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Gennady DevLog #04: Work on artifacts

We continue to describe the dark and alien world of Gennady. We will tell you about how the work on artifacts goes and why they are needed at all.



[h2]Roguelike or Rogue-lite?[/h2]

No, we are not going to argue what the true difference between these two concepts is. It is important to understand only that we are trying to create a certain mixture between a platformer and a roguelike. Artifacts help us in this.

How do similar mechanics work in other games? "Artifacts" enhance weapon stats, character characteristics, completely change certain game mechanics or give you new ones. Our artifacts do the same thing. The only difference is that we're trying to emphasize not just beating up a bunch of enemies, but platforming as well.



We developed dozens of artifact concepts and divided them into three categories of rarity, depending on their impact on gameplay. Artifacts that are tied to existing mechanics and change only numerical values were not difficult to add, such as increasing the duration of a temporary shield. Another thing is when an artifact adds completely new game mechanics like instant revival after death.

So far, all artifacts can be purchased for larvae from the junk dealer Sho. But we're leaning more and more towards the idea that some artifacts will only be obtainable from unique in-game events, like completing challenge rooms.

Entrance to challenge room

[h2]Improvements[/h2]

In addition to artifacts that can be bought, we also develop improvements for the character and his weapons. You can get them for free in Zina's trade zones.



Improvements, unlike artifacts, are more tied to how and how fast a character moves in the game space. Dash enhancements (the basic mechanics of movement) are exactly what Zina gives. Also enhancements are the only way to, enhance (sorry) your weapon, be it a fist, blaster, or old squirrel extract.

[h2]Choose your frienemies wisely[/h2]

Let's tell you a little bit about frienemies. These are not simple artifacts that you can buy from a merchant. Each of them drastically changes certain game mechanics, giving both a strong bonus and a negative effect. Frienemy can only be picked up at the very beginning of a run, and for a unique meta-currency that is mined during the run.



Frienemies are currently in the concept stage, as their effect on gameplay is much higher than normal artifacts, it will take a lot of time to work out and balance each frienemy.

[h2]And remember[/h2]

Add the game to your wishlist, subscribe to our social networks, leave comments and share your opinion, it's very important for us, especially during the development phase. Thanks for reading and see you soon!

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