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I'm the Danger

Have you ever had moments in games when you had to take a leap of faith into the void beyond the screen, hoping you wouldn't land on something sharp? 'Danger Sense' is designed to help in such situations. It’s a system that assists players with spatial awareness by marking dangerous areas out of sight in real-time.



We wrote a script that attaches to every trap and enemy, whether it’s a huge pit, spikes, or a creature. The script projects the dangerous object onto the camera's edge, and if it’s out of the player's sight, a ‘red warning’ appears in the appropriate spot. Moreover, if the object is temporarily covered by a falling bio-block or platform that can be stood on, the system won’t mark this segment as a threat.



This way, the player always knows where they can safely land after a jump and who’s spitting caustic slurry above their head.



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