Behind the Scenes: Housing
[p]Housing is about calling a small slice of Solisium your own. Once you purchase a house, you can display your crafted furniture, showcase your style, and hang out with friends. There’s even progression for Housing, letting you go from basement dweller to Kastleton or Vienta Village elite. Take a behind the scenes Housing tour with NCSOFT before this new feature releases on September 18.[/p][p][/p][h3]Q: What was the inspiration for Housing?[/h3][p]A: Since most of our content has traditionally been combat-focused, there was both internal and external demand for non-combat content. We wanted to offer players a space where they could express their individuality, set their own goals, and become immersed in a different kind of gameplay. If we could blend that with Solisium’s rich lore and beautifully detailed graphics, then all the better.[/p][p][/p][p]Housing is more than just decoration. It’s a feature that allows players to showcase their creativity and personal taste. There’s no single “correct” way to do it. That sense of limitless possibility was what made us especially excited to develop it.[/p][p]
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[/p][p]For example, in Kastleton we incorporated elements like plazas, markets, harbors, the sea, and city views to capture the lively atmosphere of the town. In contrast, Vienta was inspired by highland terrain. We designed the interiors with many stairs and gave the impression that the houses are perched somewhere along a cliffside, making players feel as if they truly live within that region.[/p][p][/p][h3]Q: What was the greatest challenge in designing this feature?[/h3][p]A: The biggest challenge was aligning the team’s ambitions and dreams for what Housing should be. There were so many things we wanted to include, and even during the prototyping phase, the direction shifted multiple times. Housing needs to be a living, evolving feature, a space where memories are built over time and creativity turns into personal expression.[/p][p][/p][p]We’re constantly weighing two key values: freedom and longevity. We ask ourselves how much freedom is enough to fully capture a player’s individuality? How can we keep adding new layers of enjoyment to make Housing something players continue to come back to?[/p][p][/p][h3]Q: How did Housing change from original concept throughout development?[/h3][p]A: What should a Housing space actually look like?[/p][p]
[/p][p]This was the question we wrestled with the most and it went through many changes throughout development. After much discussion, we ultimately decided on something familiar yet refreshing: the villages of the Solisium continent, now reimagined through the lens of Housing.[/p][p][/p][p]Our vision doesn’t end with villages. We dream of a future where players can build a home on a hill once scarred by battle, or in the heart of a quiet forest and look out the window at a world that feels truly theirs. Bringing that exciting future to life is our next goal.[/p][p][/p][h3]Q: Why should players that typically don’t use Housing features in video games give this one a try?[/h3][p]A: Housing in THRONE AND LIBERTY was designed to be accessible and easy to enjoy through the Extra Codex system. Even players who haven’t traditionally been interested in Housing content will find it simple to create their own personal space and from there, begin crafting new stories of their own.[/p][p][/p][p]From the revamped gathering experience to decorating your home, we believe this will offer a fresh and engaging side of THRONE AND LIBERTY that hasn’t been seen before. It’s a new layer of gameplay worth exploring.[/p][p][/p][h3]Q: Is there anything else you’d like to share with players?[/h3][p]A: Here are some additional thoughts from various members of the Development Team:[/p][p][/p][p]There were so many things I wanted to do and there still are. We’ll continue updating the Housing system so it can become a space where players can truly express themselves. Thank you![/p][p][/p][p]To all the players who love TL, we offer you a heartfelt gift: your very own space. With the newly added Housing system, you can gather materials from across the world, craft your own furniture, and decorate a space that reflects your personality and story. We hope this helps you bring your long-held dreams to life. Through your journey to craft furniture, we also hope you rediscover the beautiful landscapes and hidden charms of TL you may have once passed by.[/p][p]
[/p][p]We hope that every moment you spend decorating your home brings both immersion and a sense of accomplishment. From a perfectly placed piece of furniture to wallpaper that glows softly under the light, every detail holds a part of your taste. We want Housing to become a place where even small joys build into a source of pride. This system will continue to evolve. Beyond decorating, we’re thinking about how it can expand into a space for collecting, sharing, and connecting with others.[/p][p][/p][p]We’ve worked hard to make it possible for you to have your own home in the beautiful landscapes of TL. Furnish it with trophies from your adventures and enjoy peaceful moments in your own personal space. We believe this will become a whole new way to enjoy life in the TL universe. We hope you’ll create lasting memories and enjoy your own fantasy lifestyle here. More customization options will be added in the future, so please look forward to it![/p][p][/p][p]When I heard the team say things like “the backgrounds are so beautiful” and “I want to actually live in these towns,” I started imagining TL’s villages as real places where players live and thrive. While designing houses in these towns, I wanted to convey a warm feeling. A feeling of a “healing space that’s truly yours,” or “a home you love.” I hope that feeling comes through.[/p][p][/p][p]Thanks for your support! We look forward to seeing what types of homes everyone will design when Housing releases alongside the Orb, Hyperboost Feature Set, Dimensional Trials revamp, and Battlegrounds as part of the Solisium's Awakening update on September 18.[/p]
[p]These images were captured using NPC housing as an example. Actual player housing may differ in certain details.[/p][p]With the addition of features like gathering level progression, handcrafting, and customizable homes, we hope players can clearly feel our intentions behind the Housing content.[/p][p][/p][h3]Q: What was your goal when designing Housing?[/h3][p]A: We had three main goals when designing the Housing system.[/p]
- [p]First, we wanted Housing to feel naturally integrated into the overall game world. To achieve this, we designed village houses to be more than just background elements. They are now meaningful, interactive spaces for players.[/p]
- [p]Second, we focused on accessibility and usability. We wanted players to be exposed to Housing in a natural way and feel intrigued enough to give it a try.[/p]
- [p]Lastly, we aimed to foster player-to-player communication through Housing. Players can invite others to visit their featured homes. These social features will continue to evolve based on community feedback.[/p]