They Crawl Inside
Initially, the currency in our game consisted of classic coins scattered across the rooms. Then we transformed them into larvae — a living currency inhabiting bio-blocks and enemies. Now the larvae have become more selective, organizing themselves into clusters within arrays of bio-blocks. Along the way, the bio-blocks themselves have undergone visual changes. Why all this fuss? Let us explain.
Surrounded but not broken
When we first came up with the idea of "living money," it seemed flawless. The larvae quietly lived an invisible life inside the bio-blocks, evenly filling their interiors and scattering when destroyed. In the early stages of the game, when players were just getting familiar with the mechanics, they happily destroyed hundreds of compressed blocks to collect the cherished golden larvae. However, as runs repeated, the monotonous farming began to wear thin.
Aimless acts of violence against bio-blocks
So, we revamped the larva distribution system in our block structures. First, we ensured players could visually distinguish empty zones from those filled with coveted gold. Second, we taught the larvae to form large clusters within sections rather than being scattered into isolated points. This helps players focus on their mercantile goals without getting bogged down in trivialities. We implemented this by applying a noise map generator to the layers of bio-blocks, creating a pulsating, dynamic pattern for your financial prosperity.
Purposeful acts of violence against bio-blocks
Additionally, we updated the design of the bio-blocks, making them stand out more clearly against the background of regular tiles. We hope this makes navigation easier for players.
Meanwhile, the grills in the dining hall were being lit.

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When we first came up with the idea of "living money," it seemed flawless. The larvae quietly lived an invisible life inside the bio-blocks, evenly filling their interiors and scattering when destroyed. In the early stages of the game, when players were just getting familiar with the mechanics, they happily destroyed hundreds of compressed blocks to collect the cherished golden larvae. However, as runs repeated, the monotonous farming began to wear thin.

So, we revamped the larva distribution system in our block structures. First, we ensured players could visually distinguish empty zones from those filled with coveted gold. Second, we taught the larvae to form large clusters within sections rather than being scattered into isolated points. This helps players focus on their mercantile goals without getting bogged down in trivialities. We implemented this by applying a noise map generator to the layers of bio-blocks, creating a pulsating, dynamic pattern for your financial prosperity.

Additionally, we updated the design of the bio-blocks, making them stand out more clearly against the background of regular tiles. We hope this makes navigation easier for players.
Meanwhile, the grills in the dining hall were being lit.

Add the game to your wishlist, subscribe to our social networks, leave comments and share your opinion, it's very important for us, especially during the development phase. Thanks for reading and see you soon!
Subscribe to our newsletter
Gennady Twitter!
Gennady Reddit!