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Hidden Pass News

Alpha Version Playtesting is finished!

Greetings Expedition Leaders!

After tons of feedback from you, we started improving lots of aspects:
  • A new game UI has been introduced – interactions with the game are now simpler, clearer, and more visually appealing.
  • Added trajectory lines for ranged attacks, making it easy to see if the shot will hit the target directly or not.
    [previewyoutube][/previewyoutube]
  • Tutorials have been updated and now include videos – even if you don’t read them, it’s clear what to do 😉
  • We’ve begun a large-scale effort to improve graphics – just take a look at this masterpiece!
  • The gameplay direction on the global map has been shifted.



https://store.steampowered.com/app/2430170/Hidden_Pass/



Good luck, Wanderers!

Patch Notes for Alpha version #1

Greetings Expedition Leaders!

  • Added an "introductory phrase" at the beginning of the game
  • Added a video explaining the campaign's backstory
  • Improved Enemy AI performance
  • Fixed minor bugs
  • Updated several battle maps


https://store.steampowered.com/app/2430170/Hidden_Pass/

Good luck, Wanderers!

Hidden Pass Alpha Version is ready! Take part in Playtesting.

Greetings Expedition Leaders!

We announce the playtesting of the Alpha Vertion soon. First 50 people are going to have the access today.

[previewyoutube][/previewyoutube]

So let's stick to the list of new things:

  • Color adjustments across all biomes to improve unit visibility.
  • Animations for the Hight Demon are complete! They’ll be added to the game very soon!
  • Actively preparing for the playtest, which is about to begin. We've been squashing bugs, fine-tuning the balance, and adding visual polish.
  • Created a full tutorial for the global map, which was long overdue.
  • For the "Academy" building in the Tower, we shot around 200 videos. These videos are displayed when selecting an ability for your hero to learn. It’s visually stunning!



https://store.steampowered.com/app/2430170/Hidden_Pass/



Good luck, Wanderers!

Dev Log #5. Alpha version is nearly ready!

Greetings Expedition Leaders!

We will announce the playtesting of the Alpha Vertion soon. First, our dear backers are going to have the access.

So let's stick to the list of new things:
  • Complete rebalance due to changes in the combat system design
  • Received a lot of feedback and designed a new system for moving units, rendering direct/long-range shots, and a queue system
  • In progress, design of a new combat UI
  • Finished the emission on the global map. Now the interface displays the timer before it and shows the change in its strength.
  • Implemented all the options for the consequences of the emission that will affect the player.
  • Implemented the system of attacking the player's eoliths during the emission.
  • Started work on changing the visuals of the game
  • Worked on windows for constructing buildings on eoliths and Tower. Now these are full-fledged modal windows, which contain all the important information and descriptions of the buildings.
  • Made icons of the undead abilities


https://store.steampowered.com/app/2430170/Hidden_Pass/

Good luck, Wanderers!

Dev Log #4. New Bioma - Savannah is ready!

Greetings Expedition Leaders!

  • A new gameplay video has been released
    [previewyoutube][/previewyoutube]
  • We have designed the windows for constructing buildings in the Tower and on the eoliths. They are already in the game
  • We have added a new building to the Wanderer's Tower
  • We have completed the savannah biome
  • We have started to work on a new biome
  • We have implemented a system for selecting objects on the global map


https://store.steampowered.com/app/2430170/Hidden_Pass/
Good luck, Wanderers!