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Gennady DevLog #5: Everything new is the old well forgotten

Gennady features many classic game mechanics that we've tweaked to fit our vision. This is felt in everything from level design to individual game systems. We've always loved it when something new and different is brought into the mundane tropes of game development. In this develog, we're going to share with you a mechanic that basically came out of an old, but universally loved game. In which you just have to shoot ducks.

[h2]A fatal shooting gallery[/h2]

As the run progresses, the player accumulates full pockets underpants of all sorts of junk. And although death in the game - a fairly common phenomenon, it's a shame when all this hard-won good simply disappears. And that's where the fatal shooting gallery comes in! The idea is quite simple and, as mentioned above, comes from the game Duck Hunter.

Intermediate iteration fatal shooting gallery

After dying, the player is given the opportunity to return a certain amount of junk that he managed to collect during the run. After shooting a certain number of items in the shooting gallery, the player starts his next run with them. The cards fall at random amplitude and at different speeds. All these parameters we can adjust to smoothly customize the difficulty of this mini-game.

We hope this mechanic will help players save useful items and not get too down on themselves after accidentally dying in a long run. And yes, fatal shooting gallery is the working title, because it essentially starts when the character is already dead. But Postmortem shooting gallery sounds even worse. Do you have any better ideas?

Add the game to your wishlist, subscribe to our social networks, leave comments and share your opinion, it's very important for us, especially during the development phase. Thanks for reading and see you soon!

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