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Demo version update

[p]Greetings, 3D inhabitants of a 2D world!
In this update, we’ll walk you through the new features in the demo version. While the main game is still under intensive development, we continue to refine the game systems and mechanics in the demo so you can experience the full, concentrated power of the updated gameplay.[/p][p]Be sure to leave your feedback — we read it and make adjustments based on your input, and there’s plenty of new content in this update!
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Rage Mode
[/h3][p]By killing enemies and destroying bio-blocks, the character can temporarily enter a special Rage Mode, gaining full immunity to damage and enhanced mobility. Although this state is temporary, defeating enemies and destroying bio-blocks while enraged extends its duration. During Rage Mode, the music also becomes more dynamic.[/p][hr][/hr][h3]New Health System[/h3][p]Some enemies and traps now deal half-heart damage. We hope this improves the entry threshold for new players and makes taking damage from traps feel fairer.[/p][hr][/hr][h3]Boss Update[/h3][p]We redesigned the boss arena and made attack patterns more obvious. A health bar and the boss's name have also been added. Meet Nogl![/p][hr][/hr][h3]Camera Update[/h3][p]Many players reported that the old camera could cause discomfort and even dizziness. The new camera is smoother and provides a better view ahead of the player.[/p][hr][/hr][h3]Improved Impact[/h3][p]Dealing and receiving damage now feels more powerful and expressive, accompanied by matching VFX.[/p][hr][/hr][h3]Training and Room Updates[/h3][p]We made the training section clearer and easier to follow, reworked some old rooms, and added new ones.[/p][hr][/hr][h3]Statistics Screen[/h3][p]Now, after death, you can see your progress and actions on the biome.[/p][hr][/hr][h3]Quality of Life Changes[/h3]
  • [p]Optimized gamepad support[/p]
  • [p]Passive dash recharge can no longer be interrupted by acquiring dash from another source[/p]
  • [p]Shockwave now generates dash charges when destroying bio-blocks[/p]
  • [p]Invulnerability window now works against damage from pits and slime[/p]
  • [p]Taking damage from pits and slime gives a double jump charge[/p]
  • [p]Sound settings are now more flexible[/p]
  • [p]Reduced delay between punch attacks[/p]