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Tico Talks - Holiday Letter

Dear THRONE AND LIBERTY Community,

What’s up gamers? I’m Tico, the Globalization Design Manager for THRONE AND LIBERTY at Amazon Games. I wanted to do something different from our usual Tico Talks format as the year draws to a close. There's something special about sitting down and writing a letter, especially during the holiday season. So here I am, ready to share some thoughts as we wrap up an incredible 2024.

When I reflect back on this year, what stands out aren’t just the countless hours of development or the features we've launched, but also the moments we've shared together. Watching guilds coordinate massive battles, seeing players help newcomers learn the ropes, and reading your passionate discussions about the game — these are the things that make all the hard work worthwhile. Every time I log in and see players enjoying themselves in Solisium, it reminds me why we do what we do.

December has been absolutely packed with excitement, and I want to take a moment to celebrate some of these moments with you. On the 5th, we introduced the Spear, and you have astonished me with your creativity! I've seen several unique combinations and strategies that I didn't anticipate, and I have a feeling we're just beginning to see what's possible with this weapon. Along with that, we expanded our fishing content, and it's been nice to have some moments of relaxation in the world to complete my new Codex. We unveiled our challenging Dimensional Trial Dungeons — and wow — the ways you've been tackling these trials has been nothing short of amazing! Watching players push the boundaries of what's possible while mastering these challenges has been incredible.

We introduced the new Rune progression system, opening up a whole new method of power progression that's leading to some interesting build combinations, especially with the Spear and new Fortitude stat. One of my personal favorites has been watching guilds utilize the new War Games feature. There's something special about seeing teams practice and perfect their strategies in preparation for those epic open-world battles. And yes, I have to mention it — Equipment and Skill presets are finally here! I know many of you have been waiting patiently for this one, and trust me, I'm just as excited as you are!

Finally, the Startree Solstice Event that launched on the 12th has brought such a wonderful festive atmosphere to our world. I've caught myself more than once standing in town watching players show off their holiday cosmetics and enjoying the Winter Amitoi Arena matches. The community's enthusiasm for these seasonal events always brings a smile to my face.



I also want to talk about listening to your feedback, beginning with addressing the changes made to Rune distribution on the 19th. Many of you shared concerns about feeling pressured to farm Dimensional Trials for Runes, and I also experienced this firsthand while playing. We've now increased Rune outputs across various content types because we believe you should be able to progress while playing the content you love most. We’ll keep evaluating how it feels after these changes, and we’re not afraid to keep tweaking until it feels right. And to my fellow PvP enthusiasts — don't worry, we haven't forgotten about you. We're working on expanding Rune acquisition through PvP beyond just arena coins, so keep an eye out for those changes in the new year.

Looking ahead to 2025, we're tackling some important challenges head-on. First and foremost, we hear your feedback about daily activities feeling a bit overwhelming. While we believe it's important to have engaging content for you to log in and enjoy each day, we recognize that with new additions we've reached a point where the "daily checklist" feels more like a chore than an adventure. Finding the right balance here is a top priority for us, and we're exploring several solutions to help you feel less pressured while still maintaining meaningful progression.

Another major focus (which I touched on briefly in my last Tico Talks) is continuing our work to improve combat, movement, and targeting systems. Please bear with us, these are important systems that are complicated to iterate on. We're working diligently and can't wait to share more information once we feel we've made significant improvements in the new year. Our goal is to make improvements that ensure your character's interaction with the world feels intuitive and fluid. Whether you're weaving through a complex combat rotation, navigating treacherous terrain, or targeting a specific enemy in the heat of battle, we want it to feel natural.

I can't help but feel incredibly grateful as I write this letter. This game has become so much more than just a game — it's a living, breathing world that we've built together through your feedback, passion, and support. Every suggestion you share, every bug you report, and every moment of excitement you express helps guide us toward making this game even better. I hope you can find the time to visit the main tree in Stonegard during the Startree Solstice event and read the letters some of my teammates have written to see what being a part of this team means to them. From the bottom of my heart, thank you for being part of this journey. Here's to the magical moments we've shared in 2024, and to all the adventures that await us in the new year.

Wishing you and your loved ones the happiest of holidays,
- Tico

THRONE AND LIBERTY Update 1.11.2

THRONE AND LIBERTY Update 1.11.2 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on December 18 and last approximately 7 hours while some behind-the-scenes server work takes place. Update 1.11.2 includes a variety of fixes along with adjustments to the Rune system. Find the full list of changes and fixes listed below.

[h3]General[/h3]
  • Abyss Points: Increased cap to 40,000 from 20,000.
  • Saurodoma Island: Changed the specific Dimensional Token drops to Dimensional Token Selection Chests instead.
  • A Dungeon Matchmaking penalty was being improperly applied to characters who re-entered a completed dungeon using the Party Matchmaking system, then left the completed instance. This unintended penalty has been removed.
  • Guild Raids: Corrected the weekly reset timer for Guild Raids; these once again reset after weekly maintenance.
  • Guild Raids: Martial Medal Chests were incorrectly listed as a potential reward from Guild Raids and have been removed from the reward display.
  • Arena: After reviewing your feedback, we've reversed the recent Arena map change introduced in 1.10.0 and returned the Arena map rotation to the previous layouts while the removed Arena map receives some additional love and iteration.
  • Morph: The Peryton Ferthur morph went missing from the Morph menu in 1.11 and has been returned.
  • Console: Fixed an issue preventing the Settings menu from closing properly after cycling between tabs.

[h3]Rune System[/h3]
  • After reviewing the state of Rune drops starting with the 1.10 update, as well as your feedback, we've broadened the range of content for acquiring Runes and increased Rune drop rates from several sources. The goal is to allow for more variety of activities to contribute to meaningful Rune progression.
  • Increased the amount of Runes rewarded from Dynamic Events and Field Bosses.
  • Runes now drop from Abyssal Dungeons and Guild Raids.
  • Chaos Runes now properly drop from Tier 5+ in Dimensional Trials.
  • Fixed an issue causing the Dissolve results window to be empty when dissolving Runes.

[h3]Startree Solstice Event[/h3]
  • Fixed an issue causing the Festival Tree in Stonegard Castle to not accept decorations after the last Siege event.
  • Fixed some placeholder text for Snowdrift Island arena matchmaking UI and Festival Tree map icons.
  • Fixed an issue causing some damage reduction effects to carry over into Snowdrift Island.
  • Xbox: Fixed dark ground textures in the Snowdrift Arena.
  • Xbox: Fixed an issue preventing the Winter Wonderland Headpiece from the Winter Wonderland Bundle from appearing after purchase.

Thanks for your support and we'll see you in Solisium!

THRONE AND LIBERTY Update 1.11.0

THRONE AND LIBERTY Update 1.11.0 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on December 11 and last approximately 9 hours while some behind-the-scenes server work takes place. Holiday cheer spreads across Solisium as the Startree Solstice event begins. How will your guild celebrate the most wonderful time of the year?

Check out the full release notes, including event details, new Cooking adjustments, additional Arch Boss spawn scheduling, and more, below.

[h2]Startree Solstice Event[/h2]
The Startree Solstice event will spread holiday cheer across Solisium from December 12 through January 9, 2025. Join event-only Snowdrift Island arena matches for event-specific rewards, explore festive villages with holiday decorations (including Trees of Gratitude), gather themed cosmetics like the Jolly Arsenal weapons via the Event Pass, and more. Even Gigantrite and your Amitoi will participate.

Check out our official announcement for full details, including the rewards and activities you can experience in the Startree Solstice.

[h2]Arch Bosses - Additional Spawns for Bellandir and Tevent[/h2]
Thank you for your patience while we worked to resolve the recent issues related to Arch Boss encounters.

We understand the frustration this caused to many, and to ensure players are able to attempt those encounters again, we will be running a limited duration event from December 12, 2024 through January 9, 2025.

During this event, Arch Bosses will spawn twice on their normally scheduled days, once in peace and once in conflict. The additional spawn will take place at 6:00 p.m./18:00 server time and the current 8:00 p.m./20:00 time will also spawn as normal. Good luck, adventurers!

[h2]Lifestyle Content - Cooking[/h2]
  • New Cooking contracts can be obtained through Contract Managers.
  • The number of unique cooked food items has been reduced by the consolidation of food quality levels.
  • General dishes are now crafted as Uncommon grade, Banquet and dungeon ingredient food as Rare grade, and elixirs come in Rare or Uncommon grade depending on the materials used.
  • The quality of materials used when cooking now determines the quantity of meals received.
  • Rare materials consume 1 ingredient and produce 3 completed meals.
  • Uncommon materials consume 3 ingredients and produce 2 completed meals.
  • Common materials consume 5 ingredients and produce 1 completed meal.
  • Ingredients for Banquets have been adjusted to account for the new grade consolidation and numbers of meals produced through Cooking.
  • Ingredient gathering and drop rates have been adjusted due to the change in quantities consumed and number of meals produced through Cooking.
  • Previously obtained high-tier ingredients intended for use in Banquets can be exchanged for updated rare ingredients through the Dissolve system.
  • All recipes may now be crafted at both Cooking Ovens and Campfires.

[h2]Dungeon Matchmaking Penalty[/h2]
  • A cooldown time is now applied for characters who cancel dungeon matchmaking after a party is matched or after entering a dungeon through matchmaking.
  • This cooldown prevents you from queueing for another dungeon immediately. The timer starts at 10 minutes and will increase with subsequent additional cancellations.
  • Re-entering an already completed dungeon using Party Matchmaking while the previous instance is still available results in a matchmaking penalty being applied upon leaving the instance. If re-entering the same dungeon using Party Matchmaking, make sure the previous instance has been cleared before doing so.

[h2]General[/h2]
  • Field and Arch Bosses: Increased the drop rates of Rare and Epic gear from these encounters.
  • PvP: Reduced the duration of respawn protection granted after entering Conflict areas via resurrecting at a Guild Resurrection Stone or arriving through a Guild Summoning Circle.
  • Automatic logout time for AFK characters has been increased to 3 hours.
  • Arena: Weekly reset for the Arena has been adjusted to match the weekly maintenance time, similar to other weekly reset content.
  • Arena: Upgraded Purification Stones are now usable while in Arenas.
  • Arena: Added runes to the Arena Vendor that can be purchased with Arena Coins.
  • Weekly Missions: Adjusted the amount of Dimensional Trials needed to complete the weekly mission.
  • Gigantrite: Adjusted the route Gigantrite takes between Stonegard and Saurodoma Island.
  • Fishing: New Fishing Hotspots may appear in bodies of water around the world, indicated by a circling fish effect. The wise fisher knows to cast their line into these areas whenever they’re spotted!
  • Fishing: Expanded the Fishing Codex to include new fish and a new reward tier.
  • War Games: Added team chat channel for use during matches.
  • War Games: Player icons will now display on the minimap.
  • War Games: Fixed an issue causing the team outfit to remain visible after exiting a match.
  • War Games: Fixed an issue preventing the Stats button from bringing up game results after ending a match.
  • Options: Added option to automatically reject party invitations that come from all players not on your Friends list.
  • Party Matchmaking: Completing dungeons by queuing for random matchmaking now awards 4 Soul Shard Selection Boxes instead of Soul Shards specific to the matched dungeon.

[h2]Combat[/h2]
  • Stats: Fortitude: Fixed an issue that could cause stat effects to not increase when improving your Fortitude stat value.
  • Skill: Shadow Strike: The teleportation effect of Shadow Strike now works while the player is jumping.
  • Skill: Mana Exchange: Remove CC Specialization: Fixed an issue causing this skill specialization to not take effect.
  • Butcher's Canyon, Valley of Slaughter: The coordinated crowd control across multiple targets required to complete this dungeon has been adjusted. Now crowd control effects can be applied to the target enemies individually, and once it has been affected, the targeted enemy will not go back to an invulnerable state.

[h2]UI[/h2]
  • Auction House: Removed the confirmation button when the total amount of Lucent earned from sales is below 10 Lucent.
  • Ping Display: The option to display your current ping on the HUD should now actually be available in the Settings menu.
  • Amitoi Expedition: Zone levels now display on unlocked expedition zones.
  • Amitoi Expedition: Expedition menu now saves selected Amitoi lineup and expedition duration, even when cancelling or exiting the UI.
  • Party Frames: Improved targeted player visuals on the party frame as well as providing an indicator on the frame when hovering over the target with your cursor.
  • Skill Menu: Now shows left and right arrows to cycle through presets.
  • Skill Menu: When filling out empty skill presets, double clicking skills from the top of the screen will fill in the empty loadout slots in order from left to right.
  • Inventory: Fixed container items not showing their content preview when in the full screen Inventory menu.
  • Schedule: Fixed an issue where the timetable could display different schedule results when switching between Daily and Weekly view repeatedly.
  • Schedule: Corrected unlocalized strings appearing in the events schedule.
  • Fixed several UI overlap and cutoff issues.
  • Applied latest localization text updates.


Thanks for your support and happy holidays! We’ll see you in Solisium.

Startree Solstice Event


The Startree Solstice event will spread holiday cheer across Solisium from December 12 through January 9, 2025. Join event-only Snowdrift Island arena matches for event-specific rewards, explore festive villages with holiday decorations, including Trees of Gratitude, gather themed cosmetics like the Jolly Arsenal weapons via the Event Pass, and more. Even Gigantrite and your Amitoi will participate.

This event features a new currency, Startree Wreaths. Exchange your jolly treasure for unique rewards or deliver Startree Orb Decorations for letters from some of your favorite characters. You can also treat yourself to exclusive, limited-time Startree Solstice cosmetics such as the Winter Wonderland Outfit at the in-game Shop. How will your guild celebrate the most wonderful time of the year?

[h3]Snowdrift Island Arena Matches[/h3]

Snowdrift Island is a 6v6 limited-time PvP mode on a new map. Transform into holiday Amitoi with DPS, Tank, or Support traits and unleash distinct skills depending on your festive form, but watch out. You’ll also have to navigate icy terrain to earn even more rewards each week.

Weekly Snowdrift Island Rewards
  • Play one game
  • Reward: Startree Orb Decoration x4
  • Win 5 games
  • Reward: Startree Orb Decoration x10
  • Play ten games
  • Reward: Startree Wreath x20

[h3]Trees of Gratitude[/h3]

Decorate Trees of Gratitude in holiday villages with a Startree Orb Decoration to receive thank you letters from Amazon Games, NCSOFT, or some of your favorite characters. You’ll also have a chance to receive the following event rewards while enjoying special holiday music.
  • Startree Wreath
  • Giant Startree Cake
  • Temporarily increases: Mastery Bonus, Abyss Consumption Efficiency
  • Smile Cookie
  • Temporarily increases: Hit Chance, Critical Hit Chance, Weaken Resistance, Boss Damage, and Boss Hit Chance
  • Giant Startree Stollen
  • Temporarily increases: Movement Speed, Attack Speed
  • Holiday Profile Border Frame: Festival of Harmony and Peace

[h3]Gigantrite Transformed[/h3]
Take in the beauty of Solisium from the sky on “reindeer” Gigantrite and interact with the Red Hat Boba NPC to receive a special buff (Winter Gift from Gigantrite) for Sollant Acquisition, Abyss Consumption Efficiency, and Experience Gained.

[h3]Amitoi House Decorations[/h3]

Startree Solstice isn’t complete without a special tree inside of your own Amitoi House. Fully decorate the tree with ornaments obtained through daily login rewards for a holiday your Amitoi will never forget, plus a Playful Morph: Gift Goblin.

Send your favorite Amitoi on Expeditions for a chance to get additional event rewards.
  • Amitoi have an icon on their head to indicate where they’ll receive a boost. This boost increases a chance to obtain special rewards from Amitoi Expedition.
  • Event-only bonus: Startree Solstice-themed Amitoi (Giant Startree Grover, Red-Nosed Shaccoon, Winter Festival Percy, Snowkid Izzy, Icy Talem, and Quiet Izzy) will receive an increased chance of obtaining special rewards enabled regardless of their Expedition.

[h3]Gift Thief Goblin[/h3]
Goblins are roaming Solisium in search of gifts. Track them down in various locations before they cause any more mischief for loot, like a box of Startree Solstice event consumables.

[h3]Event Shop[/h3]

Trade in your Startree Wreaths for event-specific rewards like Special Bait, festive cosmetics, and more.
  • Gold Paste Bait: This special bait has a 20% chance of reeling in a Golden Fish. Successfully catch the fish and you’ll receive up to 10,000,000 Sollant. Try it once and you’ll be hooked for the holidays.
  • Headpiece: Winter Wondercap
  • Headpiece: Reindeer Hood
  • Giant Startree Grover
  • Player Title: Stay Frosty
  • Frame: Radiant Winter
  • Various materials and supplies, including Precious Active Skill Books, Precious Passive Skill Books, and Precious Omnipotent Skill Books

[h3]Startree Solstice Event Pass[/h3]
Capture the charm of Startree Solstice with the Winter Knight Outfit, grab the Red-Nosed Shaccoon Amitoi to embody the holiday spirit, collect the Jolly Arsenal Weapon cosmetics, and more through this limited-time, exclusive Event Pass. Similar to the Battle Pass, you’ll complete event challenges to level up and obtain additional rewards.

In search of even more festive loot to celebrate? Complete the Glacial's Star Premium Battle Pass to earn Glacial Weapon cosmetics.

Thanks for your support and happy holidays! We’ll see you in Solisium.

Throne and Liberty Arch Bosses will appear more often to make up for server woes

After players encountered plenty of issues with the first few Throne and Liberty Arch Bosses, Amazon is finally making up for it. For a limited time, you'll be able to encounter even more Arch Bosses and be in with more of a chance of grabbing their loot. Since launch both the Arch Bosses have been spoiled by server disconnects, broken loot drops, and a plethora of problems. That's why Amazon is increasing how often you can fight the Arch Bosses for a limited time. But don't worry, they won't be leaving for a short while yet.


Read the rest of the story...


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