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Hidden Pass News

Playtesting is online!

Greetings Expedition Leaders!

Global Update:
The game has been updated to Version 0.7.



Changes:
  • Reworked balance for Chapter 1 – all enemy garrisons have been weakened, but boss battles still pose a serious challenge to players' skills.
  • Added a prologue – players can now learn how the first expedition sent to uncover the secrets of the Elyrium Belt began and how it ended. The prologue will soon be available separately as a game demo.
  • Reworked economy – players can now obtain more enriched Elyrium and research points, while the cost of buildings and research has been increased.
  • Added animations for ability tooltips to explain how abilities work.
  • Reworked the between-runs Сonstruction window, now with a more high-tech look.
  • Added a statistics window showing players information about their last run.
  • Added visual indicators for the direct-cast range of abilities.
  • Added the option to choose one of four difficulty levels during gameplay – from a relaxed story-focused experience to a brutal challenge
  • Difficulty can be changed between runs.
  • Added a tutorial explaining the basics of managing the Tower and its fighters in combat.


https://store.steampowered.com/app/2430170/Hidden_Pass/

Good luck, Wanderers!

Beta Version is ready and we plan to start playtest very soon!

Greetings Expedition Leaders!

Global Update:
The game has been updated to Version 0.6.



Changes:
  • Reward System Rework: Defeating powerful enemies now grants Enriched Elyrium!

  • New Mechanic: Events – Players may randomly encounter unique scenarios requiring strategic choices, leading to either beneficial or detrimental outcomes.


  • New Mechanic: Encounters – At the start and end of each chapter, players engage in text-based quests shaped by their perception of the situation. Their decisions influence short-term results and the game’s final ending.

  • New effects added to gameplay.

  • Hero Class Reworks: All hero classes have been overhauled for balance and diversity.

  • New Ability – Concentrated Strike: Warrior-class heroes can now effectively engage flying enemies with this skill.


New Units Added:
  • Zombie
  • Lich
  • Death Knight




https://store.steampowered.com/app/2430170/Hidden_Pass/

Good luck, Wanderers!

New Devlog!

Attention, heroes! We've prepared a devlog with fresh updates for you. Development is in full swing—here's what we've accomplished recently! The first one is the updated key-art. What do you think?
  • Four eoliths types were added to the game, which affects their resouces extraction efficiency. Also, each eolith garrison is formed randomly.
  • The academy and wanderer hall have been reworked
  • A unique ability was given to captians, which can be used instead of resource farming
  • Added a progress bar that allows you to see what lies ahead
  • Units amounts and garrisons rebalance
  • The entire UI has been updated and improved to match the game's style

How do you like the updates? Add Hidden Pass to your wishlist and follow our news!

https://store.steampowered.com/app/2430170/Hidden_Pass/

Tons of new things and a big meta gameplay update!

Greetings Expedition Leaders!

  • Demons have been added to the game! In the upcoming versions, you'll be able to face them in battle.
    [previewyoutube][/previewyoutube]
  • The Chaos Adept can now summon minor and medium demons. You'll even be able to control them yourself!
  • We've finished modeling the lesser undead and have moved on to animations for them. They'll soon have their turn to appear in the game! This brings the total to four monster races.
  • We've completed the creation of a new gameplay cycle. As you remember, Hidden Pass will now feature runs, progression, and other roguelike elements.
  • In just a few versions, you'll be able to participate in the testing of the revamped Hidden Pass!


https://store.steampowered.com/app/2430170/Hidden_Pass/

Good luck, Wanderers!

Alpha Version Playtesting is finished!

Greetings Expedition Leaders!

After tons of feedback from you, we started improving lots of aspects:
  • A new game UI has been introduced – interactions with the game are now simpler, clearer, and more visually appealing.
  • Added trajectory lines for ranged attacks, making it easy to see if the shot will hit the target directly or not.
    [previewyoutube][/previewyoutube]
  • Tutorials have been updated and now include videos – even if you don’t read them, it’s clear what to do 😉
  • We’ve begun a large-scale effort to improve graphics – just take a look at this masterpiece!
  • The gameplay direction on the global map has been shifted.



https://store.steampowered.com/app/2430170/Hidden_Pass/



Good luck, Wanderers!