1. THRONE AND LIBERTY
  2. News

THRONE AND LIBERTY News

Tico Talks - April 2025


Jump into the latest player-driven topics with THRONE AND LIBERTY Globalization Design Manager, Tico. This episode of Tico Talks covers fair play issues, Tier 2 gear progression, game performance, and Trait Resonance. Watch the full video below for everything you need to know, followed by details for the upcoming Loot Goblin Festival event.

[previewyoutube][/previewyoutube]
[h3]Loot Goblin Festival Event[/h3]
Trouble securing extra loot? Starting on April 24, hundreds of Loot Goblins will attempt to run away with riches every 3 hours. Their escape only takes 15 minutes, so act fast for bountiful spoils, including Sollant, Growthstones, Crystals, a Playful Morph, Gear, Nebula Chests, and more. The Loot Goblin Festival event will end on May 1.

Join the THRONE AND LIBERTY Discord server or visit this episode of Tico Talks on YouTube to answer our latest community question. With the recent release of the Weapon dye system, which weapon do you want to see enabled for dyeing next?

Thank you for your support and we’ll see you in Solisium!

THRONE AND LIBERTY Update 2.6.0


THRONE AND LIBERTY Update 2.6.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on April 16 and last up to 8 hours. Based on completion of additional maintenance tasks this week, the downtime may end significantly earlier! It includes dyeable weapon skins, new Solo Dungeon bosses, and more. Find the full list of changes listed below.

[h3]A word from the Breezeline Management Association[/h3]
  • Herba Village: Adjusted voice lines from Breezline Manager Haize to reduce repetitive announcements. Don't worry. If you're in the Resistance, it's still free.

[h3]Hall of Illusion[/h3]
  • Hall of Illusion difficulty tiers have been reduced to three tiers from five.
  • New Hall of Illusion bosses have entered the rotation! Verence and Marta make their first appearances on April 17.
  • This new set of Hall of Illusion bosses offer Nebula Island necklaces and belts as possible rewards. Ring and bracelet accessories will return to the potential drop table when the prior set of bosses return!

[h3]Mirror Boutique[/h3]
Perhaps you love that weapon skin, but wish it came in a different color? Stylish Solisians rejoice; we're adding the ability to dye your weapons through the Mirror Boutique. While not every weapon skin will be dyeable right away, we'll add more to this system over time.

Several lines of weapon skins are now dyeable, including:
  • Stormcaller Weapons
  • Abyssal Weapons
  • Sanguine Weapons
  • Fortunate Weapons

Add more flair to your outfits with stylish new print patterns that can be used in various Mirror Boutique outfit customizations.

[h3]General[/h3]
  • Dimensional Trials: Matchmaking Reward boxes have been temporarily removed from Dimensional Trial completion rewards and will return in a future update.
  • 3-Star Dungeon Weapons have been added to the dungeon reward pool. These weapons are now also obtainable from the All Things Merchant.
  • Nebula Island event schedule now runs off of server region time, aligning boss and other event times to the same day of the week for all regions.
  • Dimensional Trials: Chapel of Madness, Halls of Tragedy: Fixed collision adjustments in the boss arenas to prevent players from attacking without retaliation.
  • Bosses: Dominion and Guild vs. Guild bosses now give higher Activity Point values, and Peace mode bosses give slightly less.
  • Field Boss: Fixed an issue causing Daigon to not reset appropriately when attacked from higher terrain while no other targets were present.
  • Combat - Wand - Blessed Barrier: Fixed an issue causing the Duration Increased Specialization to not function if used on a player that does not have the same Specialization active.
  • Weapon Mastery: Significantly improved the text descriptions on several Weapon Mastery nodes to better convey their functionality.
  • Battle Pass: Increased the quantity of Abundance Fruit and Mastery Report received from the Abyssal Star Battle Pass Shop.
  • Exploration Codex: Adjusted the Torture Chamber of Screams codex requirements to be achievable with prior changes to dungeon mechanics.
  • Exploration Codex: Chapter 3: Fixed an issue preventing players from interacting with the NPC required for "Guard the Starlight Observatory Ruins."
  • Combat: Increased Training Dummy health values to keep up with increased player damage output.
  • Combat: Fixed a case where custom outfit colors could revert to default when using certain skills.
  • Guardians: Fixed an issue allowing Feral Wolfer Aranka's Song of the Wild effect to be permanently active.
  • Morphs: Fixed an issue causing the Armored Diatrima Dash Morph to not be shared across all characters on an account.
  • Guilds: Fixed an issue preventing Guild Tags from being added or edited.
  • Cosmetics: Fixed an issue causing the Darkfire Ember and Lucid Weapon Skins to appear incorrectly.
  • Material Transmutation: Fixed an issue causing materials to be selected when using the rarity filters in Material Transmutation.

[h3]Items - Equipment[/h3]
  • Fixed an issue causing the stats displayed for various equipment pieces to not match the actual stats granted. Most of these were Rare Tier 2 items.
  • Fixed an issue that prevented players from crafting the Crown of Icebound Infinity.
  • Fixed an issue causing the Black Anvil Passion weapon buff to increase the Sollant Bonus by a different amount each time it was equipped.
  • Synch: Fixed an issue causing equipment to become temporarily untradeable after being Synched to another gear piece.

[h3]UI[/h3]
  • UI - Material Transmutation: Combined the weapon, armor, and accessory tabs into a single equipment section.
  • UI: Fixed an issue where the Resurrection button would disappear after opening and closing another fullscreen UI.
  • Vanguards: Added new nameplate colors to better distinguish members of your own and other parties within a Vanguard.
  • Vanguards: Fixed an issue causing the health bars within the Vanguard UI to flicker and display incorrect HP values.
  • Controller: Fixed an issue preventing the Settings menu from being navigated while having a Fishing Rod equipped and aimed at a body of water.
  • Controller: Fixed an issue causing the skill target preview area to be shown on the left or right of a target instead of directly on them.
  • Runes: Fixed an issue causing Korean text and the incorrect Runes to be shown when previewing another player's weapons.

Thanks for your support! We'll see you in Solisium.

Battle Pass: Abyssal Star


Harness power from beyond the abyss with the Abyssal Star Battle Pass, available now through May 8, 2 p.m. PT. It features the Abyssal Weapon cosmetics, Softwood Hawthorne Amitoi, Woodland Wolpertinger Morph, Pierrog Playmorph, and more.

Want even more unique rewards for completing seasonal challenges? The Battle Pass is an optional seasonal purchase that can turn your accomplishments into new cosmetics, crafting materials, items, and various in-game currency. Each Battle Pass features a free track and a premium track that can be unlocked with Lucent. Look forward to new spoils every season.

Learn more about the Abyssal Star rewards below and then explore answers to your most common questions.

[h2]Rewards[/h2]

There are desirable rewards at every level, but the most ambitious adventurers will strive to achieve max level (level 50) for the following loot:
  • Level 1 (Premium Track): Woodland Wolpertinger Morph
  • Level 10 (Premium Track): Pose: Confident
  • Level 20 (Free Track): Pierrog Playmorph
  • Level 31 (Premium Track): Softwood Hawthorne Amitoi
  • Level 50 (Premium Track): Abyssal Weapon Selection Chest (Select 2 of the 8 weapon cosmetics)

Don’t forget to use your Star Crystals for valuable items in the Abyssal Star Point Shop. As you progress your Battle Pass, you’ll earn Star Crystals as free rewards at levels 5, 10, 15, 25, 30, 35, and 45. Additional Battle Pass experience upon reaching level 50 will be converted into Star Crystals. Be advised, at the end of the Battle Pass season, your Star Crystals will turn into Quality Recovery Crystals.

Here are some of the featured items from the Abyssal Star Point Shop:
  • (Premium Only) All 8 Abyssal Weapon Cosmetics
  • Rare Rune Category Selection Chest
  • Precious Processed Gem Selection Chest
  • Trait Extraction & Conversion Stones
  • Nebula Charge Stones
  • Rare Artifact Chance Chests
  • Weapon Mastery Experience
  • Skill Conversion Books
  • Trait Unlock Stones
  • Precious Parchment
  • and more!

Want to learn more about how the Battle Pass works? Check out our FAQ.

Thanks for your support and we’ll see you in Solisium!

THRONE AND LIBERTY Update 2.4.0

THRONE AND LIBERTY update 2.4.0 downtime will begin at 10:30PM PT (5:30AM UTC) on April 2 and last approximately 3.5 hours. It includes a new system to manage your runes, adjustments to Guild and Riftstone Boss loot, and more. Find the full list of changes listed below.

[h3]RUNE MANAGEMENT[/h3]
  • A new Rune Book UI has been added to the Item section of the Main Menu.
  • Instead of obtaining multiple copies of each rune as an item, obtaining runes now unlocks and levels up a single unified entry in the Rune Book UI - these unified basic Rune can be equipped to multiple items at once. Chaos Runes can only be equipped to one item at a time.
  • Rune Synergies have been simplified by removing the various quality tiers and providing a single maximized Synergy benefit for each rune color combination.
  • The Rune listings allow you to search, favorite, and filter through the list of your available Runes.
  • When selecting an item to modify equipped runes, the rune list will only show runes that are eligible to equip to that item type.
  • Drag and drop Runes from your collection list to the Item's unlocked Rune slots in the top section of the UI to equip Runes to an item.
  • The rune list now displays the level, stat benefit, and stat value of each collected rune along with a progress bar that displays along the bottom of each Rune entry.
  • This progress bar acts as a Rune leveling progress guarantee; now when you receive Runes of the same level as the one you have collected, this progress bar increases until it fills.
  • Once filled, that rune will increase to the next level; setting a maximum amount of times, you can receive an individual rune of the same level before receiving a rune level increase.
  • Chaos Runes: A maximum of 100 Chaos Runes can be stored in the Rune UI. Chaos Runes you don't intend to use can be deleted from the list, freeing up a slot.
  • Rune Fragments will no longer be able to be acquired, and any existing rune fragments in your inventories or storage will eventually be removed!

[h3]GUILD RAID AND RIFTSTONE BOSSES[/h3]
  • Adjusted the loot drop tables for Talandre Guild Raid and Riftstone bosses (Daigon, Leviathan, Pakilo Naru, Manticus Brothers) to include a guaranteed T2 Armor or Accessory drop on each kill in addition to the current drop pools.

[h3]MATERIAL TRANSMUTATION[/h3]
  • Material Transmutation: Implemented options to auto-add designated material types and grades to your Material Transmutation progress.
  • Material Transmutation: Added the ability to split stacks of items with Shift-Left Click when adding items to Material Transmutation.
  • Material Transmutation: Bulk-adding materials now selects up to 300 eligible items, increased from the previous cap of 20 at a time.

[h3]GENERAL[/h3]
  • Dimensional Trial: Fixed an issue preventing groups from posting Party Board recruitment above Tier 1 for Dimensional Trials.
  • Added the option to copy skill and specialization presets to a new preset for editing as an alternative to creating skill presets from a blank state.
  • Skill presets can now also be pasted as a chat link that allows others to copy the preset skill and specialization contents.
  • Replaced Rare Rune chests with Epic Rune chests for the following reward types: Dimensional Trials, Weekly Missions, Arena Coin shop, Abyss dungeons, World Bosses, Guild Raids, and Material Transmutation. Items: Removed Epic Tier 2 and Tier 1 equipment drops from basic zone population mobs.
  • Adjusted the crafting menu for items like Skill Books to enable you to combine component ingredients that have multiple substitutes into a single craft.
  • Herba Village: Added Arena Sundries Merchant to the available town NPCs.
  • Guilds: Tax Deliver, Siege, and Interserver Riftstone and Boonstone award distribution can now be distributed unevenly when distributing to all members, not just participants.
  • Gate of Infinity, Taedal's Tower: Added the ability to move to other floors without exiting the dungeon.
  • Targeting: Added an option to target nameplate settings to prevent nameplate transparency being applied to targets who are actively attacking you.
  • Siege: Small adjustments to the defense area boundaries to teleport out non-defenders from walls at the start of a Siege.
  • Arena: Fixed a situation where some food buffs that should be removed on Arena entry were not being removed properly.
  • Nebula Island: Removed some ceiling clutter from the boss arena that interfered with viewing angles.
  • Nebula Island: Fixed an issue where Grimturg's attack pattern could behave unexpectedly when its aggro target was at a distance.
  • Guild Raid: Fixed boss reset behavior for Pakilo Naru.
  • Character: Wind indicators on your character are now hidden during cutscenes and interaction camera views.

[h3]HALL OF ILLUSION[/h3]
  • Added checkpoints to Hall of Illusion levels to allow players to take breaks between fights.
  • Molgras: Fixed an issue where Molgras could occasionally teleport outside of the attackable area.
  • Molgras: Festive Trees now respawn 10 seconds after Molgras returns to the center of the arena.
  • Hall of Illusion: Lionhead: Fixed an issue that could cause the Zone of Pain effect to apply even though your interaction was interrupted.

[h3]WAR GAMES[/h3]
  • War Games: Added a display of which weapons members of the team are currently using to better inform team-making strategy.
  • War Games: Can now edit the display name of War Game Lobbies.
  • War Games: Minor adjustment to the color displayed for Yellow Team to avoid overlap with the yellow used for Friendly guilds.

[h3]UI[/h3]
  • Chained damage or healing now displays as an increasing floating damage number that sums up the total damage or healing done rather than separate numbers for each hit.
  • HUD: Added setting to enable/disable Item Acquisition popup messages.
  • Weapon Specialization: Added shortcuts to open material containers in your storage for material costs needed to unlock Weapon Specialization nodes.
  • Adjusted the Hall of Illusion reward popup to clarify the rewards can only be claimed once.
  • Guild Menu: Adjusted display of Friendly guilds in the Guild info UI.
  • Added HUD shortcuts for Amitoi House and Fishing mode that can be arranged within the UI.
  • Currency display: Removed outdated event coins that had zero-quantities from token lists in the UI.
  • Items: Minor adjustments to the display of Lithograph information when viewing item tooltip details.
  • Controller: Made multiple adjustments to UI windows for controller focus areas and window priority.

Thanks for your support! We'll see you in Solisium.

THRONE AND LIBERTY Update 2.3.0


THRONE AND LIBERTY Update 2.3.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on March 26 and last approximately 4.5 hours. Race to the finish in the Starbloom Festival event, claim your leaderboard spot in the new Dimension Trial and Arena season, and look forward to new Arch Bosses.

Find the full list of changes, including various bug fixes listed below, plus the latest episodes of Tico Talks and Eye on Solisium.

[h3]Tico Talks[/h3]
[previewyoutube][/previewyoutube]
Set aside some time for Tico. This month's episode covers gear distribution, guild vs guild and dominion mode bosses, solo dungeon difficulty, trait resonance, and more.
[h3]Eye on Solisium[/h3]
[previewyoutube][/previewyoutube]
Catch up with Publishing Producer godspeed for the latest on all things THRONE AND LIBERTY: Wilds of Talandre. Let us know your answer to this month’s community question. With the new Weapon Mastery and Artifact Systems, will you try different weapon combinations? If so, which weapons and why?
[h3]Starbloom Festival Event[/h3]

Race to the finish when the Starbloom Festival event blossoms across Solisium on March 27 through April 16. Event-only morph races, unique prizes like the Rainbewe sheep morph, seasonal delicacies, and festive village decorations await. Spring cosmetics, including the Blossom outfit and Alluring weapon skins will also be available. Check out our event announcement for additional details on Morph races, rewards, and more.
[h3]New Dimensional Trial and Arena Season[/h3]

The next season of Arena and Dimensional Trials starts after maintenance. Triumph in either endgame activity for unique morphs, titles, and other desirable rewards. Even if you fall short of your goal during one round, failure is sometimes the best lesson for improvement. Another effective way to get better is through these tips from Twitch Creators NorgannonHH and Grenton.

[h2]Upcoming Arch Bosses[/h2]
Topple new Arch Bosses like Deluzhnoa and Giant Cordy for unique rewards on your way to the throne.

[h3]Deluzhnoa[/h3]

Long ago Deluzhnoa, a Lightbringer Society wizard, harnessed Quietis' Heart to stop the Shadowmancers invading Einar Temple. However, using this forbidden power sent her into a frenzied state, and she was transformed into a monstrous being. She has been encased in frozen armor and wields a colossal icy spear, and will pose a challenging threat.

The first Deluzhnoa Arch Boss battle will take place on March 29.

[h3]Giant Cordy[/h3]

A tiny poisonous mushroom spore landed on a fragment of Sylaveth's Star, absorbing ritual energy and mana before transferring its consciousness to another spore. This spore infected a Chief Mitran seed on Mount Snowburn, taking control of its host and absorbing ambient mana to grow tremendously strong. The resulting creature, known as the Giant Cordy, has been linked to numerous disappearances in the Snowburn District.

The first Giant Cordy Arch Boss battle will take place on April 2.

[h3]Dimensional Trials[/h3]
  • Added the ability to use Party Matchmaking to form Dimensional Trial groups, accessed through the Co-Op Dungeon > Dimensional Trial tab.
  • Dimensional Trials now drop Epic Runes and have received additional loot table updates!

[h3]Arenas[/h3]
  • Added new Victory Rewards for Arena matches that award Tier 2 Tokens and potentially other items based on your Arena Ranking. The number of Victory Rewards you can claim is limited and recharges over time, similar to the Dimensional Contract Token system.
  • Arena Coins that are part of Weekly Objective rewards have been replaced with new Arena Coins: Flames for rewards as well as purchasing currency in the Arena Shop. Existing Arena Coins will expire during this maintenance.
  • Anonymized the names of Arena opponents on the matchmaking and mid-match screens. Opponent names will be displayed on the Results popup at the end of matches.

[h3]Bosses[/h3]
  • Field Boss: As of 3/20, Dominion bosses now slowly lose HP over time after 20 minutes have passed, until they reach 10% HP remaining.
  • With the addition of this change, the previous 30% HP reduction to overall Dominion boss HP has been removed.
  • Arch Bosses: Reduced the preparation phase after entering an Arch Boss portal to 1 minute from 5 minutes.
  • Arch Bosses: With the unlock of Arch Boss fights for Deluzhnoa and Giant Cordy, their respective Fragment items may now be obtained from Amitoi Expedition and Fishing reward pouches.
  • Bosses: Guild Portals now attempt to matchmake earlier than Dominion or Peace portals at the 3 minute mark, allowing players who fail to find a Guild portal match additional time to participate in one of the other modes.

[h3]General[/h3]
  • World: Adjusted a piton in Bercant Manor that could appear to be floating in midair at lower graphic settings.
  • Cooking: Grilled Crown Fish: Added Solisium Carp as an eligible fish ingredient for this recipe.
  • Twisted Laboratory: Kaiser Crimson: Added numbers to the Fear overhead visual effect.
  • Items: Added tooltip indicators for items that can be acquired through Dissolving.
  • Items: Increased item stack limits for Potions and Food items.
  • Items: Poultry-type cooking ingredients have been consolidated to a unified Bland Meat ingredient.
  • Targeting: Adjusted Tab-Target picking to hopefully improve the logic of targets chosen based on proximity and direction from your character.

[h3]Hall of Illusion[/h3]
  • Improved Hall of Illusion rewards by replacing Rare tier runes with Epic tier (purple) runes, artifacts, and replacing the Tier 1 Equipment Chest with Tier 2 Tokens. Tier 5 has a chance of dropping Nebula Island accessories.
  • Adjusted boss HP and damage output to reduce overall difficulty of Tier 1 and 2.
  • Added the ability for players to trigger a life-steal effect during Tier 1 through 4 to increase self-healing opportunities.
  • Umbrakan: Adjusted defensive skill timing for Tier 5 to better reflect Tier 1-4.
  • Umbrakan: Slightly increased the time available before Umbrakan uses its execution skill in Tier 5.
  • Umbrakan: Changed the execution skill used by Umbrakan in Tier 1-4 to deal damage instead of instant death.

[h3]Longbow[/h3]
  • Deadly Marker: Cooldown reduction effect no longer stacks, even if multiple Deadly Markers are applied to the target.
  • Deadly Marker: No longer affected by Evasion. Deadly Marker can still miss based on Weaken Resistance. Added Weaken tag to the Deadly Marker tooltip.
  • Zephyr's Nock: Added additional 20% damage vs NPC targets effect.
  • Decisive Sniping, Decisive Bombardment: Increased damage bonus against NPC targets from 60% to 85%.
  • Brutal Arrow: Added additional 100% damage vs NPC targets effect.
  • Strafing: Increased damage bonus against NPC targets from 15% to 25%.

[h3]Wand[/h3]
  • Curse Explosion: Improved hit area detection for instant damage.

[h3]UI[/h3]
  • Auction House: Moved Lithograph auction listings to their own category.
  • Swapped the order of Equipment Sync and Combat Settings buttons on the Character window.
  • HUD: Added the ability to hide certain UI elements from the Edit HUD customization.
  • UI: Added icon indicators for a target's species type (Humanoid, Construct, Wildkin, etc) to the target UI.
  • UI: Additional highlighting on the Target-of-Target nameplates to improve indication of these sub-targets.
  • Ornate Coin Shop: Replaced missing text descriptions on several items.

Thanks for your support! We’ll see you in Solisium.