Amitoi Edition[/h3]

This is your chance to directly influence future Amitoi. Mark your calendar for May 15 and get ready to color a new Amitoi. We’ll provide images for you to color with your own personal touch before the May 22 deadline. Players will then vote on their favorite Amitoi. The most popular choice will be added to the game as a future reward. More details to come.

[h3]Archboss Guild Raid[/h3]

Queen Bellandir has been defeated countless times, but they’re ready for revenge from May 15 through May 29. Conquer new mechanics and discover altered loot tables as you take on a trickier variant of this familiar foe.

[h3]Blue Squadron Best in Guild Talandre Championship Series[/h3]
Blue Squadron is back with another THRONE AND LIBERTY tournament, and this time the stakes are even greater. Leave your mark on Solisium as the winner of the Best in Guild Talandre Championship Series for your share of the 1,300,000 Lucent prize pool.

Sign your guild up to participate in this massive Conquest Battle competition on May 26 through June 21. Sign up and learn more in Blue Squadron’s regional Discords:

We’ll post another article reminding players to tune into their favorite streamers once the event kicks off.

Disclaimer: This tournament is not affiliated with, endorsed by, or otherwise associated with THRONE AND LIBERTY. Blue Squadron is solely responsible for the operation of this tournament, including signing up participants, running the tournament and ensuring prizes are distributed to winners.

[h3]Fortune’s Calling[/h3]

Fortune beckons from May 29 until June 5. Complete various activities such as Co-op Dungeons, Dynamic Events, Field Bosses, and Amitoi Expeditions to score. Based on your progress, you’ll earn tiered rewards to bolster your power!

Look forward to more details closer to the event.

[h3]Mystic Globe Sollant Event[/h3]

Mystic Globes and Mystic Portals have inexplicably been swapped for Lucky Bags. Gather Lucky Bags around Solisium from May 29 until June 12 for additional rewards and Sollant items. Stay tuned for the full list of rewards closer to the event.

Thanks for your support! We’ll see you in Solisium.

THRONE AND LIBERTY Update 2.8.0

THRONE AND LIBERTY Update 2.8.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on April 30 and last up to 3 hours. Search for treasure in the Mystic Portal event, experience the new Trait Resonance feature, and show off your favorite looks with Illusion Workshop. There’s even an Ornate Coin Twitch Drop waiting to be claimed.

Find the full list of changes, including various fixes, listed below.

[h3]Mystic Portal: Treasure Hunt[/h3]
  • From May 1 through May 15, daily login rewards will grant you special Mystic Keys. Open Mystic Portals to play a treasure-hunting minigame!
  • Hunt down hidden treasure chests through different puzzles for a variety of rewards including an Amitoi, Morph, and character progression materials!

[h3]Trait Resonance[/h3]
  • Equipment that has fully developed Traits - all 3 unlocked and at max tier - can now take on a fourth trait through Trait Resonance.
  • When you unlock Trait Resonance on an item, the fourth trait can be added randomly or specified at unlock through the use of Trait Resonance Stones. Trait Resonance can be re-rolled at any time after unlocking.
  • Re-traiting one of the base three traits on an item will cause the Trait Resonance to become inactive, but not lost, until the base traits are at max tier once more.
  • Trait Resonance Stones are acquired by obtaining fragments through Material Transmutation and crafting them along with ores into Trait Resonance Stones at any crafting merchant.
  • New Lithograph Book entries have been added which grant Trait Resonance Stones as rewards.

[h3]Illusion Workshop[/h3]
  • Take character customization to even greater heights by customizing the appearance of individual gear pieces through the new Illusion Workshop!
  • Use consumable Illusion Scrolls to capture the appearance of gear collected in the world and then transform it into a usable Illusion for your cosmetic collection.
  • Illusion appearances can now be dyed, allowing for even more variety in what you wear.
  • Apply these appearances to your currently worn equipment to customize your look! Additional illusions will be added to this system over time. At this time, only Epic gear items are available for Illusion Workshop.

Check out our official announcement for additional details.

[h3]Ornate Coin Twitch Drop[/h3]
Top up on Ornate Coins with the latest THRONE AND LIBERTY Twitch Drop. From activities that will help fast track progress to an open tournament with over one million in Lucent on the line, May is all about rewarding players through unique events. To kick off the festivities, the Ornate Coin Twitch Drop will be available following maintenance on May 1.

Whether you watch your favorite streamer or hang out with a few new Creators, simply tune in for 5 hours of cumulative watch time before May 14 to claim yours.
  • 200 Ornate Coins (2 total hours watched)
  • 300 Ornate Coins (5 total hours watched)

If you haven’t done so already, make sure your Twitch account is linked to your Steam, Xbox, or PSN account (depending on which platform) you play on. Twitch Drops can only be claimed once per account.

[h3]General[/h3]
  • Dimensional Trials: Party Matchmaking rewards for Dimensional Trials matchmaking are now acquired after opening the tier's treasure chest, and only acquired on the first tier after a group uses matchmaking to form.
  • Arena: When a match ends with no deaths on either team, both teams will see a Loss result but team members will not lose ranking points or matchmaking reward counts.
  • Party Matchmaking: Icons now display on the Party UI for each member of a party that shows which role they selected for matchmaking - tank, healer, or damage.
  • Party Board: Added Abyss Dungeons and Nebula Island as categories to post Party Board recruitment notices.
  • A shortcut to the respective Party Board section has been added to the Map Region List for each Abyss Dungeon.
  • Hall of Illusion: Haylock: Fixed the display of the Ice Pillar explosion attack so that it shows as a Fury attack instead of a Wrath attack.
  • Items: Purchasing items with max purchase limits now works with partial remaining quantities when using the Purchase All button.
  • Items: When filtering merchants for Limited quantity items, the display now also shows items in the list that you have already purchased max quantities of.
  • Gameplay: Fixed an issue where NPCs and objects occasionally need to be interacted with twice after leaving or joining an instance.
  • Gameplay: The Map and Minimap are now hidden while inside various instanced locations that don't have map to be shown.
  • Cooking: Honey Roasted Apple recipe text no longer appears in Korean.
  • Gameplay: Codex: Fixed an issue where players could get stuck on the wrong side of the Inner Castle Gate as a Jumping Golem.
  • Schedule: Fixed an issue where later events (such as Gigantrite spawns) would sometimes appear before other events on the schedule.
  • Amitoi House: Additional cinematics are now available from the Memories of Adventure book in the Amitoi House.
  • Shop: Server Transfer Tickets should now appear available on the Server Transfer page as soon as they've been purchased.
  • Nebula Island: The weekly time cap (playable hours) for Nebula Island has increased to 10 hours per week. This is a hard time limit cap and cannot be exceeded.

[h3]Items[/h3]
  • Deluzhnoa's Edge of Eternal Frost: Added an effect on hitting a target that increases Damage Reduction by 3 for 5 seconds, up to 10 stacks. Increased damage by 50% against monsters.
  • Deluzhnoa's Permafrost Razors: Added an effect that reduces the cooldown of Phantom Mist by 30%.
  • Deluzhnoa's Arc of Frozen Death: Added an effect that reduces the cooldown of Whirlwind Arrow by 30%. Increased damage by 50% against monsters.
  • Deluzhnoa's Ancient Petrified Staff: Now Reduces the casting speed of Infernal Meteor by 50%. Changed Cooldown Speed 4% to Perception 4 on the item stats.
  • Cordy's Grasp of Manipulation: Fixed the text of the equipment skill, Giant Cordy's Blessing, so that it no longer refers to the wrong skill in the description.
  • Daigon's Stormblade: After using the Whirlwind Shield skill, when the One-Strike Shield skill hits, there is an 80% chance to fire a Whirlwind Shield projectile that deals 135% of the base damage.
  • Cloak of the Frozen Expanse: Crafting this item no longer results in receiving a Shaikal's Mindveil Spear.
  • Forgotten Lotus Gloves now properly drop in Bercant Estate.
  • Crimson Doomblade: Fixed the text of the equipment skill, Kasier's Thirst, so that it no longer incorrectly states that it increases Witty Retort's healing.

[h3]Combat[/h3]
  • Weapon Mastery: Adjusted the text descriptions of multiple Weapon Mastery nodes to better clarify their effects.

[h3]Crossbows[/h3]
  • Mastery: Tactical Counterattack: Now has a 1-second casting time.

[h3]Daggers[/h3]
  • Mastery: Movement Speed Focus: Fixed this Tactics Mastery so it no longer decreases Buff Duration by 14% instead of 1.4% at 8/10 points.

[h3]Greatsword[/h3]
  • Guillotine Blade: The effect that reduces incoming healing effects is now subject to the target's Weaken resistance.

[h3]Wand[/h3]
  • Blessed Barrier: Duration increase specialization will no longer cause the duration to end prematurely.
  • Celestial Boost: Fixed an issue where the tooltip was not updating with dynamic values.

[h3]Sword and Shield[/h3]
  • A Shot at Victory: Annihilation Blade specialization: Reduced the required points from 10 to 7.
  • Mastery: Blade Momentum: Fixed an issue where specific dynamic values in the description were not being retrieved correctly.

[h3]UI[/h3]
  • Controller: UI layout customization can now be performed using a controller, including on consoles!
  • Controller: The input button can now be held when donating to a Guild to do so multiple times.
  • Controller: A variety of controller optimizations for better controller interactions with menus and UI.
  • Controller Settings: Added the ability to adjust both the character and crosshair position offset on screen.
  • Mouse/Keyboard: Hotkeys have been added to the Refresh, Accept, and Share with Party buttons when viewing Contracts.
  • Party List: Party member numbering no longer changes automatically when a party member leaves. Remaining party members keep their assigned numbers in the party list, and as new members join they fill in the empty numbers left by departed party members.
  • Party Matchmaking: Removed the "create invitation link" option from appearing on the Party Matchmaking UI.
  • Weapon Mastery: Improved the display of affected stats in Weapon Mastery details, such as when a stat is reduced by the Weapon Mastery effect.
  • Weapon Mastery: Fixed an issue where remaining Mastery Points displays negative numbers after a level swap with another weapon on a secondary set.
  • Cooking: Added Search functionality for the Cooking UI.
  • Crafting: Tabs for crafting groups you don't have recipes under are no longer shown.
  • Dynamic Events: The Event UI has been updated to better show Regional Contribution Certificates you've earned and how they impact your event rewards.
  • Dynamic Events: Selecting a Dynamic Event icon from the HUD will now open the event details window for the respective event. For events with multiple turn-in locations, clicking on the respective icons will pan the map to where the exchange location is.
  • Rune Book: When obtaining a rune and it does not level up, the system message shown now includes the rune's current Growth Points and amount required for a guaranteed level.
  • Inventory: The 'Unequip from All Equipment and Stats Sets' option can now be used on gear directly from the Inventory
  • HUD: Added Regional Contribution Certificates to the list of currencies in the on-screen tracker, and removed Mystic Keys.
  • Guild Distribution: Adjusted the alignment of the member list in the Guild Distribution UI to make it easier to find the list of people selected for distribution.
  • Vanguards: Dead party member health bars no longer appear as full.
  • Vanguards: Players who take damage while in another instance no longer appear to have zero health.
  • Morph: The icon for the Swim Morph Tide Tsarca in the Morph menu is now more consistent with the morph's appearance.
  • Chat: 'Viewer Transparency' setting should now affect more than just the primary chat window.
  • Chat: Attempting to use chat while under a chat restriction no longer displays the error message in Korean.

Thanks for your support! We'll see you in Solisium.

Eye on Solisium - April 2025


From activities that will help fast track progress to an open tournament featuring over 1 million in Lucent on the line, May is all about rewarding players through unique events. Eye on Solisium has you covered with what’s next, but don’t forget to join the Loot Goblin Festival event happening now until April 30. Catch them if you can for extra rewards.

Tune in below for upcoming event overviews, including activities both inside and outside of Solisium.

[previewyoutube][/previewyoutube]
If all of that wasn’t enough, we’ll also have even more events for you to enjoy in June. We don’t want to get too far ahead of ourselves, so look forward to hearing more in the future!

Join the THRONE AND LIBERTY Discord server or visit this episode of Eye on Solisium on YouTube. Leave a comment to answer our latest community question: Which event are you most excited to learn more about?

Thanks for your support and we’ll see you in Solisium.