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Hidden Pass News

We make a small stream of Our Demo version today!

We have updated the visuals. Also we are going to take part in SteamNextFest and right now preparing for this big fest. Your feedback is much appreciated.

https://store.steampowered.com/app/2430170/Hidden_Pass/

Hidden Pass Demo is now LIVE!

Fans of Turn-Based RPG! Strategy Fans! Gamers! Everyone!

Get a glimpse of the First Deep Expedition in the heart of Elyrium Belt!

Hidden Pass Demo will be available as a part of the Steam Next Fest. Get it while it's hot! You have an opportunity to try it first! Turn-based Battles, Multilayered Maps and Flying Eolites!




While you're at it, why not leaving us some feedback?
Here on Steam, Discord, or Twitter, wherever you want.

https://store.steampowered.com/app/2430170/Hidden_Pass/

We'd love to read your impressions!


Enjoy!

Cheers!
GG Studio Team

Hidden Pass - Daring 4X Strategy/Squad Tactics fusion comes to Kickstarter

Hidden Pass draws inspiration from legendary strategy and tactical classics, with a combat engine that invokes Into The Breach and a strategic layer reminiscent of the old stalwart Heroes of Might and Magic 3 and recent hit Songs Of Conquest.



We invite you to shape the future of the continent of Averon. Build a team of skyfaring heroes, wield techno-magical devices and construct automatons as you explore uncharted sky-islands rich in secrets and powerful, dangerous Elyrium crystals.

Take a glance at this world of magic, machinery and mayhem in the trailer below:
[previewyoutube][/previewyoutube]

Hidden Pass is split into two key elements. In its strategic layer, you’ll experience its world as a lightweight 4X strategy game. When you send your units out on sorties, Hidden Pass becomes a turn-based RPG with tactical, grid-based combat.

Copies of Hidden Pass are available at the €20 EUR (about $21,5 USD) backer level with the Name in Credits, Newsletter, Backer discord role and access to backer-exclusive updates

“We’re especially proud of the game’s stylized aesthetic and visual effects, inspired most by Divinity: Original Sin 2”, said 'LostQuest' - CEO of GG Studio. "Breaking down the core gameplay loop a little, expect to spend around 70% of the game in tactical combat, and the remaining time on the strategic map layer!”



About GG Studio:
GG Studio is a small indie studio based in Germany. We are a group of passionate gamers and larpers. We aim to create unique stories and quests that we combine with fascinating gameplay.

You can support us within our campaign - here is the link to our kickstarter page

GG Studio links on Twitter,, YouTube, and Discord.

https://store.steampowered.com/app/2430170/Hidden_Pass/

A small stream from the Demo

We have made a small playthrogh. Thanks everyone for watching. Right now we are making a lot of tests. And closeк to May, we' ll make a new stream

Dev diary. March 2024.

Yes, there are still many mechanics that have not been added, such as pushing and throwing, but the game has already changed significantly. And we begin to actively show it and receive responses.



Mark April 4th on your calendars! It’s “Turn-Based Thursday Fest”! We are happy to announce that we are taking part in this festival and will probably be streaming our game during the festival. Don't miss it - the start is scheduled for Thursday April 4th. The festival will be available via the link on Steam:
https://store.steampowered.com/sale/TurnBasedThursdayFest


An important point - since we are entering a period when the game will already be available (demo version on Steam), we want to slightly change the format of our diaries and now each individual diary will be a showcase of one specific game mechanic, which will be described in more detail. Plus we will describe its influence on the gameplay and interaction with other important elements of the game.

We wanted to end this format of diaries on a positive note and show in large strokes what we managed to do this month:

  1. We finished the visuals of the map - we tightened up the skybox, worked on the visual effects of the clouds and generally dimmed the brightness of the colors, especially purple.
    [previewyoutube][/previewyoutube]
  2. We completed the reinforcements during the battle. Now, when dropping an automaton, the player not only chooses a specific location, but will also deal damage to the enemy if he drops it from the air right next to the enemy.
    [previewyoutube][/previewyoutube]
  3. A lot of work has been done to refine the abilities of all units, as well as visual effects for them. It was truly a difficult task, but now they work correctly and look presentable.
    [previewyoutube][/previewyoutube]
  4. We worked on optimization. Now the demo does not freeze and does not have a large drop in FPS on computers with medium specs. Yes, there is still some work to be done, but the result is already good.
    [previewyoutube][/previewyoutube]
  5. The balance has been completely reworked and tested many times. A huge amount of work, which is absolutely necessary for a turn-based game like ours.
    [previewyoutube][/previewyoutube]


[h3]GG😎😎[/h3]

Thanks for reading our March DevDiary! The last in this format. We hope you found them interesting.
If you have any questions or would like to share your thoughts, feel free to leave your comments on our Discord or X (ex-Twitter).

Visit our Website and you can follow us here on Steam.

P.S. Don't forget that we're planning to launch a Kickstarter campaign in May 2024, so you can sign up on our Kickstarter page.

https://store.steampowered.com/app/2430170/Hidden_Pass/