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THRONE AND LIBERTY News

Update 3.17.0

[p]Throne and Liberty Update 3.17.0 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on January 14 and last approximately 4 hours. Find the full list of changes below.[/p][h3]Arkeum Invasion Event[/h3]
  • [p]Fight back invaders from the Arkeum Legion for unique rewards including a new gesture, Shapeshift Morph, and Chaos Prisms after maintenance through January 28. Remember to exchange your event currency with special NPCs in town to reap your hard-earned spoils of war.[/p]
  • [p]The Arkeum Invasion field event will spawn 3x per day on weekdays and 4x per day on weekends, across multiple zones.[/p]
    • [p]Monday - Friday (UTC): 01:30, 12:30, 17:30.[/p]
    • [p]Saturday and Sunday (UTC): 01:30, 12:30, 17:30, 21:30.[/p]
[h3]Balance Changes[/h3]
  • [p]Various Skills, Specializations, and Masteries that result in additional projectiles/hits will no longer apply Bonus Damage, have their incoming damage reduced by Damage Reduction, or have additional effects from other Skills, Specializations, or Masteries applied. See a list of everything impacted below.[/p]
  • [p]Damage Reduction and Bonus Damage from all Armor Set effects, Weapon Skill effects, Food buffs, Artifacts, Mastery nodes, and Stat Achievement effects have been doubled.[/p]
[h3]Sword and Shield[/h3]
  • [p]Stalwart Bastion: Increased Damage Reduction from 103 to 123 and the Front Damage Reduction from 20 to 24.[/p]
  • [p]Controlling Rake: Increased Damage Reduction when hit from behind from 25 to 50.[/p]
  • [p]Counter Barrier: Decreased damage dealt from 250% of the players Damage Reduction to 125%.[/p]
  • [p]Spectrum of Agony: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Mastery: Roar Amplifier is no longer affected by Bonus Damage or Damage Reduction.[/p]
[h3]Greatsword[/h3]
  • [p]DaVinci's Courage: Increased Damage Reduction granted by the respective Specialization from 25 to 30 and Front Damage Reduction from 10 to 12.[/p]
  • [p]Devastating Tornado: The Additional Damage Specialization is no longer affected by Bonus Damage or Damage Reduction.[/p]
  • [p]Devastating Tornado: Fixed an issue causing players to receive the Bind: Icebound effect upon reaching 11 Weaken: Frost stacks instead of 10 while the Ice Tornado Specialization was active.[/p]
  • [p]Blood Devotion: Fixed an issue causing the Damage Reduction value to display as 40% even while the Damage Transfer Increase Specialization was inactive.[/p]
[h3]Longbow[/h3]
  • [p]Devoted Shield: Increased Damage Reduction from 50 to 60.[/p]
  • [p]Flash Arrow: Fixed an issue causing the AoE size of the skill preview to not match the actual size of the skill's effect while the Range Increase Specialization was active.[/p]
  • [p]Roxie's Arrowhead: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Mastery: Roxie's Arrow Storm is no longer affected by Bonus Damage or Damage Reduction.[/p]
[h3]Crossbows[/h3]
  • [p]Nature's Power: Increased Bonus Damage from 26 to 58 and Skill Damage Boost from 19 to 25.[/p]
  • [p]Piercing Strike: Increased Bonus Damage from 13 to 36.[/p]
  • [p]Nimble Leap: Fixed an issue causing the Whirlpool area to not last for the full duration while the respective Specialization was active.[/p]
  • [p]Explosive Trap: Fixed an issue causing the trap to not last for a full 10s while the Duration Increased Specialization was active.[/p]
  • [p]Recoil Shot: Fixed an issue causing the Offhand Weapon Attack Increase Specialization to not grant the described benefit.[/p]
  • [p]Recoil Shot: Fixed an issue causing twice as many Gale stacks to be applied than expected while both the Gale and Wave Shot Specializations were active.[/p]
  • [p]Mother Nature's Protest: Fixed an issue causing a 30% Movement Speed debuff to be applied while the Frost Shot Specialization was active instead of 10%.[/p]
  • [p]Mother Nature's Protest: Fixed an issue causing the additional damage from the Lightning Shot Specialization to not transfer to another enemy when the target has a Frost debuff applied by the Greatsword's DaVinci's Chill or Ice Tornado skills.[/p]
  • [p]Mother Nature's Protest: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Mortal Mark: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
[h3]Orb[/h3]
  • [p]Protective Satellite Summon: Removed the 50% Shield Health boost when used on party members with the satellite effect.[/p]
  • [p]Protective Satellite Summon: Added a new effect increasing Distortion Veil's Shield Health by 20% for each orb in range.[/p]
  • [p]Stellar Dash: Increased Damage Reduction from each stack of the Pierce Damage Specialization from 20 to 40.[/p]
  • [p]Stellar Dash: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Stellar Echo: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Rift Fracture: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Summon Satellite: The Basic Attack Effect is no longer affected by Bonus Damage or Damage Reduction.[/p]
[h3]Daggers[/h3]
  • [p]Cleaving Moonlight: The Additional Damage Specialization is no longer affected by Bonus Damage or Damage Reduction.[/p]
  • [p]Umbral Spirit / Thunder Spirit: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Mastery: Venomous Edge is no longer affected by Bonus Damage or Damage Reduction.[/p]
[h3]Staff[/h3]
  • [p]Inner Peace: Direction-specific stats are no longer considered while the Thunder's Blessing Specialization is active.[/p]
  • [p]Mastery: Flame Discipline is no longer affected by Bonus Damage or Damage Reduction.[/p]
[h3]Wand[/h3]
  • [p]Vampiric Contract: Fixed an issue causing the skill effect to not trigger on Staff and Orb Basic Attacks.[/p]
  • [p]Mastery: Fixed an issue causing damage from Slothful Cage to only last for 3s instead of 5s while the Dark Apostasy Rare Tactics Achievement Effect was active.[/p]
  • [p]Mastery: Direction-specific stats are no longer considered when using Slothful Cage while the Dark Apostasy is active.[/p]
  • [p]Mastery: Abyssal Burst is no longer affected by Bonus Damage or Damage Reduction.[/p]
[h3]Spear[/h3]
  • [p]Mortal Wrath: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
  • [p]Bloodleech Aura: Direction-specific stats are no longer considered when using the skill.[/p]
[h3]Mastery[/h3]
  • [p]Falling Flower: Fixed an issue causing some on-hit skill effects to be triggered multiple times when damage was applied.[/p]
  • [p]Lightning Speed: Bonus Damage and Damage Reduction no longer affect damage dealt.[/p]
[h3]Equipment[/h3]
  • [p]Tevent's Fangs of Fury / Tevent's Inferno Fangs: Added a 10 second cooldown to the Tevent's Furious Rage weapon skill.[/p]
  • [p]Flashfire Fanatic: Added an "on attack" trigger condition to the Endurance reduction 4-set effect causing it to apply for 3s.[/p]
  • [p]Lucien's Repeaters of Termination: The Silver Reaper's Soul Harvest Weapon Skill is no longer affected by Bonus Damage or Damage Reduction.[/p]
  • [p]Akman's Bloodletting Crossbows: The Akman's Fragment Weapon Skill is no longer affected by Bonus Damage or Damage Reduction.[/p]
  • [p]Luminous Longbow of the Abyss: The Stealthy Arrowhead Weapon Skill is no longer affected by Bonus Damage or Damage Reduction.[/p]
  • [p]Tevent's Grasp of Withering: Adjusted the Tevent's Hunger weapon skill description to state that it deals 100% increased damage against monsters.[/p]
  • [p]Treacherous Tome of the Abyss: Fixed an issue causing the shield effect granted by the Spectral Defense Rare Defense Achievement Mastery Effect to not spread to allies when using the Blessed Haze weapon skill.[/p]
  • [p]Reckless Repeaters of the Abyss: Updated the Acidic Poison Weapon Skill description to state that the Weaken: Poison effect only stacks up to 10 times.[/p]
  • [p]Wrap of Uncanny Nimbleness: Fixed an issue causing the item to state it grants Heavy Attack Damage Resistance rather than Critical Damage Resistance.[/p]
[h3]Battlegrounds[/h3]
  • [p]The Indomitable Spirit buff granted to the losing team now scales based on how much they are losing by:[/p]
    • [p]4,000 points or more ~ Below 6,000 points: Attack Power +15%, Damage Taken -10%.[/p]
    • [p]6,000 points or more ~ Below 10,000 points: Attack Power +20%, Damage Taken -15%[/p]
    • [p]10,000 points or more ~ Below 15,000 points: Attack Power +25%, Damage Taken -20%.[/p]
    • [p]15,000 points or more ~ Below 25,000 points: Attack Power +30%, Damage Taken -20%, HP +15%.[/p]
    • [p]25,000 points or more: Attack Power +35%, Damage Taken -20%, HP +30%, Movement Speed +15%.[/p]
  • [p]The score difference will be checked every 2 minutes for the buff to be updated.[/p]
  • [p]CC Resistances will now be changed when interacting with a Control Stone, also scaling with the Indomitable Spirit buff:[/p]
    • [p]No Buff: All CC Resistances -40%.[/p]
    • [p]Tier 1 Buff: All CC Resistances -30%.[/p]
    • [p]Tier 2 Buff: All CC Resistances -20%.[/p]
    • [p]Tier 3 Buff: All CC Resistances -10%.[/p]
    • [p]Tier 4 Buff: All CC Resistances +20%.[/p]
    • [p]Tier 5 Buff: All CC Resistances +30%.[/p]
[h3]General[/h3]
  • [p]Settings:[/p]
    • [p]Added settings to display equipped weapons in place of a guild icon within player nameplates.[/p]
    • [p]Added a shortcut to cycle through the equipped Stellarite type.[/p]
    • [p]Added a new shortcut to open the Vanguard List.[/p]
  • [p]Skill Specialization: Fixed an issue allowing more than 100 Skill Specialization points to be allocated in some rare cases. Characters with more that 100 points allocated will have their Skill Specializations reset upon logging in.[/p]
  • [p]Housing: Added Tevent table, chair, bed, and lamp furniture pieces.[/p]
  • [p]Character Card:[/p]
    • [p]Fixed an issue causing the incorrect weapons to occasionally be shown in player's Character Cards and on Scoreboards.[/p]
    • [p]Fixed an issue causing the Total Housing Rating to appear as 0 when viewing your own Character Card.[/p]
  • [p]Cosmetics: Fixed an issue causing the Kowazan's Daggers of the Blood Moon to appear with white textures.[/p]
  • [p]Achievements: Fixed various Gathering-related Achievements which weren't tracking progress correctly.[/p]
  • [p]Storage: Fixed an issue preventing items from being deleted from Storage after its expiration date has passed.[/p]
  • [p]Codex: Fixed an issue preventing the Tiny Friend's Swimming Practice Exploration Codex quest from being started.[/p]
  • [p]Morphs:[/p]
    • [p]Fixed an issue causing the designated Special Morph to be reset upon relaunching the game.[/p]
    • [p]Fixed an issue causing players to suddenly drop to the ground when gliding long distances.[/p]
  • [p]Raids: Fixed an issue preventing players from obtaining rewards when dying during Calanthia's first phase on the Difficult and Nightmare difficulties.[/p]
  • [p]Map: Fixed an issue causing Wild Red, Blue, and Yellow Herb map indicators to not be displayed.[/p]
[p]Thanks for your support! We’ll see you in Solisium.[/p]

Home for the Holidays

[p]Happy holidays from all of us at Amazon Game Studios and FirstSpark Games! We've had a fantastic year in Solisium with our lovely community and look forward to venturing forth on even more thrilling quests together next year.[/p][previewyoutube][/previewyoutube][p]Thanks for your support. We'll see you in Solisium![/p]

Update 3.12.0

[p]Throne and Liberty Update 3.12.0 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on December 10 and last approximately 4 hours. It includes a new Christmas event, balance changes, and more. Find the full list of changes, alongside various fixes, below.[/p][p][/p][h3]Startree Solstice Event[/h3][p]Join us in spreading holiday cheer by participating in the Startree Solstice event! Running from December 11 - December 31, this event is filled with activities ranging from a new Amitoi Arena to holiday-themed contracts.[/p]
  • [p]Added a new Extra Codex Quest serving as an event guide.[/p]
  • [p]Join the Amitoi Snowball Fight Arena through the Special Events menu, granting Startree Coins after winning a set number of times.[/p]
  • [p]Use Golden Paste Bait to catch fish worth up to 10,000,000 Sollant each.[/p]
  • [p]Amitoi Expeditions will grant Startree Solstice Food Selection Chests equal to how many hours the Expedition ran for.[/p]
  • [p]Startree Solstice Helper Contract Scrolls are available as Attendance Event rewards, granting additional Startree Coins when completed.[/p]
  • [p]Additional Startree Coins are granted when receiving rewards from Co-op Dungeons and Trials.[/p]
  • [p]Startree Coins can be spent at the Startree Coin Exchange Merchant available in Kastleton, Vienta Village, and Herba Village to obtain new cosmetics, furniture, Noble Chaos Rune Selection Chests, Unlockstones, and more.[/p]
[p][/p][h3]Sword and Shield[/h3]
  • [p]Mastery: Roar Amplifier now decreases the user's Defense by 7% instead of a flat 250.[/p]
  • [p]Mastery: Power Breach now decreases the user's Defense by 7% instead of a flat 200.[/p]
  • [p]Mastery: Devoted Strike now decreases the user's Defense by 9% instead of a flat 200.[/p]
  • [p]Mastery: Blade Momentum now decreases the user's Defense by 14% instead of a flat 300.[/p]
  • [p]Mastery: Increased the Skill Damage Resistance from by Unyielding Aegis from 100 to 150.[/p]
  • [p]Mastery: Further decreased the Melee Heavy Attack Chance from Unyielding Aegis from -200 to -350.[/p]
  • [p]Mastery: Increased the CC Resistance granted by Unshakeable Will from 150 to 200.[/p]
  • [p]Mastery: Increased the Damage Reduction granted by Unshakeable Will from 15 to 20.[/p]
  • [p]Mastery: Adjusted the decrease in Base Damage granted by Unshakeable Will to be -13% rather than a flat 25.[/p]
  • [p]Mastery: Adjusted the decrease in Base Damage granted by Life's Bargain to be -16% rather than a flat 33.[/p]
  • [p]Mastery: Life's Bargain will now decrease Base Damage for every 100 Health up to a cap of 40,000 Health rather than 30,000 Health.[/p]
[p][/p][h3]Greatsword[/h3]
  • [p]Giant Cordy's Ascension Greatsword: Fixed an issue causing the Enraged Giant Cordy's Spore Poison weapon skill to deal 2.5% of the target's max health over 4s instead of each second for a 4s duration in PvP.[/p]
[p][/p][h3]Territory Event[/h3]
  • [p]PvP: Doubled the amount of potential spawn points for Elites.[/p]
  • [p]PvP: Elites now spawn within a 7 minute window rather than a set time.[/p]
  • [p]PvP: The map icon showcasing the Elites location is now only shown while in close proximity to it.[/p]
  • [p]PvP: The red pillar of light shown at the upcoming Elite spawn location will now only display 1 minute before it spawns instead of 3 minutes.[/p]
  • [p]PvP: Added a notification when an Elite is defeated.[/p]
  • [p]Enemies will now respawn in Syleus's Abyss 6F after a Territory Event has taken place.[/p]
[p][/p][h3]General[/h3]
  • [p]Battlegrounds: The current Pre-Season will wrap up on 12/18.[/p]
  • [p]Battlegrounds: Added 2 new Titles available from the Combat Coin Merchant after achieving a Ranking of 1,500 or higher and 500 or higher.[/p]
  • [p]Housing: Fixed an issue blocking furniture from being placed on a specific wall in Kastleton 3-4.[/p]
  • [p]Housing: Added interactions to Chairs and Beds placed inside houses.[/p]
  • [p]DaVinci's Favor: Added notifications shown when DaVinci's Favor expires, or expired while offline.[/p]
  • [p]Minutrite / Gigantrite: Added an Event Information window displaying expected rewards when selecting the Minutrite or Gigantrite icon on the Map.[/p]
  • [p]Codex: Fixed an issue occasionally causing players to get stuck in a table during the Home, Sweet Home Extra Codex Quest.[/p]
  • [p]Pitons: Fixed a piton that could not be interacted with in Abandoned Stonemason Town.[/p]
  • [p]Crafting: Fixed an issue allowing only 1 item to be favorited at a time in the Crafting menu.[/p]
  • [p]Cosmetics: The Jolly Orb has been re-added to the Mirror Boutique.[/p]
  • [p]Archboss: Ascended Tevent and Queen Bellandir once again grant 8x Archboss Materials instead of 4x as Conquest Rewards.[/p]
  • [p]Material Transmutation: T3 gear can now be added to Material Transmutation and can be received as rewards from Tier 5 Transmutation.[/p]
  • [p]Controller: Fixed an issue preventing the Guardian list from being scrolled in the Combat Settings menu.[/p]
[p][/p][p]Thanks for your support! We’ll see you in Solisium.[/p]

Update 3.11.0

[p][/p][p]Throne and Liberty Update 3.11.0 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on December 3rd and last approximately 8.5 hours. It includes the Hyperboost Server Integration, Abyss Dungeon Events, new Tier 3 gear, Combat Meter, and more. Find the full list of changes, alongside various fixes, below.[/p][p][/p][h3]Hyperboost Server Integration[/h3][p]We're completing the integration of Hyperboost servers with Legacy servers.[/p]
  • [p]The "Hyperboost" tag on the Server Selection screen has been removed.[/p]
  • [p]Players in Legacy servers can now transfer to/from Hyperboost servers.[/p]
  • [p]All inter-server content will now match players in Hyperboost servers with players in legacy servers.[/p]
  • [p]The Hyperboost server Auction House has been merged with the Legacy server Auction House instance in each region.[/p]
    • [p]Any active posts on the Hyperboost server Auction House will be force-canceled and returned to Storage.[/p]
    • [p]Any unclaimed Lucent in the Hyperboost server Auction House will be added directly to your account balance.[/p]
    • [p]Any Guild items posted on the Hyperboost server Auction House will be canceled and returned to the Guild Storage Chest.[/p]
    • [p]Any undistributed Guild funds from items sold on the Hyperboost server Auction House will remain available in the Profit Distribution menu.[/p]
[p][/p][h3]Abyss Dungeon Events[/h3]
  • [p]Abyss Dungeon Events have been added, starting at 18:00 and 21:00 local server time daily and running for 1 hour.[/p]
  • [p]Two Abyss Dungeons will have the event preset during each timeslot.[/p]
  • [p]Abyss Dungeon events can either be Peace or War.[/p]
    • [p]During Peace events, defeat enemies within the Abyss Dungeon to obtain a buff. Once enough stacks of the buff have been received, a chest can be opened which spawns every 5 minutes to receive rewards. Only 1 chest can be opened each event.[/p]
    • [p]During War events, rewards will be received upon defeating an Elite enemy within the Abyss Dungeon which will spawn 3 times throughout the event.[/p]
  • [p]Enemies spawned during the event will be level 55 in all Abyss Dungeons.[/p]
[p][/p][h3]New Tier 3 Equipment[/h3]
  • [p]New T3 equipment pieces have been added including:[/p]
    • [p]9x new Weapons, each with a new Weapon Skill.[/p]
    • [p]4x new Armor sets, each with new set effect bonuses.[/p]
    • [p]2x new Cloaks.[/p]
    • [p]4x new Necklaces, Bracelets, Earrings, and Belts.[/p]
    • [p]8x new rings.[/p]
  • [p]The new T3 gear is primarily obtained from Abyss Dungeon Events, but can also be obtained as drops from Archbosses and Nebula Island.[/p]
[p][/p][h3]Combat Meter[/h3]
  • [p]A Combat Meter is now available, accessed through the Ring Menu.[/p]
  • [p]To enable the Combat Meter:[/p]
    • [p]Add the "Turn On Combat Meter" option to the Ring Menu in the Ring Menu Settings > Quick Menu section.[/p]
    • [p]Turn on the Combat Meter from within the Ring Menu.[/p]
    • [p]The Combat Meter can be moved from within the Edit HUD menu.[/p]
  • [p]Only stats for your personal damage dealt will be displayed, damage from other players will not be shown.[/p]
  • [p]The Combat Meter will only track combat against boss-type enemies within Solo Dungeons, Trials, Co-op Dungeons, and Raids, as well as Practice Dummies in Safe Zones.[/p]
  • [p]A detailed breakdown of skills used and stats related to them can be viewed in the Combat Analyzer, opened through the Ring Menu or by clicking on the Combat Meter on the HUD.[/p]
  • [p]A Detailed Combat Log file can be generated on PC which can be started/stopped through a separate Ring Menu option.[/p]
[p][/p][h3]Rune Presets[/h3]
  • [p]The Equipment and Stats presets have been expanded to include Runes attached to equipment as well.[/p]
  • [p]The layout of the Rune Book menu has been adjusted so gear in the equipped loadout is more visible.[/p]
  • [p]Each Preset allows for different Runes to be equipped on the same item.[/p]
  • [p]Chaos Runes can be equipped to multiple items, so long as it isn't equipped to another item within the current preset.[/p]
  • [p]With the release of 3.11.0, Rune Slots on all gear pieces will be reset.[/p]
    • [p]Runes on all gear will be unequipped and returned to the Rune Book.[/p]
    • [p]Expect to see a drop in Combat Power upon logging in until Runes are re-equipped.[/p]
    • [p]As compensation, all players will receive 10,000,000 Sollant to cover the cost of setting up your first Rune Preset.[/p]
[p][/p][h3]Housing Additions[/h3]
  • [p]Added a Furniture Storage Chest, available upon achieving 7,800 Housing Power.[/p]
    • [p]The Furniture Storage Chest serves as a shared storage place, separate from your inventory.[/p]
    • [p]Furniture can be moved from your Inventory into the Storage Chest for free.[/p]
    • [p]Furniture can also be moved from the Storage Chest to any owned house for free.[/p]
    • [p]Furniture can be moved from a house into the Storage chest, however this will require Furniture Tickets.[/p]
    • [p]The Furniture Storage Chest can hold 50 items by default, which can be expanded to 140 slots with Sollant, then 340 slots with Lucent.[/p]
  • [p]Placed furniture can now be dyed.[/p]
    • [p]Gather new herbs found throughout Solisium to collect different color Dyeing Materials.[/p]
    • [p]Collected Dyeing Materials can be used to craft Dye Ampoules within the Furniture Workshop Crafting Table.[/p]
    • [p]A new Dyeing tab is available while in Arrange mode.[/p]
    • [p]Furniture can have up to 4 different sections that can be individually dyed.[/p]
    • [p]Applying a color to any section of a specific furniture piece will require 1x Dye Ampoule of the matching color.[/p]
    • [p]Dyes applied to furniture will be retained even if the furniture is moved back into Storage or another house.[/p]
  • [p]The base number of slots available within the Miscellaneous Inventory tab have been increased from 100 to 120.[/p]
  • [p]Queen Bellandir Bed, Lamp, Table, and Chair can now be crafted requiring Queen Bellandir's Soul Fragments, Vitalstones, Rare gathered materials, and Additives.[/p]
  • [p]Over 40 new Lifeskilling-related Achievements have been added.[/p]
  • [p]Added a toggle to hide/show your character while in Arrangement mode.[/p]
  • [p]Added a toggle to hide/show Arrangement mode shortcuts.[/p]
  • [p]The Manage House menu can now be opened from the Main Menu while outside your home.[/p]
[p][/p][h3]Artifacts[/h3]
  • [p]Added a filter option for the number of starred stats on Artifacts.[/p]
  • [p]Added a filter option allowing for searches of Artifacts containing a set number of selected Sub Stats.[/p]
  • [p]Selected search criteria is now displayed at the bottom of the Search Criteria menu and at the top of the results list.[/p]
  • [p]Added a shortcut to the Material Transmutation menu in the Artifact menu.[/p]
  • [p]Artifact Material Transmutation now grants significantly more Artifacts in the form of Rare Artifact Selection Chests, however each tier will require more points.[/p]
[p][/p][h3]Crossbows[/h3]
  • [p]Quick Fire: Fixed an issue causing a higher amount of damage to be applied to Weakened enemies than intended.[/p]
  • [p]Quick Fire: Increased the damage boost against Weakened enemies from 20% +7 to 30% + 10.[/p]
  • [p]Lucien's Repeaters of Termination: Adjusted the Silver Reaper's Soul Harvest weapon skill to grant 25 stacks of Soul Harvest when using Mana Exchange while the Effect Boost Specialization is active.[/p]
[p][/p][h3]Wand[/h3]
  • [p]Mastery: Fixed an issue causing the Abyssal Burst Epic node to not function when attacking a target from a higher elevation.[/p]
[p][/p][h3]General[/h3]
  • [p]Arena S4 will end on 12/18. Season 5 will start immediately afterwards.[/p]
    • [p]S5 will revert back to 3v3 matches instead of 6v6.[/p]
  • [p]Trials: Elite tier dungeons are now included in the Dimensional Trial rotations.[/p]
  • [p]Co-op Dungeons: Removed the role requirement when matchmaking for Entry, Normal, and Elite tier dungeons.[/p]
  • [p]Added a new Extra Codex Quest: Tales Flowing Through the Desert.[/p]
  • [p]Shop: Increased the quantity of Noble Rune Chance Chests received from the Ornate Coin Shop offer from 1 to 10.[/p]
  • [p]Morphs: Up to 10 Glide, Dash, and Swim morphs can now be designated. Each time a morph form is entered, 1 of the designated Morphs for the respective type will become active.[/p]
  • [p]Items: The Exit Game confirmation message will now display a warning listing all items expiring within 24 hours.[/p]
  • [p]Battlegrounds: Adjusted how the schedule is displayed within the Battlegrounds menu.[/p]
  • [p]Battlegrounds: Fixed an issue rarely causing options shown in the Accept Battlegrounds Match popup to be disabled.[/p]
  • [p]Combat Coin Merchant: Replaced the Noble Equipment Chance Chest: Antimagic with a chest that contains some of the newly added T3 gear.[/p]
  • [p]Nebula Stone Merchant: Added a new Greater Nebula Accessory Chance Chest available once weekly for 30x Greater Nebula Stones.[/p]
  • [p]War Games: Added a toggle to allow or prevent Spectators from joining.[/p]
  • [p]Guild: Added a View Probability button in the Guild Rewards menu to showcase potential rewards from the Guild Treasure Chest.[/p]
  • [p]Chaos Runes, Chaos Rune Chance Chests, and Chaos Rune Selection Chests present in your Inventory can now be destroyed.[/p]
  • [p]Vanguard: Party Invite links can no longer be sent or accepted after a Party is converted into a Vanguard.[/p]
  • [p]Added Cooking Ingredient Merchants to the Guild and Legion Bases.[/p]
  • [p]Achievements: Fixed an issue preventing the Running Dry, Normal Dimensional Trials Conqueror, and Normal Dimensional Trials Overlord Achievements from completing.[/p]
  • [p]Controller: Fixed an issue causing the Check Placement Size toggle within the Shop to not function.[/p]
  • [p]Solisium Sage: Fixed an issue preventing the Defeat Field Bosses objective from progressing when defeating T2 or T3 Field Bosses.[/p]
  • [p]Morphs: Fixed an issue rarely preventing movement when landing while in a Glide Morph.[/p]
[p][/p][p]Thanks for your support and we’ll see you in Solisium![/p]

PvP Creator Roundtable

[p]Join Tico as he hosts a panel of PvP experts that will influence the future of combat in Solisium. Each of the five special guests represents a different area of expertise: Bikaru (tank), J0eitv (melee), DankRNG (magic), and ZachrielTV (healer). Featured discussion topics include PvP meta, class balance, the impact of the Orb, Battlegrounds, and Ranked Mode.[/p][p][/p][p]Check out the full video, let us know your thoughts in the YouTube comments section, and then tune into your favorite streamer on Twitch throughout December for new Drop rewards.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Twitch Drops[/h2][h3]Drop One: December 4 - 11[/h3][p][/p][p][/p][p]Hang out with your streamer of choice or give an entirely new set of Creators a try for 2 to 10 hours of cumulative watch time to receive the following:[/p]
  • [p]Ornate Coins (x200) - 2 total hours watched[/p]
  • [p]Star Crystals (x300) - 4 total hours watched[/p]
  • [p]Trait Conversion Stones (x50) - 6 total hours watched[/p]
  • [p]Trait Extraction Stones (x50) - 8 total hours watched[/p]
  • [p]Trait Unlock Stones (x50) - 10 total hours watched[/p]
[p][/p][h3]Drop Two: December 12 - 31[/h3][p][/p][p][/p][p]The second wave of December Twitch Drops features additional Ornate Coin, plus event currency.[/p]
  • [p]Ornate Coin (x200) - 2 total hours watched[/p]
  • [p]Startree Coin (x200) - 4 total hours watched[/p]
  • [p]Startree Coin (x300) - 6 total hours watched[/p]
[p]Thanks for your support. We’ll see you in Solisium![/p]