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Hyperboost Feature Set Deep Dive

[p]We see the Hyperboost Feature Set as a critical turning point. It is an easier and less intimidating entry point for new players, a refreshed experience for existing ones, and a strategic initiative to grow and solidify the community as a whole.[/p][p]With key system changes, major content updates, and balance adjustments happening now, we felt the Solisium’s Awakening Update on September 18 was the perfect opportunity to encourage new and returning players to jump in. Catch up with NCSOFT for everything you need to know before these server changes go live next month.[/p][h3]More than just a fast-track leveling environment[/h3][p]The Hyperboost Feature Set includes a variety of tangible bonuses that players can immediately feel across all servers. The core bonus is the increased acquisition rate of key progression resources such as gear enhancement materials. Compared to previous progression, players can obtain these resources at a much faster rate, allowing them to rapidly boost their combat power in a shorter period of time.[/p][p]Additionally, new Growth Support Missions will give special rewards. These rewards are tied to reaching specific level milestones, clearing content, and enhancing equipment, which enables players to progress through regular combat as well as goal-oriented tasks.[/p][p][/p][p][/p][p][/p][h3]Accelerate growth, while preserving the essence of the TL experience[/h3][p]Our core philosophy for the Hyperboost Feature Set is: “Accelerate growth, while preserving the essence of the TL experience.”[/p][p]TL isn’t just a game about leveling up your character. For many, the endgame is just as fun as the main story quest. However, getting to that point has traditionally taken a significant amount of time. The Hyperboost Feature Set is both an experiment and a structural solution to this issue. While we’ve deliberately accelerated the growth curve, it’s not just about inflating numbers. We’ve designed the experience so players can reach key content faster and engage with it in a richer, more meaningful way.[/p][p]In short, our goals are a faster start, the preservation of core gameplay experiences, and a sustainable structure for long-term player engagement. We aim to reduce the burden of early progression, without compromising depth or quality.[/p][h3]A Significant Advantage to Players[/h3][p]On existing servers, long-time players have already secured positions in high-end content. In contrast, new players can start on our newly added servers where everyone starts fresh in a reset environment. This removes the disadvantages tied to joining late, allowing all players to compete and cooperate on equal footing. As a result, new players can participate without feeling overwhelmed, and returning players have the chance to re-enter the game strategically in a refreshed setting.[/p][p][/p][p][/p][p][/p][h3]It’s Not Too Late to Start Now[/h3][p]There’s one clear message we want to deliver through this feature set: “It’s not too late to start now.”[/p][p]These new features are specifically designed to help lower the barrier of entry for new and returning players without taking away the progress or accomplishments of current players. In other words, this is part of a broader strategy to support sustainable player growth within the TL ecosystem. We hope this opportunity allows many players to quickly access TL’s core content and rediscover the thrill of battle, cooperation, and competition. For those looking for a fresh challenge, the Hyperboost Feature Set will be the perfect starting point.[/p][p]Thanks for your support! We’ll see you in Solisium when the Hyperboost Feature Set releases alongside the Orb, Housing, Dimensional Trials revamp, and Battlegrounds as part of Solisium’s Awakening on September 18.[/p]

Throne and Liberty's player housing opens the MMO up to a whole new audience

Amazon Games MMORPG Throne and Liberty has a lot going for it if you're into grand-scale combat and intense PvP, but its next update aims to dramatically widen its appeal. Solisium's Awakening introduces more 'lifestyle content' to the free-to-play MMO, including a player housing system that could pose some serious competition to heavy hitters like FF14 and World of Warcraft. It's also adding a unique new support weapon, a highly requested multiplayer mode, improved PvE dungeon rewards, and a feature to help newcomers catch up to the crowd more easily. Ahead of its launch, PCGamesN spoke to globalization design manager Tico to get a closer look at what we can expect.


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Battle Pass: Academy Star

[p]Available now through September 25, 1 a.m. PT (8 a.m. UTC), the Academy Star Battle Pass features the new tombstone cosmetic type To Nature We Return, Punky Dentworth Amitoi, Vesper Firebird Glide Morph, Gesture: Cheer, Surprised Oremong Polymorph, and prestigious academic attire for those looking to teach their enemies a lesson—Kastleton Academy Attire and Kastleton Academy Beret.[/p][p][/p][p]Want even more unique rewards for completing seasonal challenges? The Battle Pass is an optional seasonal purchase that can turn your accomplishments into new cosmetics, crafting materials, items, and various in-game currency. Each Battle Pass features a free track and a premium track that can be unlocked with Lucent. Look forward to new spoils every season.[/p][p][/p][p]Learn more about the Academy Star rewards below and then explore answers to your most common questions.[/p][p][/p][h2]Rewards[/h2][p][/p][p][/p][p]There are desirable rewards at every level, but the most ambitious adventurers will strive to achieve max level (level 50) for the following loot:[/p]
  • [p]Level 1 (Premium Track): Vesper Firebird Glide Morph[/p]
  • [p]Level 20 (Free Track): Gesture: Cheer[/p]
  • [p]Level 20 (Premium Track): Punky Dentworth Amitoi[/p]
  • [p]Level 31 (Premium Track): Surprised Oremong Polymorph[/p]
  • [p]Level 35 (Premium Track): Illusion Scroll[/p]
  • [p]Level 45 (Premium Track): Kastleton Academy Beret[/p]
  • [p]Level 45 (Free Track): Illusion Scroll[/p]
  • [p]Level 50 (Free Track): To Nature We Return Tombstone[/p]
  • [p]Level 50 (Premium Track): Kastleton Academy Attire[/p]
[p]Don’t forget to use your Star Crystals for valuable items in the Academy Star Point Shop. As you progress your Battle Pass, you’ll earn Star Crystals as free rewards at levels 5, 10, 15, 25, 30, 35, and 45. Additional Battle Pass experience upon reaching level 50 will be converted into Star Crystals. Be advised, at the end of the Battle Pass season, your Star Crystals will turn into Quality Recovery Crystals.[/p][p][/p][p]Here are some of the featured items from the Academy Star Point Shop:[/p]
  • [p]Adventure Coin: Loyalty[/p]
  • [p]Precious Blessing Pouch: Chaos[/p]
  • [p]Skill Core Engraving Book[/p]
  • [p]Rare Rune Category Selection Chest[/p]
  • [p]Precious Ore Selection Chest[/p]
  • [p]Trait Extraction and Conversion Stones[/p]
  • [p]Nebula Charge Stones[/p]
  • [p]Rare Artifact Chance Chests[/p]
  • [p]Weapon Mastery Experience[/p]
  • [p]Skill Conversion Books[/p]
  • [p]Trait Unlock Stones[/p]
  • [p]Precious Parchment[/p]
  • [p]and more![/p]
[p]Want to learn more about how the Battle Pass works? Check out our FAQ.[/p][p]Thanks for your support and we’ll see you in Solisium![/p]

Behind the Scenes: Housing

[p]Housing is about calling a small slice of Solisium your own. Once you purchase a house, you can display your crafted furniture, showcase your style, and hang out with friends. There’s even progression for Housing, letting you go from basement dweller to Kastleton or Vienta Village elite. Take a behind the scenes Housing tour with NCSOFT before this new feature releases on September 18.[/p][p][/p][h3]Q: What was the inspiration for Housing?[/h3][p]A: Since most of our content has traditionally been combat-focused, there was both internal and external demand for non-combat content. We wanted to offer players a space where they could express their individuality, set their own goals, and become immersed in a different kind of gameplay. If we could blend that with Solisium’s rich lore and beautifully detailed graphics, then all the better.[/p][p][/p][p]Housing is more than just decoration. It’s a feature that allows players to showcase their creativity and personal taste. There’s no single “correct” way to do it. That sense of limitless possibility was what made us especially excited to develop it.[/p][p][/p]
[p]These images were captured using NPC housing as an example. Actual player housing may differ in certain details.[/p]
[p]With the addition of features like gathering level progression, handcrafting, and customizable homes, we hope players can clearly feel our intentions behind the Housing content.[/p][p][/p][h3]Q: What was your goal when designing Housing?[/h3][p]A: We had three main goals when designing the Housing system.[/p]
  • [p]First, we wanted Housing to feel naturally integrated into the overall game world. To achieve this, we designed village houses to be more than just background elements. They are now meaningful, interactive spaces for players.[/p]
  • [p]Second, we focused on accessibility and usability. We wanted players to be exposed to Housing in a natural way and feel intrigued enough to give it a try.[/p]
  • [p]Lastly, we aimed to foster player-to-player communication through Housing. Players can invite others to visit their featured homes. These social features will continue to evolve based on community feedback.[/p]
[p]In terms of usability, our goal was to make furniture placement simple and intuitive while still offering enough freedom for players to express their creativity. To support this, we implemented features like snap alignment for easier placement, as well as the ability to finely adjust furniture using pitch, roll, and yaw. Players can even elevate and overlap items to create more detailed layouts.[/p][p][/p][h3]Q: How did you decide on the visuals?[/h3][p]A: We wanted the towns – places players have always passed through – to feel like more than just background scenery. Our goal was to make them spaces players would actually want to stay in. With that in mind, we designed the houses to reflect the unique charm of each village.[/p][p][/p][p]For example, in Kastleton we incorporated elements like plazas, markets, harbors, the sea, and city views to capture the lively atmosphere of the town. In contrast, Vienta was inspired by highland terrain. We designed the interiors with many stairs and gave the impression that the houses are perched somewhere along a cliffside, making players feel as if they truly live within that region.[/p][p][/p][h3]Q: What was the greatest challenge in designing this feature?[/h3][p]A: The biggest challenge was aligning the team’s ambitions and dreams for what Housing should be. There were so many things we wanted to include, and even during the prototyping phase, the direction shifted multiple times. Housing needs to be a living, evolving feature, a space where memories are built over time and creativity turns into personal expression.[/p][p][/p][p]We’re constantly weighing two key values: freedom and longevity. We ask ourselves how much freedom is enough to fully capture a player’s individuality? How can we keep adding new layers of enjoyment to make Housing something players continue to come back to?[/p][p][/p][h3]Q: How did Housing change from original concept throughout development?[/h3][p]A: What should a Housing space actually look like?[/p][p][/p][p]This was the question we wrestled with the most and it went through many changes throughout development. After much discussion, we ultimately decided on something familiar yet refreshing: the villages of the Solisium continent, now reimagined through the lens of Housing.[/p][p][/p][p]Our vision doesn’t end with villages. We dream of a future where players can build a home on a hill once scarred by battle, or in the heart of a quiet forest and look out the window at a world that feels truly theirs. Bringing that exciting future to life is our next goal.[/p][p][/p][h3]Q: Why should players that typically don’t use Housing features in video games give this one a try?[/h3][p]A: Housing in THRONE AND LIBERTY was designed to be accessible and easy to enjoy through the Extra Codex system. Even players who haven’t traditionally been interested in Housing content will find it simple to create their own personal space and from there, begin crafting new stories of their own.[/p][p][/p][p]From the revamped gathering experience to decorating your home, we believe this will offer a fresh and engaging side of THRONE AND LIBERTY that hasn’t been seen before. It’s a new layer of gameplay worth exploring.[/p][p][/p][h3]Q: Is there anything else you’d like to share with players?[/h3][p]A: Here are some additional thoughts from various members of the Development Team:[/p][p][/p][p]There were so many things I wanted to do and there still are. We’ll continue updating the Housing system so it can become a space where players can truly express themselves. Thank you![/p][p][/p][p]To all the players who love TL, we offer you a heartfelt gift: your very own space. With the newly added Housing system, you can gather materials from across the world, craft your own furniture, and decorate a space that reflects your personality and story. We hope this helps you bring your long-held dreams to life. Through your journey to craft furniture, we also hope you rediscover the beautiful landscapes and hidden charms of TL you may have once passed by.[/p][p][/p][p]We hope that every moment you spend decorating your home brings both immersion and a sense of accomplishment. From a perfectly placed piece of furniture to wallpaper that glows softly under the light, every detail holds a part of your taste. We want Housing to become a place where even small joys build into a source of pride. This system will continue to evolve. Beyond decorating, we’re thinking about how it can expand into a space for collecting, sharing, and connecting with others.[/p][p][/p][p]We’ve worked hard to make it possible for you to have your own home in the beautiful landscapes of TL. Furnish it with trophies from your adventures and enjoy peaceful moments in your own personal space. We believe this will become a whole new way to enjoy life in the TL universe. We hope you’ll create lasting memories and enjoy your own fantasy lifestyle here. More customization options will be added in the future, so please look forward to it![/p][p][/p][p]When I heard the team say things like “the backgrounds are so beautiful” and “I want to actually live in these towns,” I started imagining TL’s villages as real places where players live and thrive. While designing houses in these towns, I wanted to convey a warm feeling. A feeling of a “healing space that’s truly yours,” or “a home you love.” I hope that feeling comes through.[/p][p][/p][p]Thanks for your support! We look forward to seeing what types of homes everyone will design when Housing releases alongside the Orb, Hyperboost Feature Set, Dimensional Trials revamp, and Battlegrounds as part of the Solisium's Awakening update on September 18.[/p]

Tico Talks - August 2025

[p][/p][previewyoutube][/previewyoutube][p]Solisium's Awakening will release on September 18. Join Tico for a packed episode of Tico Talks where the THRONE AND LIBERTY Globalization Design Manager covers every major feature, plus a few new surprises, coming in the next major update.[/p][p][/p][p]Thanks for your support and we'll see you in Solisium![/p]