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Throne and Liberty issues warning about new PvP mode before it's even out

Throne and Liberty publisher Amazon Games is warning players about an unintended strategy in Castle Siege events, before the PvP mode has even been added to the MMO. These colossal server-wide showdowns will pit guilds against each other in long conflicts, and they're supposed to incentivize working with your teammates to emerge with control of the game's castles. That said, it looks like the attackers are going to start with an advantage, so Amazon hopes sharing their strategy ahead of time can help defenders properly prepare.


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THRONE AND LIBERTY Update 1.7.0

THRONE AND LIBERTY Update 1.7.0 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on November 13 and last approximately 4.5 hours. With the frightful conclusion of Haunted Harvest comes the start of Arena Season One. Reach higher ranks for unique rewards like a seasonal title, plus themed Dash, Glide, and Swim morphs.

Check out the full release notes, including changes to Peace-mode world boss access portals, UI, and more below.

[h3]General[/h3]
  • Guilds that have control of Stoneguard Castle can now schedule Tax Deliveries.
  • Haunted Harvest is now over. Thanks to everyone that participated!
  • Arena Season One is now live. Ready your weapons as the rankings reset for a fresh climb to the top of the ladder.
  • Event Times: Regions with Daylight Savings Time changes (Europe and North America) have had their hourly event schedules adjusted to return events to the pre-time change hours.
  • For Peace-mode world boss spawns, new access portals will now appear at the entrance of open world dungeons to transport players to the boss location and avoid Night and Eclipse effects.
  • When using these access portals, players will be teleported near the boss portal selection area and placed under a 30-second protection effect.
  • Known Issue: The new Sanctum of Desire access portal appears inside the PvP-enabled border and will be adjusted in a future update. We recommend dash morphing to access this portal while under the initial 5-second protection effect for the time being.
  • Weekly Mission rewards adjusted to once again reset during the weekly maintenance window.
  • Accounts with negative Lucent balances will no longer be able to receive Lucent distributions from their guild.
  • Equipment: Extract items can now be compared with equipped gear to view the effective changes of applying the extract.
  • Equipment: The default keybind for viewing a piece of equipment at max enhancement is now ALT+G.
  • Skills - Dagger: Fixed an issue that caused the effect from the passive skill Assassin Step to carry over when changing weapons.
  • Combat: Enhanced the visual effects for Heavy Attacks.

[h3]UI[/h3]
  • Exiting a popup with the ESC key while viewing your inventory no longer closes the Inventory screen.
  • Fixed an issue when opening multiple selection chests that reset the quantity opened to 1 when clicking to confirm.
  • Applied the latest localization strings to correct various text length issues.

We look forward to watching server storylines develop in the first Castle Siege event on November 17.

Thanks for your support! We’ll see you in Solisium.

Free MMORPG Throne and Liberty nears a million max-level players in first month

We're one month on from the launch of new MMORPG Throne and Liberty on Steam. The latest MMO to be brought to the platform from Lost Ark and New World Aeternum publisher Amazon Games has found itself a solid player base so far, consistently sticking among the most-played games on the Valve platform. As Throne and Liberty update 1.6 lands, Amazon reveals some of the key stats from our first month in Solisium, and the game has already racked up an impressive head count of max-level players.


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THRONE AND LIBERTY Update 1.6.0


THRONE AND LIBERTY Update 1.6.0 downtime will begin at 10:30PM PT (5:30AM UTC) on November 6 and last approximately 2 hours. It includes stability and back-end service improvements. Check out our Haunted Harvest community showcase, plus a preview of what to expect in the first Tax Delivery and Castle Siege events. We’ve also compiled some of your most impressive achievements since launch.

[h2]Haunted Harvest Community Showcase[/h2]


Thanks to everyone that participated in our Haunted Harvest Community Showcase. Look forward to future showcases and contests on the THRONE AND LIBERTY Discord.

The THRONE AND LIBERTY Discord server was built for Amazon Games staff members to host events, townhalls, AMAs, and talk to the community. Say hello, meet other players, and provide feedback on how to make Solisium better for every type of player. Guilds are another major aspect of Discord engagement.

To find the right group, first ask yourself what type of guild would you enjoy the most. Want to focus on specific game modes? There’s a guild for that. How about leaderboards? There’s a guild for that too. Now think about what you’re most excited about in THRONE AND LIBERTY. There’s a guild for that, if you want to create it. Gather players with shared interests, goals, or something else entirely for an even more satisfying experience.

[h3]First Month in Solisium[/h3]
We’re happy to share some notable stats since the start of your journey and can’t wait to see what you’ll accomplish next.


[h3]Tax Delivery Event[/h3]
Now that all First Defenders have been selected, the reigning guild may schedule the Tax Delivery event for their server.
  • Reigning guilds may schedule a Tax Delivery between 2PM and 1 AM local server time.
  • To check when the Tax Delivery event is scheduled, open up your Map and then check the Timetable under Daily.

Tax Delivery is a major guild event where the reigning guild must protect a caravan of taxes acquired from their territory. If the reigning guild successfully transport their spoils from Vienta Village to Stoneguard Castle, they’ll receive a generous bounty of Lucent and Sollant. However, if an attacking player thwarts the delivery, the rewards will instead be distributed to every participant outside of the First Defenders’ Alliance.


Each Tax Delivery begins with the reigning guild selecting a member to become the Tax Delivery Golem. Capitalize on powerful abilities as the Titan Cargo to fend off the seemingly endless onslaught of players that will stop at nothing for a piece of the prize. Communication and coordination between the reigning guild can make or break a delivery.

Attacking guilds must destroy the Titan Cargo Sealing Stone. Fortunately, they have the ability to contend with the might of the Titan Cargo through barriers, bomb carriers, Archeum Knights, and the fearsome debuffs of the Chaos Golem.

How will you prepare to stop, or secure, the Tax Delivery?

[h3]Castle Siege Event[/h3]
The first Castle Siege event will commence on November 17.


As the siege begins, guilds have 45 minutes to achieve victory. Attackers must storm the castle, breach its fortified gates, and capture the throne room. Defenders, transported inside the castle at the start, must hold their ground, leveraging every resource at their disposal to repel the invaders. If the throne is contested when the timer runs out, the siege enters a tense 3-minute overtime, where the battle's outcome hangs in the balance.

Strategic locations like Siege Ruins play a crucial role. Capturing these ruins not only provides teleportation and resurrection points, but also allows attacking guilds to summon powerful Siege Golems. Each golem — whether it’s the Stone Crasher, Battle Carrier, Gate Hammer, or Jump Attacker — brings unique abilities to the battlefield, from devastating castle walls to transporting players over them.


Attackers must navigate the castle's intricate layout, using environmental elements like the sewage system for surprise ambushes or operating gate levers to control access points. The Pillage Stones and Resurrection Stones scattered throughout the battlefield add another layer of strategy, offering opportunities to steal resources or reinforce their position. While most guilds will focus on taking power in the throne room, these 5 Pillage Stones can be captured by any attackers to snatch Sollant and Lucent from the Castle Vault, even if the reigning guild maintains control.

No matter your strategy, all tactics will converge at the throne. There can only be one champion of Stoneguard Castle. Form alliances to rule together or betray your way to the top.


We look forward to watching server storylines develop across these events. Thanks for your support! We’ll see you in Solisium.

Loot Distribution Rules


Conquer devious Field Bosses, courageously explore Abyss Dungeons, and more in pursuit of Solisium’s greatest treasures. Before we dive into loot rules, you’ll first need to understand contributions and event items.
  • Contribution: Contribution is earned by doing damage against the enemy and healing friendly players in battle while said enemy is active. Contribution from healing is acquired for healing players both in and out of your party when participating in guild-level events (Field Bosses).
  • Event Items: Loot dropped during Dynamic Events that is collected to turn in for event progress. For example, wolf tails in the wolf hunting event.

Here’s an overview of loot distribution by activity.

[h2]General Activities[/h2]
  • Open World Farming, Abyss Dungeon Farming, Quests, Contracts, Dynamic Events, Co-op Dungeons (excluding the final reward chest)
  • Applicable Enemies: Normal, Elite, Party Elite

[h3]Distribution Rules:[/h3]
  • When an enemy dies, loot is assigned to the player who first earned contribution (dealt damage in this case) to said enemy.
  • If the player is in a group, the loot is assigned to the player’s party instead.
  • In this case, the drops from the enemy have equal chance of distribution across all party members.
  • The only exception is party members that have no contribution and are out of range will be excluded from the drop pool.
  • All items are evenly distributed when possible. This means if there are 10 items dropped for a party of 5, each player should receive 2 items. If even distribution is not possible, it will randomly select a player(s) to receive an extra drop(s).
  • Sollant and experience are distributed evenly.

[h2]Peace Mode Bosses and Guild Raids[/h2]
  • Applicable enemies: Field Bosses and Arch Bosses

[h3]Distribution Rules:[/h3]
  • When a Peace Mode Field Boss dies, all players are sorted by individual player contribution.
  • A guild’s overall contribution does not play a role for peace mode bosses and guild raids.
  • Players must meet a minimum contribution to be eligible to receive loot from the boss.
  • There are two drops types that come from Peace Mode Bosses:
  • Contribution drops: Each item is distributed based on chance according to individual contribution.
  • Random drops: Each Item is randomly provided only to remaining players who did not receive one of the contribution drops.
  • Sollant and experience are distributed evenly.
Example:

Lets assume that a Field Boss drops the following loot when defeated:
  • Contribution Drops: 1x Sword, 1x Mask, 1000 Sollant
  • Random Drops: 1x Boots

Assuming you’ve met the minimum contribution requirement described above, if your contribution was 3% of the total contribution, you would have a 3% chance of acquiring either the sword or the mask. All players that met the minimum contribution requirement would have an equal chance to acquire the Boots, regardless of total contribution. Any player who receives epic equipment is unable to attain a second piece of epic equipment from the same boss kill.

[h2]Conflict Mode Bosses[/h2]
  • Applicable enemies: Field Bosses and Arch Bosses

[h3]Distribution Rules:[/h3]
  • Loot is assigned in a two stage process. First, loot is assigned to a guild. Then, the loot is assigned to players within the guild.
  • When a Field Boss dies during conflict mode, a Guild’s contribution is calculated as the sum of the individual contribution for each player in the guild who participated in the fight.
  • The guilds are then sorted based on contribution.
  • Guilds must meet a minimum contribution to be eligible to receive loot from the boss.
  • Loot items are distributed based on chance according to Guild contribution.
  • Note: Unlike peace mode bosses, dying to an enemy or another player during a conflict mode boss will result in the dying player losing 70% of their individual contribution — meaning it reduces the guild’s total contribution at the end of the match.
  • Once a guild has been assigned an item, all participating players within the guild have equal chance to obtain the item.
  • Sollant and experience are distributed evenly.
Example:

Lets assume that a Field Boss drops the following loot when defeated:
  • Drops: 1x Sword, 1x Mask, 1000 Sollant

If players A, B, and C had 10%, 15%, and 20% contribution respectively and all belonged to the same guild, then the guild’s total contribution would be 45%. That means this guild would have a 45% chance to acquire the Sword and Mask. If the guild successfully acquired the Mask, then players A, B, and C would each have an equal chance to receive the Mask.

Claim the throne in the next Castle Siege to ensure you almost never have to worry about valuable loot again. Thanks for your support and we’ll see you in Solisium.