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Gennady DevLog #03: Larva on the inside, design on the outside

Once again, we welcome people with an unusually strong (and troubling) attraction to larva and tentacles. Another month of development has passed, and we have much to tell and show you.



[h2]What has it got in its pocketses?[/h2]

We are almost finished with the main interface screens within the game, namely inventory, shops, weapon and biome selection. Now in order.

The inventory is built into the pause menu, all the junk you can collect on the back of the alien world is displayed in it. Inside there are sections for character upgrades, weapons and artefacts. Frienemies are given with a separate place. But who are they? We will tell about them in the next diaries.



There are two types of "shops" in the game (well, actually there are three) where you can buy stuff.

The friendly merchant Sho will offer all sorts of junk and antiques for a modest fee in the form of larva.



The charming Zina will treat you not only to an iced coffee, but also an upgrade of your choice.



And the Frienemies… hmmm, are they enemies or friends?



[h2]Home sweet home[/h2]

Some items in the house have become interactive. There are probably a few fresh weapons left in the fridge. And the TV has finally started showing new channels.

To expand a bit more, the player will be able to choose the type of weapon before the start of the run: fists for fans of good old-fashioned mauling, blaster for connoisseurs of personal space, and... concentrate from an old squirrel? Surely that's safe to consume? Anyway, each weapon differs not only in terms of gameplay, but also in terms of upgrades. For each weapon there are different boosts, which form a certain type of game or, if we speak in gamer language, build.



With the help of the TV, the player will be able to choose which biome to start the race from. Tired of the presses and lasers of the first biome? Just start in the second biome and enjoy the alien casserole to the fullest.



To be fair, it's worth saying that it's not all that simple. In order to be able to start the run from other biomes, the player will first need to restore the repeater, the parts of which must be found in the biomes. And it's not enough just to find parts from the repeater, they still need to be able to bring them. It's simple - you just need to play well. And we're all hardcore gamers, aren't we?

[h2]Don't miss them all[/h2]

The old coin system has been completely reworked, and now everything is tied to larva. As we wrote in previous diaries, larva are a living currency that is found inside destructible bio-blocks and enemies.



How it works. Within bio-blocks, there is a probability of a certain amount of currency appearing within a given range from and to. When a bio-block full of larva appears, it is given a random number from this range, and when it is destroyed, the larva that are the sum of this number fall out. Larva come in different types, and the bigger the larva the more valuable it is.

Crush the bio-blocks and don't yawn, cos the larva don't really want to be collected and put into pants. What? Where else would you keep them?

[h2]You ugly son of a...[/h2]

From the base mob, this is what was born. It has the most primitive behaviour, and it can't attack directly. Even so, it still needs some work. However, the mechanism of development of the mob has been worked out, and in the next diaries we will show all the creatures of the first biome in their usual habitat.



[h2]And as always.[/h2]

Don't forget to add the game to your wishlist, subscribe to our social networks, leave comments and share your opinion, it's very important for us, especially during the development phase. Thanks for reading and see you soon!

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